<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: object.h is dead, long live object.h!</title>
	<atom:link href="http://www.spyparty.com/2010/05/20/object-h-is-dead-long-live-object-h/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.spyparty.com/2010/05/20/object-h-is-dead-long-live-object-h/</link>
	<description>Chris Hecker&#039;s new espionage game about subtle behavior, performance, perception, and deception.</description>
	<lastBuildDate>Wed, 09 Apr 2014 01:56:53 +0000</lastBuildDate>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.8.2</generator>
	<item>
		<title>By: Albpoolshark</title>
		<link>http://www.spyparty.com/2010/05/20/object-h-is-dead-long-live-object-h/comment-page-1/#comment-2926</link>
		<dc:creator><![CDATA[Albpoolshark]]></dc:creator>
		<pubDate>Mon, 28 Jun 2010 04:45:06 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=438#comment-2926</guid>
		<description><![CDATA[ok this game looks amazing and ive been following your work for a while now. i cant wait to buy this and play it with my friends]]></description>
		<content:encoded><![CDATA[<p>ok this game looks amazing and ive been following your work for a while now. i cant wait to buy this and play it with my friends</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2010/05/20/object-h-is-dead-long-live-object-h/comment-page-1/#comment-2620</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Wed, 09 Jun 2010 18:17:36 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=438#comment-2620</guid>
		<description><![CDATA[Sounds like Plastic would have the same local-copy issues, sadly.]]></description>
		<content:encoded><![CDATA[<p>Sounds like Plastic would have the same local-copy issues, sadly.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeff</title>
		<link>http://www.spyparty.com/2010/05/20/object-h-is-dead-long-live-object-h/comment-page-1/#comment-2619</link>
		<dc:creator><![CDATA[Jeff]]></dc:creator>
		<pubDate>Wed, 09 Jun 2010 17:57:44 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=438#comment-2619</guid>
		<description><![CDATA[Sorry for late response...

This was in conversations with them, and I can&#039;t confirm.  It is so significantly buried, though, even in the documentation from them directly.  I had to discuss a bit with one of their engineers to have him explain it.

From what I gather (though again, haven&#039;t tested) Plastic works as a Perforce replacement until you tell your local client to work in a distributed mode.  It then grabs everything and allows you to work from there, I assume similarly to how hgsvn works.

Now that I&#039;ve been using hgsvn for a few weeks, I will say it works fairly well, but not without its faults. I find I have to collapse my change sets at every commit, and force edit commit messages, because it&#039;s not completely intuitive how it will commit things.  Just thought you should know.]]></description>
		<content:encoded><![CDATA[<p>Sorry for late response&#8230;</p>
<p>This was in conversations with them, and I can&#8217;t confirm.  It is so significantly buried, though, even in the documentation from them directly.  I had to discuss a bit with one of their engineers to have him explain it.</p>
<p>From what I gather (though again, haven&#8217;t tested) Plastic works as a Perforce replacement until you tell your local client to work in a distributed mode.  It then grabs everything and allows you to work from there, I assume similarly to how hgsvn works.</p>
<p>Now that I&#8217;ve been using hgsvn for a few weeks, I will say it works fairly well, but not without its faults. I find I have to collapse my change sets at every commit, and force edit commit messages, because it&#8217;s not completely intuitive how it will commit things.  Just thought you should know.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: lqtink</title>
		<link>http://www.spyparty.com/2010/05/20/object-h-is-dead-long-live-object-h/comment-page-1/#comment-2587</link>
		<dc:creator><![CDATA[lqtink]]></dc:creator>
		<pubDate>Sun, 06 Jun 2010 22:46:26 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=438#comment-2587</guid>
		<description><![CDATA[I CAN&#039;T WAIT TO PLAY THIS GAME!!!]]></description>
		<content:encoded><![CDATA[<p>I CAN&#8217;T WAIT TO PLAY THIS GAME!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2010/05/20/object-h-is-dead-long-live-object-h/comment-page-1/#comment-2427</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Mon, 24 May 2010 18:06:22 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=438#comment-2427</guid>
		<description><![CDATA[I looked at Plastic SCM a bit a while ago, but their comparison grid thing doesn&#039;t compare against any of the modern OSS DVCS&#039;s (TLA FTW), and their page that mentions them starts with a bit of FUD, so I kinda soured on it.  Also, the fact that it&#039;s not free kinda sucks.

