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	<title>Comments on: Game development is tedious, let&#8217;s go shopping!</title>
	<atom:link href="http://www.spyparty.com/2010/04/17/game-development-is-tedious/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.spyparty.com/2010/04/17/game-development-is-tedious/</link>
	<description>Chris Hecker&#039;s new espionage game about subtle behavior, performance, perception, and deception.</description>
	<lastBuildDate>Wed, 09 Apr 2014 01:56:53 +0000</lastBuildDate>
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		<title>By: jordy</title>
		<link>http://www.spyparty.com/2010/04/17/game-development-is-tedious/comment-page-1/#comment-3037</link>
		<dc:creator><![CDATA[jordy]]></dc:creator>
		<pubDate>Wed, 30 Jun 2010 14:08:58 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=346#comment-3037</guid>
		<description><![CDATA[LOL ^^, that&#039;s so old, that was back in the 19th century, now, 2 centuries ahead, it&#039;s all about making money, and making it quick. I&#039;ll advise you to do the same...;p. OK, you&#039;re right, I wish it where those times again, and I can nothing but commend you for taking your time.

Captcha; Daniels]]></description>
		<content:encoded><![CDATA[<p>LOL ^^, that&#8217;s so old, that was back in the 19th century, now, 2 centuries ahead, it&#8217;s all about making money, and making it quick. I&#8217;ll advise you to do the same&#8230;;p. OK, you&#8217;re right, I wish it where those times again, and I can nothing but commend you for taking your time.</p>
<p>Captcha; Daniels</p>
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	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2010/04/17/game-development-is-tedious/comment-page-1/#comment-2998</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Tue, 29 Jun 2010 23:36:20 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=346#comment-2998</guid>
		<description><![CDATA[http://www.youtube.com/watch?v=oSs6DcA6dFI]]></description>
		<content:encoded><![CDATA[<p><a href="http://www.youtube.com/watch?v=oSs6DcA6dFI" rel="nofollow">http://www.youtube.com/watch?v=oSs6DcA6dFI</a></p>
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	</item>
	<item>
		<title>By: XJ123</title>
		<link>http://www.spyparty.com/2010/04/17/game-development-is-tedious/comment-page-1/#comment-2997</link>
		<dc:creator><![CDATA[XJ123]]></dc:creator>
		<pubDate>Tue, 29 Jun 2010 23:31:34 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=346#comment-2997</guid>
		<description><![CDATA[So, the game is coming out in 2 years? IT BETTER BE GOOD! Lol, jk. Do your best! =)]]></description>
		<content:encoded><![CDATA[<p>So, the game is coming out in 2 years? IT BETTER BE GOOD! Lol, jk. Do your best! =)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jd</title>
		<link>http://www.spyparty.com/2010/04/17/game-development-is-tedious/comment-page-1/#comment-2264</link>
		<dc:creator><![CDATA[jd]]></dc:creator>
		<pubDate>Wed, 12 May 2010 01:40:29 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=346#comment-2264</guid>
		<description><![CDATA[Looks cool so far, chris!  Let me know if you need a greek letter tester.

