<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: 28 Comments Rescued, Bonus Anecdote</title>
	<atom:link href="http://www.spyparty.com/2010/03/25/28-comments-rescued-bonus-anecdote/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.spyparty.com/2010/03/25/28-comments-rescued-bonus-anecdote/</link>
	<description>Chris Hecker&#039;s new espionage game about subtle behavior, performance, perception, and deception.</description>
	<lastBuildDate>Wed, 09 Apr 2014 01:56:53 +0000</lastBuildDate>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.8.2</generator>
	<item>
		<title>By: jordy</title>
		<link>http://www.spyparty.com/2010/03/25/28-comments-rescued-bonus-anecdote/comment-page-1/#comment-1604</link>
		<dc:creator><![CDATA[jordy]]></dc:creator>
		<pubDate>Mon, 29 Mar 2010 08:08:59 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=177#comment-1604</guid>
		<description><![CDATA[I hope you stick to the credo you mentioned earlier on ;), &quot;lots of early playtesting&quot; as I recall. I think this game will be really great if it can bring the tension between the 2 players alive.]]></description>
		<content:encoded><![CDATA[<p>I hope you stick to the credo you mentioned earlier on ;), &#8220;lots of early playtesting&#8221; as I recall. I think this game will be really great if it can bring the tension between the 2 players alive.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2010/03/25/28-comments-rescued-bonus-anecdote/comment-page-1/#comment-1603</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Mon, 29 Mar 2010 07:45:39 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=177#comment-1603</guid>
		<description><![CDATA[&gt; I think that while I’m the sniper, Ill be paranoid about shooting the wrong 
&gt; person, and will probably end up loosing because I doubt myself…

I have a post pending about this.  You will be in good company.  I&#039;ll finish it up this week.

I&#039;ll definitely have a beta of some sort, not sure if it will be fully public or just a large invitation phase or what, but I&#039;ll definitely post here about it.

Chris]]></description>
		<content:encoded><![CDATA[<p>> I think that while I’m the sniper, Ill be paranoid about shooting the wrong<br />
> person, and will probably end up loosing because I doubt myself…</p>
<p>I have a post pending about this.  You will be in good company.  I&#8217;ll finish it up this week.</p>
<p>I&#8217;ll definitely have a beta of some sort, not sure if it will be fully public or just a large invitation phase or what, but I&#8217;ll definitely post here about it.</p>
<p>Chris</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ben</title>
		<link>http://www.spyparty.com/2010/03/25/28-comments-rescued-bonus-anecdote/comment-page-1/#comment-1602</link>
		<dc:creator><![CDATA[Ben]]></dc:creator>
		<pubDate>Mon, 29 Mar 2010 07:35:13 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=177#comment-1602</guid>
		<description><![CDATA[I am extremely looking forward to playing this game, and I think it&#039;s great that you&#039;re going to take the time to make it how you want it, and not be forced to make it in a certain time :)

I think that while I&#039;m the sniper, Ill be paranoid about shooting the wrong person, and will probably end up loosing because I doubt myself...

Do you think that in the far future you&#039;ll have a public beta of some sort?]]></description>
		<content:encoded><![CDATA[<p>I am extremely looking forward to playing this game, and I think it&#8217;s great that you&#8217;re going to take the time to make it how you want it, and not be forced to make it in a certain time :)</p>
<p>I think that while I&#8217;m the sniper, Ill be paranoid about shooting the wrong person, and will probably end up loosing because I doubt myself&#8230;</p>
<p>Do you think that in the far future you&#8217;ll have a public beta of some sort?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2010/03/25/28-comments-rescued-bonus-anecdote/comment-page-1/#comment-1601</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Mon, 29 Mar 2010 07:00:23 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=177#comment-1601</guid>
		<description><![CDATA[&gt; I guess the strategy where you go towards a goal but once there you do nothing 
&gt; has been tried already as well?

