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	<title>Comments on: Seduction on the Balcony</title>
	<atom:link href="http://www.spyparty.com/2011/02/17/seduction-on-the-balcony/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.spyparty.com/2011/02/17/seduction-on-the-balcony/</link>
	<description>Chris Hecker&#039;s new espionage game about subtle behavior, performance, perception, and deception.</description>
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		<title>By: jordy</title>
		<link>http://www.spyparty.com/2011/02/17/seduction-on-the-balcony/comment-page-1/#comment-12255</link>
		<dc:creator><![CDATA[jordy]]></dc:creator>
		<pubDate>Wed, 23 Feb 2011 07:43:07 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=1280#comment-12255</guid>
		<description><![CDATA[Hmm, I hope we get to see a little more subtlety in your game then that answer ;p]]></description>
		<content:encoded><![CDATA[<p>Hmm, I hope we get to see a little more subtlety in your game then that answer ;p</p>
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	</item>
	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2011/02/17/seduction-on-the-balcony/comment-page-1/#comment-12247</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Wed, 23 Feb 2011 01:49:04 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=1280#comment-12247</guid>
		<description><![CDATA[I will be announcing that soon, having just recently figured it out, but the answer is a word that starts with &#039;y&#039; and rhymes with &#039;mess&#039;.  ;)]]></description>
		<content:encoded><![CDATA[<p>I will be announcing that soon, having just recently figured it out, but the answer is a word that starts with &#8216;y&#8217; and rhymes with &#8216;mess&#8217;.  ;)</p>
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	<item>
		<title>By: Gerafin</title>
		<link>http://www.spyparty.com/2011/02/17/seduction-on-the-balcony/comment-page-1/#comment-12246</link>
		<dc:creator><![CDATA[Gerafin]]></dc:creator>
		<pubDate>Wed, 23 Feb 2011 01:44:33 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=1280#comment-12246</guid>
		<description><![CDATA[I know this is kind of out of place, but do you have any idea if you&#039;ll be at PAX East next month? I just got my badge and was thinking about the things I really wanted to see, and I seem to remember you hinting at coming to PAX East in a comment a while back.

Sorry if you&#039;ve already answered this, but is that still happening?]]></description>
		<content:encoded><![CDATA[<p>I know this is kind of out of place, but do you have any idea if you&#8217;ll be at PAX East next month? I just got my badge and was thinking about the things I really wanted to see, and I seem to remember you hinting at coming to PAX East in a comment a while back.</p>
<p>Sorry if you&#8217;ve already answered this, but is that still happening?</p>
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	</item>
	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2011/02/17/seduction-on-the-balcony/comment-page-1/#comment-12244</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Tue, 22 Feb 2011 22:53:14 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=1280#comment-12244</guid>
		<description><![CDATA[It&#039;s my full time &quot;job&quot; so anywhere from 0 hours to 20 hours.  It&#039;s different from working at EA in a lot of ways, to say the least.  :)  It&#039;s great to have all the control and responsibility.  That way if it sucks, it&#039;s my fault, but if it rocks, that&#039;s my fault too!]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s my full time &#8220;job&#8221; so anywhere from 0 hours to 20 hours.  It&#8217;s different from working at EA in a lot of ways, to say the least.  :)  It&#8217;s great to have all the control and responsibility.  That way if it sucks, it&#8217;s my fault, but if it rocks, that&#8217;s my fault too!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jakub</title>
		<link>http://www.spyparty.com/2011/02/17/seduction-on-the-balcony/comment-page-1/#comment-12215</link>
		<dc:creator><![CDATA[Jakub]]></dc:creator>
		<pubDate>Mon, 21 Feb 2011 20:33:30 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=1280#comment-12215</guid>
		<description><![CDATA[This is exciting Chris! How many hours per day do you usually work on Spy Party? And how different is it from working for your previous employer?

Take care and I wish you all the success you can have with Spy Party!

Jakub]]></description>
		<content:encoded><![CDATA[<p>This is exciting Chris! How many hours per day do you usually work on Spy Party? And how different is it from working for your previous employer?</p>
<p>Take care and I wish you all the success you can have with Spy Party!</p>
<p>Jakub</p>
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	</item>
	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2011/02/17/seduction-on-the-balcony/comment-page-1/#comment-12066</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Fri, 18 Feb 2011 20:15:56 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=1280#comment-12066</guid>
		<description><![CDATA[Thanks!  I work from home usually, and I had my garage converted into an office which is great, but I often work at the dining room table, because the garage isn&#039;t heated.  :) Sometimes cafes, sometimes at other indie developers&#039; houses.]]></description>
		<content:encoded><![CDATA[<p>Thanks!  I work from home usually, and I had my garage converted into an office which is great, but I often work at the dining room table, because the garage isn&#8217;t heated.  :) Sometimes cafes, sometimes at other indie developers&#8217; houses.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jakub</title>
		<link>http://www.spyparty.com/2011/02/17/seduction-on-the-balcony/comment-page-1/#comment-12064</link>
		<dc:creator><![CDATA[Jakub]]></dc:creator>
		<pubDate>Fri, 18 Feb 2011 19:57:05 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=1280#comment-12064</guid>
		<description><![CDATA[Dear Chris,

this is all fascinating reading!

