<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: IGF Feedback and Beta Status</title>
	<atom:link href="http://www.spyparty.com/2011/06/23/igf-feedback-and-beta-status/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.spyparty.com/2011/06/23/igf-feedback-and-beta-status/</link>
	<description>Chris Hecker&#039;s new espionage game about subtle behavior, performance, perception, and deception.</description>
	<lastBuildDate>Wed, 09 Apr 2014 01:56:53 +0000</lastBuildDate>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.8.2</generator>
	<item>
		<title>By: fanganga</title>
		<link>http://www.spyparty.com/2011/06/23/igf-feedback-and-beta-status/comment-page-1/#comment-18589</link>
		<dc:creator><![CDATA[fanganga]]></dc:creator>
		<pubDate>Mon, 11 Jul 2011 17:44:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=1819#comment-18589</guid>
		<description><![CDATA[I&#039;m a long-time lurker, and this post&#039;s put a bug in my brain that I want to comment on. RIght now, I&#039;m imagining a hypothetical scenario in which you had arrest mode first and decided to up the stakes by adding some text that implied that in Spypartia espionage suspects are tortured, often to death. While that&#039;s a worse fate for the imaginary computer people, having the suspect&#039;s fate offscreen may well lessen the effect on the player]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m a long-time lurker, and this post&#8217;s put a bug in my brain that I want to comment on. RIght now, I&#8217;m imagining a hypothetical scenario in which you had arrest mode first and decided to up the stakes by adding some text that implied that in Spypartia espionage suspects are tortured, often to death. While that&#8217;s a worse fate for the imaginary computer people, having the suspect&#8217;s fate offscreen may well lessen the effect on the player</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jon H</title>
		<link>http://www.spyparty.com/2011/06/23/igf-feedback-and-beta-status/comment-page-1/#comment-18537</link>
		<dc:creator><![CDATA[Jon H]]></dc:creator>
		<pubDate>Sun, 10 Jul 2011 04:41:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=1819#comment-18537</guid>
		<description><![CDATA[I am getting really excited for this. I have known about this game for some time but just recently started watching youtube videos and it looks like it is going to be an awesome game to play with friends. I signed up for the beta and can&#039;t wait for it to be released. This looks like it is going to be a very addicting game...]]></description>
		<content:encoded><![CDATA[<p>I am getting really excited for this. I have known about this game for some time but just recently started watching youtube videos and it looks like it is going to be an awesome game to play with friends. I signed up for the beta and can&#8217;t wait for it to be released. This looks like it is going to be a very addicting game&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mark</title>
		<link>http://www.spyparty.com/2011/06/23/igf-feedback-and-beta-status/comment-page-1/#comment-18442</link>
		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Fri, 08 Jul 2011 20:59:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=1819#comment-18442</guid>
		<description><![CDATA[The murder comment is interesting.

I&#039;m trying to imagine what a James Bond movie would be like if he never shot anyone. It would change the nature of the movie in a fundamental way...I think it would destroy it, in fact. The whole point of the Bond movies is that the agents are taking risks outside the bounds of the law. If Bond always followed the law, then the movie would be a British equivalent to the Law &amp; Order or CSI TV shows. Fundamentally different.

The review of Spy Party would have been more accurate if it had said this was a state-sponsored assassination simulator instead of a murder simulator, though whether you think those two are different will depend on your view of governments and their exercise of power.

I&#039;d be curious to know the reviewer&#039;s opinion of the James Bond movies, actually.]]></description>
		<content:encoded><![CDATA[<p>The murder comment is interesting.</p>
<p>I&#8217;m trying to imagine what a James Bond movie would be like if he never shot anyone. It would change the nature of the movie in a fundamental way&#8230;I think it would destroy it, in fact. The whole point of the Bond movies is that the agents are taking risks outside the bounds of the law. If Bond always followed the law, then the movie would be a British equivalent to the Law &amp; Order or CSI TV shows. Fundamentally different.</p>
<p>The review of Spy Party would have been more accurate if it had said this was a state-sponsored assassination simulator instead of a murder simulator, though whether you think those two are different will depend on your view of governments and their exercise of power.</p>
<p>I&#8217;d be curious to know the reviewer&#8217;s opinion of the James Bond movies, actually.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Phobia</title>
		<link>http://www.spyparty.com/2011/06/23/igf-feedback-and-beta-status/comment-page-1/#comment-18429</link>
		<dc:creator><![CDATA[Phobia]]></dc:creator>
		<pubDate>Fri, 08 Jul 2011 18:12:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=1819#comment-18429</guid>
		<description><![CDATA[&quot;the game is supposed to be about behavior, not about not accidentally walking into walls.  Makes perfect sense, right? &quot;