Where do you see them claiming to have solved the problem we&#039;re talking about, though?  I couldn&#039;t see anything about it in my brief look]]></description>
		<content:encoded><![CDATA[<p>I looked at Plastic SCM a bit a while ago, but their comparison grid thing doesn&#8217;t compare against any of the modern OSS DVCS&#8217;s (TLA FTW), and their page that mentions them starts with a bit of FUD, so I kinda soured on it.  Also, the fact that it&#8217;s not free kinda sucks.</p>
<p>Where do you see them claiming to have solved the problem we&#8217;re talking about, though?  I couldn&#8217;t see anything about it in my brief look</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeff</title>
		<link>http://www.spyparty.com/2010/05/20/object-h-is-dead-long-live-object-h/comment-page-1/#comment-2426</link>
		<dc:creator><![CDATA[Jeff]]></dc:creator>
		<pubDate>Mon, 24 May 2010 13:41:26 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=438#comment-2426</guid>
		<description><![CDATA[I haven&#039;t used it yet (it&#039;s on my list of software to evaluate) but Plastic SCM report to have &quot;solved the problem&quot; by allowing their central SCM to operate in distributed mode.

I can&#039;t say that it&#039;s good or does what you expect, but it might be worth looking into.]]></description>
		<content:encoded><![CDATA[<p>I haven&#8217;t used it yet (it&#8217;s on my list of software to evaluate) but Plastic SCM report to have &#8220;solved the problem&#8221; by allowing their central SCM to operate in distributed mode.</p>
<p>I can&#8217;t say that it&#8217;s good or does what you expect, but it might be worth looking into.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2010/05/20/object-h-is-dead-long-live-object-h/comment-page-1/#comment-2415</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Sun, 23 May 2010 00:33:29 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=438#comment-2415</guid>
		<description><![CDATA[A mobile interface is an interesting idea, but I think people would forget to lock the file a lot.  In other words, the flow would be &quot;in photoshop, want to edit this image, oh right, it&#039;s read only, go to sccs, oh right, I&#039;m offline, okay, now I have to find the file via my mobile browser to unlock it, ugh, a pain&quot;.  Hmm, I wonder if the unlock command in offline mode could generate some token or one of those qr code things that would allow you to not have to find the file or type anything on the phone...]]></description>
		<content:encoded><![CDATA[<p>A mobile interface is an interesting idea, but I think people would forget to lock the file a lot.  In other words, the flow would be &#8220;in photoshop, want to edit this image, oh right, it&#8217;s read only, go to sccs, oh right, I&#8217;m offline, okay, now I have to find the file via my mobile browser to unlock it, ugh, a pain&#8221;.  Hmm, I wonder if the unlock command in offline mode could generate some token or one of those qr code things that would allow you to not have to find the file or type anything on the phone&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tim Ambrogi</title>
		<link>http://www.spyparty.com/2010/05/20/object-h-is-dead-long-live-object-h/comment-page-1/#comment-2398</link>
		<dc:creator><![CDATA[Tim Ambrogi]]></dc:creator>
		<pubDate>Sat, 22 May 2010 16:43:19 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=438#comment-2398</guid>
		<description><![CDATA[I myself have been lusting for a hybrid DVCS for game development, though I suspect there are hidden complexities that will only reveal themselves when someone actually gets in there and start implementing it.  Right now I split my work between Hg and SVN, which results in a loss of atomicity of any checkins that straddle the line (such as changes to my asset data formats).

