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	<title>Comments on: Re-re-re-designing a Mission, Part 1</title>
	<atom:link href="http://www.spyparty.com/2010/08/09/re-re-re-designing-a-mission-part-1/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.spyparty.com/2010/08/09/re-re-re-designing-a-mission-part-1/</link>
	<description>Chris Hecker&#039;s new espionage game about subtle behavior, performance, perception, and deception.</description>
	<lastBuildDate>Wed, 09 Apr 2014 01:56:53 +0000</lastBuildDate>
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		<title>By: checker</title>
		<link>http://www.spyparty.com/2010/08/09/re-re-re-designing-a-mission-part-1/comment-page-1/#comment-5009</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Sun, 15 Aug 2010 09:58:32 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=611#comment-5009</guid>
		<description><![CDATA[In the old mission described here, you only had to switch a book from one shelf to the other, it didn&#039;t matter which direction you went.  There was really no &quot;special book&quot;, just the book that the Spy used.  Fictionally, the Spy knows which book needs to be transfered, so of course that&#039;s the one he or she transfers.  :)

I&#039;m writing up the new mission and the first playtest of it, should post tomorrow.]]></description>
		<content:encoded><![CDATA[<p>In the old mission described here, you only had to switch a book from one shelf to the other, it didn&#8217;t matter which direction you went.  There was really no &#8220;special book&#8221;, just the book that the Spy used.  Fictionally, the Spy knows which book needs to be transfered, so of course that&#8217;s the one he or she transfers.  :)</p>
<p>I&#8217;m writing up the new mission and the first playtest of it, should post tomorrow.</p>
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		<title>By: alfie275</title>
		<link>http://www.spyparty.com/2010/08/09/re-re-re-designing-a-mission-part-1/comment-page-1/#comment-4986</link>
		<dc:creator><![CDATA[alfie275]]></dc:creator>
		<pubDate>Sat, 14 Aug 2010 23:55:47 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=611#comment-4986</guid>
		<description><![CDATA[If the spy chooses to start at blue, can he goto green, pocket a book, goto blue, take the microfiche book, switch them, put normal book back, then put microfiche at green?]]></description>
		<content:encoded><![CDATA[<p>If the spy chooses to start at blue, can he goto green, pocket a book, goto blue, take the microfiche book, switch them, put normal book back, then put microfiche at green?</p>
]]></content:encoded>
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		<title>By: Xeon06</title>
		<link>http://www.spyparty.com/2010/08/09/re-re-re-designing-a-mission-part-1/comment-page-1/#comment-4878</link>
		<dc:creator><![CDATA[Xeon06]]></dc:creator>
		<pubDate>Fri, 13 Aug 2010 02:05:48 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=611#comment-4878</guid>
		<description><![CDATA[I love those little technical blog posts, and am deeply looking forward to this game. Keep it up!]]></description>
		<content:encoded><![CDATA[<p>I love those little technical blog posts, and am deeply looking forward to this game. Keep it up!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2010/08/09/re-re-re-designing-a-mission-part-1/comment-page-1/#comment-4868</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Thu, 12 Aug 2010 18:42:08 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=611#comment-4868</guid>
		<description><![CDATA[I think there&#039;s a subtle distinction between &quot;verbs&quot; and &quot;affordances&quot;, but yeah, they&#039;re closely related.  I think of verbs as actual actions, while affordances are knobs someone can interact with.  A gun on the floor isn&#039;t really a verb, but it is an affordance.  You can always tell the affordances in an old Scooby Doo cartoon because they&#039;re draw on the cell instead of into the background painting.  :)]]></description>
		<content:encoded><![CDATA[<p>I think there&#8217;s a subtle distinction between &#8220;verbs&#8221; and &#8220;affordances&#8221;, but yeah, they&#8217;re closely related.  I think of verbs as actual actions, while affordances are knobs someone can interact with.  A gun on the floor isn&#8217;t really a verb, but it is an affordance.  You can always tell the affordances in an old Scooby Doo cartoon because they&#8217;re draw on the cell instead of into the background painting.  :)</p>
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		<title>By: checker</title>
		<link>http://www.spyparty.com/2010/08/09/re-re-re-designing-a-mission-part-1/comment-page-1/#comment-4867</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Thu, 12 Aug 2010 18:38:03 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=611#comment-4867</guid>
