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	<title>Comments on: PAX, Day 2</title>
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	<link>http://www.spyparty.com/2010/09/05/pax-day-2/</link>
	<description>Chris Hecker&#039;s new espionage game about subtle behavior, performance, perception, and deception.</description>
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		<title>By: checker</title>
		<link>http://www.spyparty.com/2010/09/05/pax-day-2/comment-page-1/#comment-5845</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Tue, 07 Sep 2010 17:19:32 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=923#comment-5845</guid>
		<description><![CDATA[I&#039;m still the best, but mostly because I know exactly what the AI will do in any given situation, so it&#039;s a bit of an unfair advantage.  That said, I&#039;ve always been surprised by how much stuff even my hardcore playtesters don&#039;t pick up on in terms of behavioral biases in the AI.  It just goes to show that people interpolate and extrapolate a lot when they&#039;re thinking about human behavior.

Yeah, ReCAPTCHA has gotten really annoying recently.  I&#039;m guessing they ran out of the easy OCR problems, and are now mixing in the stuff that is really hard for the scanner to figure out.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m still the best, but mostly because I know exactly what the AI will do in any given situation, so it&#8217;s a bit of an unfair advantage.  That said, I&#8217;ve always been surprised by how much stuff even my hardcore playtesters don&#8217;t pick up on in terms of behavioral biases in the AI.  It just goes to show that people interpolate and extrapolate a lot when they&#8217;re thinking about human behavior.</p>
<p>Yeah, ReCAPTCHA has gotten really annoying recently.  I&#8217;m guessing they ran out of the easy OCR problems, and are now mixing in the stuff that is really hard for the scanner to figure out.</p>
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		<title>By: jordy</title>
		<link>http://www.spyparty.com/2010/09/05/pax-day-2/comment-page-1/#comment-5836</link>
		<dc:creator><![CDATA[jordy]]></dc:creator>
		<pubDate>Tue, 07 Sep 2010 08:30:01 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=923#comment-5836</guid>
		<description><![CDATA[Hahaha, auch, needling a bit here? Are you still the best in your game? Or can Ian or Hui beat you?

These captcha&#039;s are getting crazy, almost like a mathematical formula: ((zw)(w))w, offernay]]></description>
		<content:encoded><![CDATA[<p>Hahaha, auch, needling a bit here? Are you still the best in your game? Or can Ian or Hui beat you?</p>
<p>These captcha&#8217;s are getting crazy, almost like a mathematical formula: ((zw)(w))w, offernay</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2010/09/05/pax-day-2/comment-page-1/#comment-5835</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Tue, 07 Sep 2010 07:34:09 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=923#comment-5835</guid>
		<description><![CDATA[Full disclosure:  Ian was nervous while playing Spy; he specializes in Sniper.  It made for better narrative that he beat you twice, though, so I&#039;m glad it went down like that.  :)]]></description>
		<content:encoded><![CDATA[<p>Full disclosure:  Ian was nervous while playing Spy; he specializes in Sniper.  It made for better narrative that he beat you twice, though, so I&#8217;m glad it went down like that.  :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2010/09/05/pax-day-2/comment-page-1/#comment-5832</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Tue, 07 Sep 2010 06:44:18 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=923#comment-5832</guid>
		<description><![CDATA[Okay, I hacked the plugin to add the navbar on the images at the top and bottom, so now at least you shouldn&#039;t have to scroll.]]></description>
		<content:encoded><![CDATA[<p>Okay, I hacked the plugin to add the navbar on the images at the top and bottom, so now at least you shouldn&#8217;t have to scroll.</p>
]]></content:encoded>
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	<item>
		<title>By: Anthony Burch</title>
		<link>http://www.spyparty.com/2010/09/05/pax-day-2/comment-page-1/#comment-5820</link>
		<dc:creator><![CDATA[Anthony Burch]]></dc:creator>
		<pubDate>Tue, 07 Sep 2010 01:52:42 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=923#comment-5820</guid>
		<description><![CDATA[I failed like a champ!]]></description>
		<content:encoded><![CDATA[<p>I failed like a champ!</p>
]]></content:encoded>
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	<item>
		<title>By: Squishy</title>
		<link>http://www.spyparty.com/2010/09/05/pax-day-2/comment-page-1/#comment-5789</link>
		<dc:creator><![CDATA[Squishy]]></dc:creator>
		<pubDate>Sun, 05 Sep 2010 23:00:16 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=923#comment-5789</guid>
		<description><![CDATA[Sounds like everything is going great for you at PAX. I am so pleased. This should really raise the profile of the project and help generate some great word of mouth. I look forward to the next update (from someone who couldn&#039;t live much further away from Seattle if I tried.)]]></description>
		<content:encoded><![CDATA[<p>Sounds like everything is going great for you at PAX. I am so pleased. This should really raise the profile of the project and help generate some great word of mouth. I look forward to the next update (from someone who couldn&#8217;t live much further away from Seattle if I tried.)</p>
]]></content:encoded>
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	<item>
		<title>By: CLJNT</title>
		<link>http://www.spyparty.com/2010/09/05/pax-day-2/comment-page-1/#comment-5783</link>
		<dc:creator><![CDATA[CLJNT]]></dc:creator>
		<pubDate>Sun, 05 Sep 2010 18:40:56 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=923#comment-5783</guid>
		<description><![CDATA[I can&#039;t wait to see some gameplay footage.]]></description>
		<content:encoded><![CDATA[<p>I can&#8217;t wait to see some gameplay footage.</p>
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	<item>
		<title>By: Ron</title>
		<link>http://www.spyparty.com/2010/09/05/pax-day-2/comment-page-1/#comment-5775</link>
		<dc:creator><![CDATA[Ron]]></dc:creator>
		<pubDate>Sun, 05 Sep 2010 14:57:23 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=923#comment-5775</guid>
		<description><![CDATA[I thought I had seen Anthony and was about to post about it before you posted day two. I just pulled up the recent episode of Hey Ash, and noticed in the pic he had A LOT more hair and beard than the recent episodes. I Thought that basically meant it couldn&#039;t be him. I had copied the link and everything to ask. Hah. Oh well. 