As a fellow game developer - I&#039;m interested - where do you work from? Your house? An office?

I&#039;m happy to be watching the progress on this game!

Jakub]]></description>
		<content:encoded><![CDATA[<p>Dear Chris,</p>
<p>this is all fascinating reading!</p>
<p>As a fellow game developer &#8211; I&#8217;m interested &#8211; where do you work from? Your house? An office?</p>
<p>I&#8217;m happy to be watching the progress on this game!</p>
<p>Jakub</p>
]]></content:encoded>
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	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2011/02/17/seduction-on-the-balcony/comment-page-1/#comment-12063</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Fri, 18 Feb 2011 19:34:49 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=1280#comment-12063</guid>
		<description><![CDATA[We usually playtest for 3 or 5 hours at a time, with people alternating as they feel like it.  When you&#039;re trying to do a deep player-skill game, it&#039;s so important...think about how long people play Counter-Strike or Starcraft...you have to make sure the game stays balanced for that play length.  It&#039;s actually a burden on your playtesters, but luckily they still like the game!  :)]]></description>
		<content:encoded><![CDATA[<p>We usually playtest for 3 or 5 hours at a time, with people alternating as they feel like it.  When you&#8217;re trying to do a deep player-skill game, it&#8217;s so important&#8230;think about how long people play Counter-Strike or Starcraft&#8230;you have to make sure the game stays balanced for that play length.  It&#8217;s actually a burden on your playtesters, but luckily they still like the game!  :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2011/02/17/seduction-on-the-balcony/comment-page-1/#comment-12062</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Fri, 18 Feb 2011 19:33:08 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=1280#comment-12062</guid>
		<description><![CDATA[Eventually I want the Spy to be able to be most of the cast characters, like the Waiter, the Ambassador, the Security Guard, etc.  The Double Agent is tricky, because I really like the Suspected Double Agents mechanic with the Sniper, but I think I can at least let the Spy be one of the Suspects.  Not sure yet what the best solution is there, but it&#039;s relatively easy to try different options.  Making that possible would be a pretty big change even though it&#039;s simple in the code, since the Sniper being able to eliminate the Suspects is a huge part of the current tuning, so it&#039;ll take a lot of playtesting.

As for the footnote, the facebook people started it! 
http://www.facebook.com/SpyParty/posts/186538191380811]]></description>
		<content:encoded><![CDATA[<p>Eventually I want the Spy to be able to be most of the cast characters, like the Waiter, the Ambassador, the Security Guard, etc.  The Double Agent is tricky, because I really like the Suspected Double Agents mechanic with the Sniper, but I think I can at least let the Spy be one of the Suspects.  Not sure yet what the best solution is there, but it&#8217;s relatively easy to try different options.  Making that possible would be a pretty big change even though it&#8217;s simple in the code, since the Sniper being able to eliminate the Suspects is a huge part of the current tuning, so it&#8217;ll take a lot of playtesting.</p>
<p>As for the footnote, the facebook people started it! <br />
<a href="http://www.facebook.com/SpyParty/posts/186538191380811" rel="nofollow">http://www.facebook.com/SpyParty/posts/186538191380811</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ron</title>
		<link>http://www.spyparty.com/2011/02/17/seduction-on-the-balcony/comment-page-1/#comment-12059</link>
		<dc:creator><![CDATA[Ron]]></dc:creator>
		<pubDate>Fri, 18 Feb 2011 15:28:32 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=1280#comment-12059</guid>
		<description><![CDATA[Wow on footnote #1. Just... wow.
I know it&#039;s not much to say this time, but have you considered having the &quot;Contact Double Agent&quot; still have the option of randomly letting the sniper think the ACTUAL spy might be the double agent? That would kind of be a plus and a minus. Basically it wouldn&#039;t eliminate anyone right off the bat, however, it would cause the sniper to pay more attention to said character.]]></description>
		<content:encoded><![CDATA[<p>Wow on footnote #1. Just&#8230; wow.<br />
I know it&#8217;s not much to say this time, but have you considered having the &#8220;Contact Double Agent&#8221; still have the option of randomly letting the sniper think the ACTUAL spy might be the double agent? That would kind of be a plus and a minus. Basically it wouldn&#8217;t eliminate anyone right off the bat, however, it would cause the sniper to pay more attention to said character.</p>
]]></content:encoded>
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