How will you deal with latency? I know my connection isn&#039;t the best in the world, and I&#039;m curious if it will automatically make me a worse spy, because I&#039;ll be giving hard tells when I lag.]]></description>
		<content:encoded><![CDATA[<p>&#8220;the game is supposed to be about behavior, not about not accidentally walking into walls.  Makes perfect sense, right? &#8221;</p>
<p>How will you deal with latency? I know my connection isn&#8217;t the best in the world, and I&#8217;m curious if it will automatically make me a worse spy, because I&#8217;ll be giving hard tells when I lag.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Julian</title>
		<link>http://www.spyparty.com/2011/06/23/igf-feedback-and-beta-status/comment-page-1/#comment-18174</link>
		<dc:creator><![CDATA[Julian]]></dc:creator>
		<pubDate>Wed, 06 Jul 2011 10:13:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=1819#comment-18174</guid>
		<description><![CDATA[Thanks for the reply! The more modes you put in the game the more of a variety you can make it. just as long as it keeps on the core focus of subtle behavior i&#039;ll still love it.]]></description>
		<content:encoded><![CDATA[<p>Thanks for the reply! The more modes you put in the game the more of a variety you can make it. just as long as it keeps on the core focus of subtle behavior i&#8217;ll still love it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2011/06/23/igf-feedback-and-beta-status/comment-page-1/#comment-18158</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Wed, 06 Jul 2011 05:07:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=1819#comment-18158</guid>
		<description><![CDATA[I think I will eventually have more symmetric modes like that, but I want to completely nail the (harder) asymmetric stuff first.  When I do the symmetric modes, I want to do it better than previous games have, where you have to not be in the line of sight of NPCs or whatever.  There&#039;s a great scene in one of the Brosnan Bond movies where he stabs a guy in an art gallery and sits him down in a chair to die while everybody else just mills around.  Something like that seems like a cool direction to take the symmetric modes...]]></description>
		<content:encoded><![CDATA[<p>I think I will eventually have more symmetric modes like that, but I want to completely nail the (harder) asymmetric stuff first.  When I do the symmetric modes, I want to do it better than previous games have, where you have to not be in the line of sight of NPCs or whatever.  There&#8217;s a great scene in one of the Brosnan Bond movies where he stabs a guy in an art gallery and sits him down in a chair to die while everybody else just mills around.  Something like that seems like a cool direction to take the symmetric modes&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Corey</title>
		<link>http://www.spyparty.com/2011/06/23/igf-feedback-and-beta-status/comment-page-1/#comment-18108</link>
		<dc:creator><![CDATA[Corey]]></dc:creator>
		<pubDate>Tue, 05 Jul 2011 18:57:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=1819#comment-18108</guid>
		<description><![CDATA[Here are my two cents regarding an arrest mode.  You may want to consider it from an ESRB perspective. Life-like gore / violence seems to be at the top of the list for M rating offenders. That said, I think that the threat of death, even if fictional, is still a more visceral and compelling sensation (for both parties) than threat of arrest. The finality of the bullet adds a great deal to the feeling of suspense. Whereas if someone is arrested, regardless of innocent or not you have introduced some ambiguity regarding the outcome.  How did the courts find in case of treason / espionage? Personally playing as a Sniper, I would feel a greater sense of stress / pressure / suspense to make sure I didn&#039;t shoot the wrong person, where if my victim were just wrongly arrested, I could realy care less.]]></description>