Hope you can still convert to negative-Y-forward before it&#039;s too late.
And what&#039;s so hard about writing an IK solver?  :)]]></description>
		<content:encoded><![CDATA[<p>Looks cool so far, chris!  Let me know if you need a greek letter tester.</p>
<p>Hope you can still convert to negative-Y-forward before it&#8217;s too late.<br />
And what&#8217;s so hard about writing an IK solver?  :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RobKohr</title>
		<link>http://www.spyparty.com/2010/04/17/game-development-is-tedious/comment-page-1/#comment-1989</link>
		<dc:creator><![CDATA[RobKohr]]></dc:creator>
		<pubDate>Tue, 27 Apr 2010 22:07:33 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=346#comment-1989</guid>
		<description><![CDATA[Yep, Y is only up in flatlands (or in basic geometry text books).]]></description>
		<content:encoded><![CDATA[<p>Yep, Y is only up in flatlands (or in basic geometry text books).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2010/04/17/game-development-is-tedious/comment-page-1/#comment-1979</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Mon, 26 Apr 2010 04:43:59 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=346#comment-1979</guid>
		<description><![CDATA[Of course I remember you, and I&#039;m going to try to post more development stuff!]]></description>
		<content:encoded><![CDATA[<p>Of course I remember you, and I&#8217;m going to try to post more development stuff!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Flux</title>
		<link>http://www.spyparty.com/2010/04/17/game-development-is-tedious/comment-page-1/#comment-1975</link>
		<dc:creator><![CDATA[Flux]]></dc:creator>
		<pubDate>Sun, 25 Apr 2010 06:13:06 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=346#comment-1975</guid>
		<description><![CDATA[Hey Chris we&#039;ve worked together before you probably won&#039;t remember me, was an intern at Spore at the time. VERY happy to see someone tackle this game idea, I think it&#039;s brilliant. It&#039;s funny how difficult the entire process can be, from bones to rigging / skinning then getting the game code to understand everything, doing this traditionally. And that&#039;s before you ever get to testing and playing it. It really makes me feel like I&#039;m not alone when doing these tasks solo, the same way you&#039;ve been working. Thanks for writing these posts, love watching other developers in their process as already it&#039;s a time consuming task documenting it on top of designing / animating / coding!]]></description>
		<content:encoded><![CDATA[<p>Hey Chris we&#8217;ve worked together before you probably won&#8217;t remember me, was an intern at Spore at the time. VERY happy to see someone tackle this game idea, I think it&#8217;s brilliant. It&#8217;s funny how difficult the entire process can be, from bones to rigging / skinning then getting the game code to understand everything, doing this traditionally. And that&#8217;s before you ever get to testing and playing it. It really makes me feel like I&#8217;m not alone when doing these tasks solo, the same way you&#8217;ve been working. Thanks for writing these posts, love watching other developers in their process as already it&#8217;s a time consuming task documenting it on top of designing / animating / coding!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex</title>
		<link>http://www.spyparty.com/2010/04/17/game-development-is-tedious/comment-page-1/#comment-1960</link>
		<dc:creator><![CDATA[Alex]]></dc:creator>
		<pubDate>Sat, 24 Apr 2010 01:26:43 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=346#comment-1960</guid>
		<description><![CDATA[Thanks very much for answering the questions,
Also, PLEASE post some sort of video-gameplay and more screenshots :)

-Alex]]></description>
		<content:encoded><![CDATA[<p>Thanks very much for answering the questions,<br />
Also, PLEASE post some sort of video-gameplay and more screenshots :)</p>
<p>-Alex</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2010/04/17/game-development-is-tedious/comment-page-1/#comment-1934</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Thu, 22 Apr 2010 21:34:36 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=346#comment-1934</guid>
		<description><![CDATA[&gt; what standard are you hoping to achieve?

Well, I&#039;d like to make SpyParty what I call a &quot;AAA Indie&quot; game, so think of the level of polish of games like Braid, Castle Crashers, World of Goo, and Flower, as examples.  I don&#039;t know what the final aesthetic is going to be, but I&#039;m pretty sure it won&#039;t be &quot;realistic&quot;, because I don&#039;t want to fall headfirst into the Uncanny Valley.  Plus, I don&#039;t have 200 people working on the game.  :)  So, something stylish but achievable at a high level of polish with a small passionate team.

&gt; what do you think will take up most of your time in order to complete this? :)

Well, mental-energy-wise it&#039;s going to be the game design.  The problem with doing something different is there isn&#039;t a map to travel by.  But, actual wall-clock time, it always seems to be code, on big or small teams.  We&#039;ll see...]]></description>
		<content:encoded><![CDATA[<p>> what standard are you hoping to achieve?</p>
<p>Well, I&#8217;d like to make SpyParty what I call a &#8220;AAA Indie&#8221; game, so think of the level of polish of games like Braid, Castle Crashers, World of Goo, and Flower, as examples.  I don&#8217;t know what the final aesthetic is going to be, but I&#8217;m pretty sure it won&#8217;t be &#8220;realistic&#8221;, because I don&#8217;t want to fall headfirst into the Uncanny Valley.  Plus, I don&#8217;t have 200 people working on the game.  :)  So, something stylish but achievable at a high level of polish with a small passionate team.</p>
<p>> what do you think will take up most of your time in order to complete this? :)</p>
<p>Well, mental-energy-wise it&#8217;s going to be the game design.  The problem with doing something different is there isn&#8217;t a map to travel by.  But, actual wall-clock time, it always seems to be code, on big or small teams.  We&#8217;ll see&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex</title>
		<link>http://www.spyparty.com/2010/04/17/game-development-is-tedious/comment-page-1/#comment-1933</link>
		<dc:creator><![CDATA[Alex]]></dc:creator>
		<pubDate>Thu, 22 Apr 2010 18:22:26 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=346#comment-1933</guid>
		<description><![CDATA[You say you&#039;ll be working on the graphics, to what standard are you hoping to achieve?
Also, what do you think will take up most of your time in order to complete this? :)

-Alex]]></description>
		<content:encoded><![CDATA[<p>You say you&#8217;ll be working on the graphics, to what standard are you hoping to achieve?<br />
Also, what do you think will take up most of your time in order to complete this? :)</p>
<p>-Alex</p>
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