Yeah, that&#039;s vital, because sometimes you&#039;ll be in the middle of the mission and the laser dot will scan across you, and you have to bail out of the mission, and act normal (like just talk to the ambassador instead of plant the bug right then).  The AIs will do stuff similar to the missions, and sometimes even in slightly suspicious ways due to randomness, but they&#039;ll never actually do the missions themselves.]]></description>
		<content:encoded><![CDATA[<p>> I guess the strategy where you go towards a goal but once there you do nothing<br />
> has been tried already as well?</p>
<p>Yeah, that&#8217;s vital, because sometimes you&#8217;ll be in the middle of the mission and the laser dot will scan across you, and you have to bail out of the mission, and act normal (like just talk to the ambassador instead of plant the bug right then).  The AIs will do stuff similar to the missions, and sometimes even in slightly suspicious ways due to randomness, but they&#8217;ll never actually do the missions themselves.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jordy</title>
		<link>http://www.spyparty.com/2010/03/25/28-comments-rescued-bonus-anecdote/comment-page-1/#comment-1600</link>
		<dc:creator><![CDATA[jordy]]></dc:creator>
		<pubDate>Mon, 29 Mar 2010 06:44:22 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=177#comment-1600</guid>
		<description><![CDATA[That sounds awesome :), I guess it takes pretty much confidence too not shoot till the end, but maybe in a series of games you can throw it in once or twice just to mess him up. I guess the strategy where you go towards a goal but once there you do nothing has been tried already as well?
It would be cool if the AI does  not go more the once to a single goal per AI person, so if you do that trick then you have to go another time to that goal and if he remembers you got there before he got&#039;s you.]]></description>
		<content:encoded><![CDATA[<p>That sounds awesome :), I guess it takes pretty much confidence too not shoot till the end, but maybe in a series of games you can throw it in once or twice just to mess him up. I guess the strategy where you go towards a goal but once there you do nothing has been tried already as well?<br />
It would be cool if the AI does  not go more the once to a single goal per AI person, so if you do that trick then you have to go another time to that goal and if he remembers you got there before he got&#8217;s you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2010/03/25/28-comments-rescued-bonus-anecdote/comment-page-1/#comment-1599</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Mon, 29 Mar 2010 06:13:58 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=177#comment-1599</guid>
		<description><![CDATA[&gt; I think the first thing I’m going to try it too do nothing at all