		<content:encoded><![CDATA[<p>Here are my two cents regarding an arrest mode.  You may want to consider it from an ESRB perspective. Life-like gore / violence seems to be at the top of the list for M rating offenders. That said, I think that the threat of death, even if fictional, is still a more visceral and compelling sensation (for both parties) than threat of arrest. The finality of the bullet adds a great deal to the feeling of suspense. Whereas if someone is arrested, regardless of innocent or not you have introduced some ambiguity regarding the outcome.  How did the courts find in case of treason / espionage? Personally playing as a Sniper, I would feel a greater sense of stress / pressure / suspense to make sure I didn&#8217;t shoot the wrong person, where if my victim were just wrongly arrested, I could realy care less.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Julian</title>
		<link>http://www.spyparty.com/2011/06/23/igf-feedback-and-beta-status/comment-page-1/#comment-18062</link>
		<dc:creator><![CDATA[Julian]]></dc:creator>
		<pubDate>Tue, 05 Jul 2011 10:08:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=1819#comment-18062</guid>
		<description><![CDATA[Not too relative to this topic, but I think it would be great to have a game mode where both the sniper and spy are in the croud, and the sniper can walk around and interact with people, however both the spy and sniper have weapons. If doing so, you&#039;d have to keep something from them both showing their identity.]]></description>
		<content:encoded><![CDATA[<p>Not too relative to this topic, but I think it would be great to have a game mode where both the sniper and spy are in the croud, and the sniper can walk around and interact with people, however both the spy and sniper have weapons. If doing so, you&#8217;d have to keep something from them both showing their identity.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Khornel</title>
		<link>http://www.spyparty.com/2011/06/23/igf-feedback-and-beta-status/comment-page-1/#comment-17842</link>
		<dc:creator><![CDATA[Khornel]]></dc:creator>
		<pubDate>Tue, 28 Jun 2011 14:26:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=1819#comment-17842</guid>
		<description><![CDATA[Thank you very much! I don&#039;t really have a favorite, I have this &quot;meh&quot; relationship with them at the moment.
We should probably stop spamming the comment section :P]]></description>
		<content:encoded><![CDATA[<p>Thank you very much! I don&#8217;t really have a favorite, I have this &#8220;meh&#8221; relationship with them at the moment.<br />
We should probably stop spamming the comment section :P</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jordy</title>
		<link>http://www.spyparty.com/2011/06/23/igf-feedback-and-beta-status/comment-page-1/#comment-17841</link>
		<dc:creator><![CDATA[jordy]]></dc:creator>
		<pubDate>Tue, 28 Jun 2011 13:53:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=1819#comment-17841</guid>
		<description><![CDATA[&quot;but I don’t think I’ll ever finish any of them :P I’m very bad at motivating myself&quot; Hah, right, don&#039;t I know the feeling!

But no doubt you&#039;ll finally find a concept where you can pour your hearth an soul in eventually, and school seems like a nice way to start, you&#039;ll probably HAVE to finish a few games in order to graduate eventually, that&#039;s at least some motivation!

I wish you best of luck, the more indie-games/developers the better the world will be!!! XD

Btw, which of the games you are developing right now you like the most?]]></description>
		<content:encoded><![CDATA[<p>&#8220;but I don’t think I’ll ever finish any of them :P I’m very bad at motivating myself&#8221; Hah, right, don&#8217;t I know the feeling!</p>
<p>But no doubt you&#8217;ll finally find a concept where you can pour your hearth an soul in eventually, and school seems like a nice way to start, you&#8217;ll probably HAVE to finish a few games in order to graduate eventually, that&#8217;s at least some motivation!</p>
<p>I wish you best of luck, the more indie-games/developers the better the world will be!!! XD</p>
<p>Btw, which of the games you are developing right now you like the most?</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Object Caching 461/468 objects using apc
Content Delivery Network via Amazon Web Services: CloudFront: cdn.spyparty.com

 Served from: www.spyparty.com @ 2014-04-13 04:12:27 by W3 Total Cache -->