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	<title>Comments on: PAX East 2011, Day 1, sort of&#8230;</title>
	<atom:link href="http://www.spyparty.com/2011/03/12/pax-east-2011-day-1-sort-of/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.spyparty.com/2011/03/12/pax-east-2011-day-1-sort-of/</link>
	<description>Chris Hecker&#039;s new espionage game about subtle behavior, performance, perception, and deception.</description>
	<lastBuildDate>Wed, 09 Apr 2014 01:56:53 +0000</lastBuildDate>
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		<title>By: checker</title>
		<link>http://www.spyparty.com/2011/03/12/pax-east-2011-day-1-sort-of/comment-page-1/#comment-13231</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Sat, 19 Mar 2011 03:20:54 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=1383#comment-13231</guid>
		<description><![CDATA[I love bazaar.  I&#039;ve got an article I&#039;m writing on what all these DVCSes need to change to work better for games, but bazaar seems like the best of the big three (git, hg, bzr), and I&#039;m pretty happy with it.]]></description>
		<content:encoded><![CDATA[<p>I love bazaar.  I&#8217;ve got an article I&#8217;m writing on what all these DVCSes need to change to work better for games, but bazaar seems like the best of the big three (git, hg, bzr), and I&#8217;m pretty happy with it.</p>
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		<title>By: Brian Butz</title>
		<link>http://www.spyparty.com/2011/03/12/pax-east-2011-day-1-sort-of/comment-page-1/#comment-13230</link>
		<dc:creator><![CDATA[Brian Butz]]></dc:creator>
		<pubDate>Sat, 19 Mar 2011 03:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=1383#comment-13230</guid>
		<description><![CDATA[Weird to see someone else using bazaar.  We&#039;ve been using it a little over 2 years now, and I don&#039;t think I&#039;ve ever seen anyone outside of us and the Canonical world using it up until now.]]></description>
		<content:encoded><![CDATA[<p>Weird to see someone else using bazaar.  We&#8217;ve been using it a little over 2 years now, and I don&#8217;t think I&#8217;ve ever seen anyone outside of us and the Canonical world using it up until now.</p>
]]></content:encoded>
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		<title>By: checker</title>
		<link>http://www.spyparty.com/2011/03/12/pax-east-2011-day-1-sort-of/comment-page-1/#comment-13064</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Tue, 15 Mar 2011 00:38:13 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=1383#comment-13064</guid>
		<description><![CDATA[I use Maya with a hacked up and modified version of an open source animation library called cal3d.  I&#039;m going to replace cal3d at some point in the next couple months, but I&#039;ll probably still use their exporters and file formats since I&#039;ve modified them to my tastes.  I do it all myself right now, but will hire an artist later this year, probably.

Getting animated characters into your game is more complicated than it should be.  I&#039;m hoping we can put the Sims assets we used for Indie Game Jam 3 online at some point for non-commercial use, since I think that would help people explore game designs that involve people doing normal stuff.

I&#039;m going to probably open source some of my assets and code to encourage people to make games with normal people in them, but it&#039;s all in flux right now, so it&#039;s too early.]]></description>
		<content:encoded><![CDATA[<p>I use Maya with a hacked up and modified version of an open source animation library called cal3d.  I&#8217;m going to replace cal3d at some point in the next couple months, but I&#8217;ll probably still use their exporters and file formats since I&#8217;ve modified them to my tastes.  I do it all myself right now, but will hire an artist later this year, probably.</p>
<p>Getting animated characters into your game is more complicated than it should be.  I&#8217;m hoping we can put the Sims assets we used for Indie Game Jam 3 online at some point for non-commercial use, since I think that would help people explore game designs that involve people doing normal stuff.</p>
<p>I&#8217;m going to probably open source some of my assets and code to encourage people to make games with normal people in them, but it&#8217;s all in flux right now, so it&#8217;s too early.</p>
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		<title>By: Jakub</title>
		<link>http://www.spyparty.com/2011/03/12/pax-east-2011-day-1-sort-of/comment-page-1/#comment-13013</link>
		<dc:creator><![CDATA[Jakub]]></dc:creator>
		<pubDate>Sun, 13 Mar 2011 20:22:55 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=1383#comment-13013</guid>
		<description><![CDATA[Hello Chris,

Spy Party is looking to be one of the best indie games out there!

