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	<title>Comments on: A Deathtrap and a Walk in the Park</title>
	<atom:link href="http://www.spyparty.com/2011/01/19/a-deathtrap-and-a-walk-in-the-park/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.spyparty.com/2011/01/19/a-deathtrap-and-a-walk-in-the-park/</link>
	<description>Chris Hecker&#039;s new espionage game about subtle behavior, performance, perception, and deception.</description>
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		<title>By: Pe-ads</title>
		<link>http://www.spyparty.com/2011/01/19/a-deathtrap-and-a-walk-in-the-park/comment-page-1/#comment-28815</link>
		<dc:creator><![CDATA[Pe-ads]]></dc:creator>
		<pubDate>Thu, 05 Jan 2012 16:43:50 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=1165#comment-28815</guid>
		<description><![CDATA[Haha, so your 8 year old will try to arrest you whilst you seduce a partyer... :-P]]></description>
		<content:encoded><![CDATA[<p>Haha, so your 8 year old will try to arrest you whilst you seduce a partyer&#8230; :-P</p>
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	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2011/01/19/a-deathtrap-and-a-walk-in-the-park/comment-page-1/#comment-28736</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Wed, 04 Jan 2012 22:58:42 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=1165#comment-28736</guid>
		<description><![CDATA[Yeah, there&#039;s going to be an arrest mode anyway since my 8 year old doesn&#039;t like to kill people :), so it makes sense to use it in multiple places.  The new modes will require a lot of testing to get balanced, hence the focus on 1v1 for the initial beta.]]></description>
		<content:encoded><![CDATA[<p>Yeah, there&#8217;s going to be an arrest mode anyway since my 8 year old doesn&#8217;t like to kill people :), so it makes sense to use it in multiple places.  The new modes will require a lot of testing to get balanced, hence the focus on 1v1 for the initial beta.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: beleester</title>
		<link>http://www.spyparty.com/2011/01/19/a-deathtrap-and-a-walk-in-the-park/comment-page-1/#comment-28735</link>
		<dc:creator><![CDATA[beleester]]></dc:creator>
		<pubDate>Wed, 04 Jan 2012 22:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=1165#comment-28735</guid>
		<description><![CDATA[The stakes are really high, so it would have serious griefing potential.  A sniper shouldn&#039;t be able to end the game for all his teammates in 5 seconds by shooting at random.  Perhaps only the sniper who shot is out of the game, but then you have the bizarre situation of a party continuing as normal while one of the guests is dead in the middle of the ballroom.  Maybe &quot;arresting&quot; rather than killing would make more sense in this context?]]></description>
		<content:encoded><![CDATA[<p>The stakes are really high, so it would have serious griefing potential.  A sniper shouldn&#8217;t be able to end the game for all his teammates in 5 seconds by shooting at random.  Perhaps only the sniper who shot is out of the game, but then you have the bizarre situation of a party continuing as normal while one of the guests is dead in the middle of the ballroom.  Maybe &#8220;arresting&#8221; rather than killing would make more sense in this context?</p>
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	<item>
		<title>By: Kamil</title>
		<link>http://www.spyparty.com/2011/01/19/a-deathtrap-and-a-walk-in-the-park/comment-page-1/#comment-12009</link>
		<dc:creator><![CDATA[Kamil]]></dc:creator>
		<pubDate>Thu, 17 Feb 2011 00:23:06 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=1165#comment-12009</guid>
		<description><![CDATA[well then you only do it when there&#039;s a nice crown covering you &amp; you can see the snipers laser somewhere in the distance.

Also, maybe we can get a mission where the spy is on the ground as well &amp; has to knife the target. or a spot in a tree on a small map, but only 1 perspective.