On the subject of VCS, one feature I would like out of a centralized lockable asset repo is a mobile-accessible interface for locking files, so that the minimum technology required to lock an asset is a smart phone with signal.  Other than trans-oceanic travel, I&#039;m hard-pressed to contrive many use cases where I would be unable lock my files.  Would be kludgy, but also very useful, I suspect.]]></description>
		<content:encoded><![CDATA[<p>I myself have been lusting for a hybrid DVCS for game development, though I suspect there are hidden complexities that will only reveal themselves when someone actually gets in there and start implementing it.  Right now I split my work between Hg and SVN, which results in a loss of atomicity of any checkins that straddle the line (such as changes to my asset data formats).</p>
<p>On the subject of VCS, one feature I would like out of a centralized lockable asset repo is a mobile-accessible interface for locking files, so that the minimum technology required to lock an asset is a smart phone with signal.  Other than trans-oceanic travel, I&#8217;m hard-pressed to contrive many use cases where I would be unable lock my files.  Would be kludgy, but also very useful, I suspect.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2010/05/20/object-h-is-dead-long-live-object-h/comment-page-1/#comment-2394</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Sat, 22 May 2010 05:51:46 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=438#comment-2394</guid>
		<description><![CDATA[Yeah, Mercurial seems to have the most active development towards solving this problem, but the directions seem pretty hacky to me.  They&#039;re also missing the concept of a lock, which is important so two artists don&#039;t modify the same Photoshop file and then have to figure out how to &quot;merge&quot; them.

What you really want is a hybric dvcs.  You want to be able to mark some files as centralized/unmergable, and some as distributed.  You need to be able to mix these arbitrarily in a source tree, and not have to run two different commands.  You want to be able to have svn style local revert and whatnot, but you don&#039;t need/want to have full history for these files, or better yet, you want to set how much history you keep for them.  And, they need to be lockable, so an artist can check one out, modify it, and another artist is prevented from checking out the same file while this is happening.  If you&#039;re offline, it doesn&#039;t let you check it out by default, but you can override it, and on your head be it (you have to revert if you reconnect and it&#039;s been locked, say).

I don&#039;t know any dvcs that is even contemplating real support for mixed code/content development like this, but it sure would be awesome.]]></description>
		<content:encoded><![CDATA[<p>Yeah, Mercurial seems to have the most active development towards solving this problem, but the directions seem pretty hacky to me.  They&#8217;re also missing the concept of a lock, which is important so two artists don&#8217;t modify the same Photoshop file and then have to figure out how to &#8220;merge&#8221; them.</p>
<p>What you really want is a hybric dvcs.  You want to be able to mark some files as centralized/unmergable, and some as distributed.  You need to be able to mix these arbitrarily in a source tree, and not have to run two different commands.  You want to be able to have svn style local revert and whatnot, but you don&#8217;t need/want to have full history for these files, or better yet, you want to set how much history you keep for them.  And, they need to be lockable, so an artist can check one out, modify it, and another artist is prevented from checking out the same file while this is happening.  If you&#8217;re offline, it doesn&#8217;t let you check it out by default, but you can override it, and on your head be it (you have to revert if you reconnect and it&#8217;s been locked, say).</p>
<p>I don&#8217;t know any dvcs that is even contemplating real support for mixed code/content development like this, but it sure would be awesome.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2010/05/20/object-h-is-dead-long-live-object-h/comment-page-1/#comment-2393</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Sat, 22 May 2010 05:14:29 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=438#comment-2393</guid>
		<description><![CDATA[Oh, definitely, I&#039;m not saying never to refactor, just that programmers (including me) do tend to underestimate the negatives.  Refactoring tends to have a high cost, so you need to be honest with yourself about whether you actually need it.]]></description>
		<content:encoded><![CDATA[<p>Oh, definitely, I&#8217;m not saying never to refactor, just that programmers (including me) do tend to underestimate the negatives.  Refactoring tends to have a high cost, so you need to be honest with yourself about whether you actually need it.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Object Caching 465/472 objects using apc
Content Delivery Network via Amazon Web Services: CloudFront: cdn.spyparty.com

 Served from: www.spyparty.com @ 2014-04-13 04:11:59 by W3 Total Cache -->