One of the playtesters played this strategy a few times until his opponent figured it out.  There&#039;s a timer, and the spy loses if he or she doesn&#039;t complete the missions within the time limit, so it&#039;s a risky strategy, but it can pay off.  The spy actually starts under AI control (I added this to give the spy a chance at the beginning while the party reaches a steady state, it was too abrupt before, and the spy would get shot while the player was trying to get his or her bearings), and you hit the A button to take over control from the computer, so you can actually just leave it in AI mode the whole time if you want to be completely undetectable, but if the sniper doesn&#039;t take a shot, you&#039;ll lose because you haven&#039;t completed any missions.  So, how well do you know your opponent?  :)]]></description>
		<content:encoded><![CDATA[<p>> I think the first thing I’m going to try it too do nothing at all</p>
<p>One of the playtesters played this strategy a few times until his opponent figured it out.  There&#8217;s a timer, and the spy loses if he or she doesn&#8217;t complete the missions within the time limit, so it&#8217;s a risky strategy, but it can pay off.  The spy actually starts under AI control (I added this to give the spy a chance at the beginning while the party reaches a steady state, it was too abrupt before, and the spy would get shot while the player was trying to get his or her bearings), and you hit the A button to take over control from the computer, so you can actually just leave it in AI mode the whole time if you want to be completely undetectable, but if the sniper doesn&#8217;t take a shot, you&#8217;ll lose because you haven&#8217;t completed any missions.  So, how well do you know your opponent?  :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jordy</title>
		<link>http://www.spyparty.com/2010/03/25/28-comments-rescued-bonus-anecdote/comment-page-1/#comment-1597</link>
		<dc:creator><![CDATA[jordy]]></dc:creator>
		<pubDate>Mon, 29 Mar 2010 04:35:57 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=177#comment-1597</guid>
		<description><![CDATA[I think the first thing I&#039;m going to try it too do nothing at all, that is nothing except the occasional walk, this is bound too frustrate the sniper since he can&#039;t pick up any clues and he&#039;ll probably take a lucky guess thinking he missed out on the action &gt;:).
It remains me of a scene in the movie assassin, where rocky stalone is waiting inside the bank all day knowing there is a sniper outside waiting for him. By waiting so long inside the sniper begins to question himself, has he missed him coming out?, other then that it&#039;s a crap movie not worth watching.
But would be fun if you would be able to pull this trick off, ofcourse there has to be a time limit for not to let this continue endlessly.]]></description>
		<content:encoded><![CDATA[<p>I think the first thing I&#8217;m going to try it too do nothing at all, that is nothing except the occasional walk, this is bound too frustrate the sniper since he can&#8217;t pick up any clues and he&#8217;ll probably take a lucky guess thinking he missed out on the action &gt;:).<br />
It remains me of a scene in the movie assassin, where rocky stalone is waiting inside the bank all day knowing there is a sniper outside waiting for him. By waiting so long inside the sniper begins to question himself, has he missed him coming out?, other then that it&#8217;s a crap movie not worth watching.<br />
But would be fun if you would be able to pull this trick off, ofcourse there has to be a time limit for not to let this continue endlessly.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mw</title>
		<link>http://www.spyparty.com/2010/03/25/28-comments-rescued-bonus-anecdote/comment-page-1/#comment-1593</link>
		<dc:creator><![CDATA[mw]]></dc:creator>
		<pubDate>Sun, 28 Mar 2010 17:58:03 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=177#comment-1593</guid>
		<description><![CDATA[Soon! Get us something we can try soon! I love that Will Wright was playing it. And the rest of the SFC crew. That gives me very high hopes. This just sounds like so much fun.]]></description>
		<content:encoded><![CDATA[<p>Soon! Get us something we can try soon! I love that Will Wright was playing it. And the rest of the SFC crew. That gives me very high hopes. This just sounds like so much fun.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Malifozik</title>
		<link>http://www.spyparty.com/2010/03/25/28-comments-rescued-bonus-anecdote/comment-page-1/#comment-1587</link>
		<dc:creator><![CDATA[Malifozik]]></dc:creator>
		<pubDate>Sat, 27 Mar 2010 21:29:28 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=177#comment-1587</guid>
		<description><![CDATA[Hi Chris (Hecker),

Could you please, please, pleeeeaaaase consider releasing the early prototype because i want to play iot really bad one time, and just experience how everything feels...
I Don&#039;t need any kind of tutorial, just please consider releasing some kinda test version..

Greetz, An Early Fan]]></description>
		<content:encoded><![CDATA[<p>Hi Chris (Hecker),</p>
<p>Could you please, please, pleeeeaaaase consider releasing the early prototype because i want to play iot really bad one time, and just experience how everything feels&#8230;<br />
I Don&#8217;t need any kind of tutorial, just please consider releasing some kinda test version..</p>
<p>Greetz, An Early Fan</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jordy</title>
		<link>http://www.spyparty.com/2010/03/25/28-comments-rescued-bonus-anecdote/comment-page-1/#comment-1575</link>
		<dc:creator><![CDATA[jordy]]></dc:creator>
		<pubDate>Fri, 26 Mar 2010 22:46:22 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=177#comment-1575</guid>
		<description><![CDATA[This game sounds unbelievable. I have the utmost highest expectations for this game and hope that the development will proceed quickly and easily.
Please release a DEMO soon enough for your fans to still there hunger.
And might you need anymore beta-testers, maybe in a later stage please include me.

Best of luck!]]></description>
		<content:encoded><![CDATA[<p>This game sounds unbelievable. I have the utmost highest expectations for this game and hope that the development will proceed quickly and easily.<br />
Please release a DEMO soon enough for your fans to still there hunger.<br />
And might you need anymore beta-testers, maybe in a later stage please include me.</p>
<p>Best of luck!</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Object Caching 460/467 objects using apc
Content Delivery Network via Amazon Web Services: CloudFront: cdn.spyparty.com

 Served from: www.spyparty.com @ 2014-04-13 04:01:39 by W3 Total Cache -->