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	<title>Comments on: Full Body IK Solver in a Day</title>
	<atom:link href="http://www.spyparty.com/2010/06/08/full-body-ik-solver-in-a-day/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.spyparty.com/2010/06/08/full-body-ik-solver-in-a-day/</link>
	<description>Chris Hecker&#039;s new espionage game about subtle behavior, performance, perception, and deception.</description>
	<lastBuildDate>Wed, 09 Apr 2014 01:56:53 +0000</lastBuildDate>
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		<title>By: jordy</title>
		<link>http://www.spyparty.com/2010/06/08/full-body-ik-solver-in-a-day/comment-page-1/#comment-4309</link>
		<dc:creator><![CDATA[jordy]]></dc:creator>
		<pubDate>Wed, 04 Aug 2010 16:25:24 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=459#comment-4309</guid>
		<description><![CDATA[That looks quite smooth indeed, do you need to buy such a thing?]]></description>
		<content:encoded><![CDATA[<p>That looks quite smooth indeed, do you need to buy such a thing?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: runner</title>
		<link>http://www.spyparty.com/2010/06/08/full-body-ik-solver-in-a-day/comment-page-1/#comment-4268</link>
		<dc:creator><![CDATA[runner]]></dc:creator>
		<pubDate>Tue, 03 Aug 2010 12:34:30 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=459#comment-4268</guid>
		<description><![CDATA[I came across this website when looking for full-body IK, www.ikinema.com
The demos look impressive on the maya implementation]]></description>
		<content:encoded><![CDATA[<p>I came across this website when looking for full-body IK, <a href="http://www.ikinema.com" rel="nofollow">http://www.ikinema.com</a><br />
The demos look impressive on the maya implementation</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2010/06/08/full-body-ik-solver-in-a-day/comment-page-1/#comment-4000</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Tue, 27 Jul 2010 19:24:03 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=459#comment-4000</guid>
		<description><![CDATA[Well, you could have the npcs aim for a random spot and then align with the same code that aligns the Spy so it wouldn&#039;t be a giveaway (I have the npcs adjust randomly occasionally, in fact, just to mess with the Sniper :), but I figured if I&#039;m going to spend time, I might as well spend time on making the whole thing smoother, and the IK is key for a lot of stuff (picking up drinks, planting a bug on somebody, etc.).  I&#039;ll write more about it soon.]]></description>
		<content:encoded><![CDATA[<p>Well, you could have the npcs aim for a random spot and then align with the same code that aligns the Spy so it wouldn&#8217;t be a giveaway (I have the npcs adjust randomly occasionally, in fact, just to mess with the Sniper :), but I figured if I&#8217;m going to spend time, I might as well spend time on making the whole thing smoother, and the IK is key for a lot of stuff (picking up drinks, planting a bug on somebody, etc.).  I&#8217;ll write more about it soon.</p>
]]></content:encoded>
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	<item>
		<title>By: Ron</title>
		<link>http://www.spyparty.com/2010/06/08/full-body-ik-solver-in-a-day/comment-page-1/#comment-3992</link>
		<dc:creator><![CDATA[Ron]]></dc:creator>
		<pubDate>Tue, 27 Jul 2010 14:05:32 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=459#comment-3992</guid>
		<description><![CDATA[With a game that is all about subtlety, a jumping animation is a dead giveaway. In this instance it&#039;s not overkill whatsoever.