There was a suggestion a while back to have  a screen capture of both sides of a single match side by side as a promo, and I thought that would be amazing. But keep up the amazing PAX presentation.]]></description>
		<content:encoded><![CDATA[<p>I thought I had seen Anthony and was about to post about it before you posted day two. I just pulled up the recent episode of Hey Ash, and noticed in the pic he had A LOT more hair and beard than the recent episodes. I Thought that basically meant it couldn&#8217;t be him. I had copied the link and everything to ask. Hah. Oh well. </p>
<p>There was a suggestion a while back to have  a screen capture of both sides of a single match side by side as a promo, and I thought that would be amazing. But keep up the amazing PAX presentation.</p>
]]></content:encoded>
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	<item>
		<title>By: jordy</title>
		<link>http://www.spyparty.com/2010/09/05/pax-day-2/comment-page-1/#comment-5770</link>
		<dc:creator><![CDATA[jordy]]></dc:creator>
		<pubDate>Sun, 05 Sep 2010 11:11:19 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=923#comment-5770</guid>
		<description><![CDATA[2v2 is already on his agenda I believe, or atleast more then 1v1, but although 2v2 might make things more fun, I think you have to be careful not to ruin the tension existing in a 1v1 match, and the balance.
I think 2v2 will surely be there, but I hope 1v1 will be the meat and bones of the game.]]></description>
		<content:encoded><![CDATA[<p>2v2 is already on his agenda I believe, or atleast more then 1v1, but although 2v2 might make things more fun, I think you have to be careful not to ruin the tension existing in a 1v1 match, and the balance.<br />
I think 2v2 will surely be there, but I hope 1v1 will be the meat and bones of the game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Phil Carlisle</title>
		<link>http://www.spyparty.com/2010/09/05/pax-day-2/comment-page-1/#comment-5767</link>
		<dc:creator><![CDATA[Phil Carlisle]]></dc:creator>
		<pubDate>Sun, 05 Sep 2010 10:42:50 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=923#comment-5767</guid>
		<description><![CDATA[Gallery works fine for me (24 inch monitor = no scrolling it seems).

Glad you&#039;re having a good event Chris, its always good to know that people see what youre doing is inventive and interesting (which believe me it is).

One thing that strikes me is that you could potentially scale up the gameplay from 1 v 1 couldnt you? It seems like 1 v 1 is a bit limiting. How about adding 2 v 2 mode? Most of the fun of Worms (game I last worked on) was that you could get some friends around and all play together hot-seat. It seems like you might be able to get that same feel. I suppose doing tournaments of 1 v 1 matches would work, but I&#039;d have thought a 2 v 2 would offer some unique choices, plus add some co-op to the missions for the agents.

Anyway, looking forward to seeing more videos of the game being played!]]></description>
		<content:encoded><![CDATA[<p>Gallery works fine for me (24 inch monitor = no scrolling it seems).</p>
<p>Glad you&#8217;re having a good event Chris, its always good to know that people see what youre doing is inventive and interesting (which believe me it is).</p>
<p>One thing that strikes me is that you could potentially scale up the gameplay from 1 v 1 couldnt you? It seems like 1 v 1 is a bit limiting. How about adding 2 v 2 mode? Most of the fun of Worms (game I last worked on) was that you could get some friends around and all play together hot-seat. It seems like you might be able to get that same feel. I suppose doing tournaments of 1 v 1 matches would work, but I&#8217;d have thought a 2 v 2 would offer some unique choices, plus add some co-op to the missions for the agents.</p>
<p>Anyway, looking forward to seeing more videos of the game being played!</p>
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