I am a fellow game developer starting to work on a new project, which will also involve animated characters. I am curious - what do you use for character animation? (besides your own IK code)? Do you just load animated characters from something like an FBX file? If so, where do you get the animations from? A contractor? Or do you animate them yourself in Maya? Or something else? Would you please mind sharing your own opinion on what would be the easiest way to get some animated characters in a game? I need just a bunch of people walking on a sidewalk in my game (I&#039;m just prototyping at this stage). I will render using either OpenGL or DirectX.

Thank you for sharing your knowledge and keep up the awesome work!

Jakub]]></description>
		<content:encoded><![CDATA[<p>Hello Chris,</p>
<p>Spy Party is looking to be one of the best indie games out there!</p>
<p>I am a fellow game developer starting to work on a new project, which will also involve animated characters. I am curious &#8211; what do you use for character animation? (besides your own IK code)? Do you just load animated characters from something like an FBX file? If so, where do you get the animations from? A contractor? Or do you animate them yourself in Maya? Or something else? Would you please mind sharing your own opinion on what would be the easiest way to get some animated characters in a game? I need just a bunch of people walking on a sidewalk in my game (I&#8217;m just prototyping at this stage). I will render using either OpenGL or DirectX.</p>
<p>Thank you for sharing your knowledge and keep up the awesome work!</p>
<p>Jakub</p>
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		<title>By: checker</title>
		<link>http://www.spyparty.com/2011/03/12/pax-east-2011-day-1-sort-of/comment-page-1/#comment-13000</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Sun, 13 Mar 2011 04:40:51 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=1383#comment-13000</guid>
		<description><![CDATA[Awesome, thanks!  I love it when people come back to play again, since the game is really different as you play more.  The first game is kind of overwhelming and confusing, but you&#039;ll be surprised how quickly you adjust to processing all the info as the Sniper, and walking smoothly as the Spy.  Then the real skills start to matter.  :)

Sorry for the lines, I will set up multiple stations at pax west this year!]]></description>
		<content:encoded><![CDATA[<p>Awesome, thanks!  I love it when people come back to play again, since the game is really different as you play more.  The first game is kind of overwhelming and confusing, but you&#8217;ll be surprised how quickly you adjust to processing all the info as the Sniper, and walking smoothly as the Spy.  Then the real skills start to matter.  :)</p>
<p>Sorry for the lines, I will set up multiple stations at pax west this year!</p>
]]></content:encoded>
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		<title>By: Gerafin</title>
		<link>http://www.spyparty.com/2011/03/12/pax-east-2011-day-1-sort-of/comment-page-1/#comment-12999</link>
		<dc:creator><![CDATA[Gerafin]]></dc:creator>
		<pubDate>Sun, 13 Mar 2011 04:24:46 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=1383#comment-12999</guid>
		<description><![CDATA[Today was a hell of a lot of fun, Spy Party was one of the highlights. I&#039;ll definitely see you again tomorrow!]]></description>
		<content:encoded><![CDATA[<p>Today was a hell of a lot of fun, Spy Party was one of the highlights. I&#8217;ll definitely see you again tomorrow!</p>
]]></content:encoded>
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	<item>
		<title>By: jordy</title>
		<link>http://www.spyparty.com/2011/03/12/pax-east-2011-day-1-sort-of/comment-page-1/#comment-12933</link>
		<dc:creator><![CDATA[jordy]]></dc:creator>
		<pubDate>Sat, 12 Mar 2011 09:57:23 +0000</pubDate>
		<guid isPermaLink="false">http://spyparty.com/?p=1383#comment-12933</guid>
		<description><![CDATA[You need sleep, I didn&#039;t understand a thing... or that&#039;s just me xD.]]></description>
		<content:encoded><![CDATA[<p>You need sleep, I didn&#8217;t understand a thing&#8230; or that&#8217;s just me xD.</p>
]]></content:encoded>
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