		<description><![CDATA[Yeah, currently each level specifies how many people are there.  I use that for testing difficulty, like &quot;12 people with 3 out of 4 missions&quot; is about the same difficulty as &quot;16 people with 4 out of 4&quot;, but they feel different to play (if the Sniper knows all the missions have to be accomplished, then he or she can camp one of them, so more people makes it easier to be obscured by somebody).  I&#039;m eventually going to have people enter and leave the party, too.]]></description>
		<content:encoded><![CDATA[<p>Yeah, currently each level specifies how many people are there.  I use that for testing difficulty, like &#8220;12 people with 3 out of 4 missions&#8221; is about the same difficulty as &#8220;16 people with 4 out of 4&#8243;, but they feel different to play (if the Sniper knows all the missions have to be accomplished, then he or she can camp one of them, so more people makes it easier to be obscured by somebody).  I&#8217;m eventually going to have people enter and leave the party, too.</p>
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		<title>By: Ron</title>
		<link>http://www.spyparty.com/2010/08/09/re-re-re-designing-a-mission-part-1/comment-page-1/#comment-4862</link>
		<dc:creator><![CDATA[Ron]]></dc:creator>
		<pubDate>Thu, 12 Aug 2010 18:28:41 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=611#comment-4862</guid>
		<description><![CDATA[That&#039;s actually a really cool idea.]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s actually a really cool idea.</p>
]]></content:encoded>
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	<item>
		<title>By: Christiaan Moleman</title>
		<link>http://www.spyparty.com/2010/08/09/re-re-re-designing-a-mission-part-1/comment-page-1/#comment-4847</link>
		<dc:creator><![CDATA[Christiaan Moleman]]></dc:creator>
		<pubDate>Thu, 12 Aug 2010 13:06:55 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=611#comment-4847</guid>
		<description><![CDATA[1) 26 and yes, but only because my parents are into family research... never heard of it in the context of spy-fiction. I would go with microfilm. More iconic.

2) I&#039;ve mostly heard this term only from Looking Glass alumni... \verbs\ seems more common.]]></description>
		<content:encoded><![CDATA[<p>1) 26 and yes, but only because my parents are into family research&#8230; never heard of it in the context of spy-fiction. I would go with microfilm. More iconic.</p>
<p>2) I&#8217;ve mostly heard this term only from Looking Glass alumni&#8230; \verbs\ seems more common.</p>
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	<item>
		<title>By: Gavin Clifton</title>
		<link>http://www.spyparty.com/2010/08/09/re-re-re-designing-a-mission-part-1/comment-page-1/#comment-4840</link>
		<dc:creator><![CDATA[Gavin Clifton]]></dc:creator>
		<pubDate>Thu, 12 Aug 2010 10:32:31 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=611#comment-4840</guid>
		<description><![CDATA[I was just thinking, is the amount of people in the room always constant? Could be a good difficulty modifier; less people in the room makes it more difficult to remain undetected.]]></description>
		<content:encoded><![CDATA[<p>I was just thinking, is the amount of people in the room always constant? Could be a good difficulty modifier; less people in the room makes it more difficult to remain undetected.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2010/08/09/re-re-re-designing-a-mission-part-1/comment-page-1/#comment-4773</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Wed, 11 Aug 2010 18:29:09 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=611#comment-4773</guid>
		<description><![CDATA[Hmm, I was having second thoughts about using the term &quot;microfiche&quot; instead of &quot;microfilm&quot;, but now maybe I should stick to my retro guns...]]></description>
		<content:encoded><![CDATA[<p>Hmm, I was having second thoughts about using the term &#8220;microfiche&#8221; instead of &#8220;microfilm&#8221;, but now maybe I should stick to my retro guns&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: Lathbury</title>
		<link>http://www.spyparty.com/2010/08/09/re-re-re-designing-a-mission-part-1/comment-page-1/#comment-4772</link>
		<dc:creator><![CDATA[Lathbury]]></dc:creator>
		<pubDate>Wed, 11 Aug 2010 18:22:50 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=611#comment-4772</guid>
		<description><![CDATA[I&#039;m 21 and I quoted a microfiche in one of my Masters essays. I can&#039;t be sure, but I&#039;m fairly confident that&#039;s what got me an A!]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m 21 and I quoted a microfiche in one of my Masters essays. I can&#8217;t be sure, but I&#8217;m fairly confident that&#8217;s what got me an A!</p>
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