I also like the poisoning mission for the Spy.]]></description>
		<content:encoded><![CDATA[<p>well then you only do it when there&#8217;s a nice crown covering you &amp; you can see the snipers laser somewhere in the distance.</p>
<p>Also, maybe we can get a mission where the spy is on the ground as well &amp; has to knife the target. or a spot in a tree on a small map, but only 1 perspective.</p>
<p>I also like the poisoning mission for the Spy.</p>
]]></content:encoded>
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	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2011/01/19/a-deathtrap-and-a-walk-in-the-park/comment-page-1/#comment-11919</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Mon, 14 Feb 2011 05:04:08 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=1165#comment-11919</guid>
		<description><![CDATA[Yeah, the plan is to have the Sniper give the Security Guard commands to interrogate people, which can muck with the Spy in a bunch of ways, but I like the idea of the Sniper&#039;s helper being unknown to the Spy, that might be even better!]]></description>
		<content:encoded><![CDATA[<p>Yeah, the plan is to have the Sniper give the Security Guard commands to interrogate people, which can muck with the Spy in a bunch of ways, but I like the idea of the Sniper&#8217;s helper being unknown to the Spy, that might be even better!</p>
]]></content:encoded>
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	<item>
		<title>By: Atticus</title>
		<link>http://www.spyparty.com/2011/01/19/a-deathtrap-and-a-walk-in-the-park/comment-page-1/#comment-11906</link>
		<dc:creator><![CDATA[Atticus]]></dc:creator>
		<pubDate>Sun, 13 Feb 2011 21:11:32 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=1165#comment-11906</guid>
		<description><![CDATA[Finally, a game not based solely on reflexes, I want this game now xD
And an idea I thought of, might to be overpowering to the sniper, maybe not. The sniper can have a npc under their control more or less. If he engages the spy or the spy engages him in a conversation a bar will pop up like you were completing an objective and if the spy doesn&#039;t do it correctly he&#039;s do a &quot;tell&quot; or something, and maybe the spy gets bonus points for poisoning him or poisoning him causes him to leave the party, thus rendering him useless. The sniper can select a character and then the snipers &quot;Helper&quot;? will go to that person and it cause the timer bar effect if that&#039;s the spy. And a clever spy can find out who the helper is and every time he sees him talk to a npc, can go for an objective knowing the snipers looking at his helper for the tell. God there&#039;s so much you can do with this!! Just release and update it over time, don&#039;t starve he world of the first video game that crosses over board game thinking into the video game realm D:]]></description>
		<content:encoded><![CDATA[<p>Finally, a game not based solely on reflexes, I want this game now xD<br />
And an idea I thought of, might to be overpowering to the sniper, maybe not. The sniper can have a npc under their control more or less. If he engages the spy or the spy engages him in a conversation a bar will pop up like you were completing an objective and if the spy doesn&#8217;t do it correctly he&#8217;s do a &#8220;tell&#8221; or something, and maybe the spy gets bonus points for poisoning him or poisoning him causes him to leave the party, thus rendering him useless. The sniper can select a character and then the snipers &#8220;Helper&#8221;? will go to that person and it cause the timer bar effect if that&#8217;s the spy. And a clever spy can find out who the helper is and every time he sees him talk to a npc, can go for an objective knowing the snipers looking at his helper for the tell. God there&#8217;s so much you can do with this!! Just release and update it over time, don&#8217;t starve he world of the first video game that crosses over board game thinking into the video game realm D:</p>
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	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2011/01/19/a-deathtrap-and-a-walk-in-the-park/comment-page-1/#comment-11131</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Mon, 24 Jan 2011 19:42:56 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=1165#comment-11131</guid>
		<description><![CDATA[&quot;Very excited&quot;  :)  I&#039;m hoping to at least do xbla&lt;-&gt;pc and psn&lt;-&gt;pc.  I would do xbla&lt;-&gt;psn in a millisecond if the platform holders would let me, which they won&#039;t, sadly.  :)  With multiplayer games, you need to always keep a critical mass playing so people can always find a game, and that&#039;s way harder with indie games, so being able to double or triple the number of people available to play will be a big help.]]></description>
		<content:encoded><![CDATA[<p>&#8220;Very excited&#8221;  :)  I&#8217;m hoping to at least do xbla< ->pc and psn< ->pc.  I would do xbla< ->psn in a millisecond if the platform holders would let me, which they won&#8217;t, sadly.  :)  With multiplayer games, you need to always keep a critical mass playing so people can always find a game, and that&#8217;s way harder with indie games, so being able to double or triple the number of people available to play will be a big help.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ron</title>
		<link>http://www.spyparty.com/2011/01/19/a-deathtrap-and-a-walk-in-the-park/comment-page-1/#comment-11122</link>
		<dc:creator><![CDATA[Ron]]></dc:creator>
		<pubDate>Mon, 24 Jan 2011 15:35:35 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=1165#comment-11122</guid>
		<description><![CDATA[I saw that you had briefly mentioned it, but how excited are you for the player integration between PSN and steam?]]></description>
		<content:encoded><![CDATA[<p>I saw that you had briefly mentioned it, but how excited are you for the player integration between PSN and steam?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ron</title>
		<link>http://www.spyparty.com/2011/01/19/a-deathtrap-and-a-walk-in-the-park/comment-page-1/#comment-11120</link>
		<dc:creator><![CDATA[Ron]]></dc:creator>
		<pubDate>Mon, 24 Jan 2011 15:33:43 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=1165#comment-11120</guid>
		<description><![CDATA[Strike that, here&#039;s more: &quot;hopefully xbla, psn, steam, wii hd, ipad, 3ds, your car&#039;s navigation system, etc.&quot;]]></description>
		<content:encoded><![CDATA[<p>Strike that, here&#8217;s more: &#8220;hopefully xbla, psn, steam, wii hd, ipad, 3ds, your car&#8217;s navigation system, etc.&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ron</title>
		<link>http://www.spyparty.com/2011/01/19/a-deathtrap-and-a-walk-in-the-park/comment-page-1/#comment-11119</link>
		<dc:creator><![CDATA[Ron]]></dc:creator>
		<pubDate>Mon, 24 Jan 2011 15:27:52 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=1165#comment-11119</guid>
		<description><![CDATA[It&#039;s been mentioned elsewhere, but the current plans are Steam, PSN, and XBLA.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s been mentioned elsewhere, but the current plans are Steam, PSN, and XBLA.</p>
]]></content:encoded>
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