captcha: kaffiyehs minicams]]></description>
		<content:encoded><![CDATA[<p>With a game that is all about subtlety, a jumping animation is a dead giveaway. In this instance it&#8217;s not overkill whatsoever.</p>
<p>captcha: kaffiyehs minicams</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2010/06/08/full-body-ik-solver-in-a-day/comment-page-1/#comment-3962</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Mon, 26 Jul 2010 19:49:08 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=459#comment-3962</guid>
		<description><![CDATA[Hah! And that&#039;s what you get if you put a game design guy on aesthetics!  :)]]></description>
		<content:encoded><![CDATA[<p>Hah! And that&#8217;s what you get if you put a game design guy on aesthetics!  :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: joey</title>
		<link>http://www.spyparty.com/2010/06/08/full-body-ik-solver-in-a-day/comment-page-1/#comment-3961</link>
		<dc:creator><![CDATA[joey]]></dc:creator>
		<pubDate>Mon, 26 Jul 2010 19:46:59 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=459#comment-3961</guid>
		<description><![CDATA[Talk about overkill.  Just lerp him into exact position before performing the animation. This is what happens when you put a tech guy on game design ;)]]></description>
		<content:encoded><![CDATA[<p>Talk about overkill.  Just lerp him into exact position before performing the animation. This is what happens when you put a tech guy on game design ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2010/06/08/full-body-ik-solver-in-a-day/comment-page-1/#comment-3415</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Fri, 09 Jul 2010 00:45:47 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=459#comment-3415</guid>
		<description><![CDATA[Thanks!  And, I&#039;ll do my part by keeping you guys posted...I&#039;ve got a bunch of stuff to post, but I&#039;ve been waiting until I get a server thing fixed.  Hopefully in the next day or so.]]></description>
		<content:encoded><![CDATA[<p>Thanks!  And, I&#8217;ll do my part by keeping you guys posted&#8230;I&#8217;ve got a bunch of stuff to post, but I&#8217;ve been waiting until I get a server thing fixed.  Hopefully in the next day or so.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ron</title>
		<link>http://www.spyparty.com/2010/06/08/full-body-ik-solver-in-a-day/comment-page-1/#comment-3391</link>
		<dc:creator><![CDATA[Ron]]></dc:creator>
		<pubDate>Thu, 08 Jul 2010 13:37:09 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=459#comment-3391</guid>
		<description><![CDATA[I think we all understand that making a game/this game will take some time, and definitely a serious commitment from you. No matter how much we whine that it isn&#039;t coming soon enough, we are all graciously accepting that we truly can wait.

And know that I&#039;ve seen more that a fair share of crowd sourcing volunteers for different portions. You have something rare, people willing to commit to volunteer on a project just because they like the concept. Keep it up.

(and happy birthday to me)]]></description>
		<content:encoded><![CDATA[<p>I think we all understand that making a game/this game will take some time, and definitely a serious commitment from you. No matter how much we whine that it isn&#8217;t coming soon enough, we are all graciously accepting that we truly can wait.</p>
<p>And know that I&#8217;ve seen more that a fair share of crowd sourcing volunteers for different portions. You have something rare, people willing to commit to volunteer on a project just because they like the concept. Keep it up.</p>
<p>(and happy birthday to me)</p>
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	</item>
	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2010/06/08/full-body-ik-solver-in-a-day/comment-page-1/#comment-3364</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Wed, 07 Jul 2010 22:06:53 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=459#comment-3364</guid>
		<description><![CDATA[Thanks for the encouraging words!  I definitely do not plan on giving up, and definitely plan on finishing strong.  Soon is probably not in the cards, though.  :)]]></description>
		<content:encoded><![CDATA[<p>Thanks for the encouraging words!  I definitely do not plan on giving up, and definitely plan on finishing strong.  Soon is probably not in the cards, though.  :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tyler</title>
		<link>http://www.spyparty.com/2010/06/08/full-body-ik-solver-in-a-day/comment-page-1/#comment-3362</link>
		<dc:creator><![CDATA[Tyler]]></dc:creator>
		<pubDate>Wed, 07 Jul 2010 21:25:54 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=459#comment-3362</guid>
		<description><![CDATA[I have to tell you, my buddy and I have been watching you and this project since March.  I am so glad the ball is rolling, again.  I am so glad you&#039;re doing what you&#039;re doing, and I wish I could support you in ways more than words.

But just know there&#039;s a way larger following than you even think for this project.  I would pray you can finish this strong and soon.  Whatever happens, DON&#039;T give up.  And not for the fans.  For you.  Don&#039;t let anything stop you from doing this - it&#039;s your calling and you have something gold, here.

Even if a big game publisher/developer comes offering anything, don&#039;t let the project get out of your grasp.  Video game concepts like this (on the same magnitude of the Portal series) only come along every few years.

God Bless you, man!  Keep the updates coming! :)]]></description>
		<content:encoded><![CDATA[<p>I have to tell you, my buddy and I have been watching you and this project since March.  I am so glad the ball is rolling, again.  I am so glad you&#8217;re doing what you&#8217;re doing, and I wish I could support you in ways more than words.</p>
<p>But just know there&#8217;s a way larger following than you even think for this project.  I would pray you can finish this strong and soon.  Whatever happens, DON&#8217;T give up.  And not for the fans.  For you.  Don&#8217;t let anything stop you from doing this &#8211; it&#8217;s your calling and you have something gold, here.</p>
<p>Even if a big game publisher/developer comes offering anything, don&#8217;t let the project get out of your grasp.  Video game concepts like this (on the same magnitude of the Portal series) only come along every few years.</p>
<p>God Bless you, man!  Keep the updates coming! :)</p>
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