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	<title>Comments on: Beta Bug Fixing Meets Game Design</title>
	<atom:link href="http://www.spyparty.com/2012/03/14/beta-bug-fixing-meets-game-design/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.spyparty.com/2012/03/14/beta-bug-fixing-meets-game-design/</link>
	<description>Chris Hecker&#039;s new espionage game about subtle behavior, performance, perception, and deception.</description>
	<lastBuildDate>Wed, 09 Apr 2014 01:56:53 +0000</lastBuildDate>
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		<title>By: Quirken</title>
		<link>http://www.spyparty.com/2012/03/14/beta-bug-fixing-meets-game-design/comment-page-1/#comment-67403</link>
		<dc:creator><![CDATA[Quirken]]></dc:creator>
		<pubDate>Fri, 01 Mar 2013 19:26:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=2181#comment-67403</guid>
		<description><![CDATA[SpyParty is great game! Make you feel badass, very high stress fun. You should sign up to pay money, good deal! Click this link: http://www.spyparty.com/beta-sign-up/]]></description>
		<content:encoded><![CDATA[<p>SpyParty is great game! Make you feel badass, very high stress fun. You should sign up to pay money, good deal! Click this link: <a href="http://www.spyparty.com/beta-sign-up/" rel="nofollow">http://www.spyparty.com/beta-sign-up/</a></p>
]]></content:encoded>
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	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2012/03/14/beta-bug-fixing-meets-game-design/comment-page-1/#comment-67402</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Fri, 01 Mar 2013 19:18:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=2181#comment-67402</guid>
		<description><![CDATA[Hah, no problem, I don&#039;t close comments on old posts because there&#039;s no reason to, I&#039;m happy to answer questions about any of the topics.  It always annoys me when blogs close comments on posts.

It means I have to moderate more spam attempts, but besides that, it seems like the right thing with no downsides!]]></description>
		<content:encoded><![CDATA[<p>Hah, no problem, I don&#8217;t close comments on old posts because there&#8217;s no reason to, I&#8217;m happy to answer questions about any of the topics.  It always annoys me when blogs close comments on posts.</p>
<p>It means I have to moderate more spam attempts, but besides that, it seems like the right thing with no downsides!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2012/03/14/beta-bug-fixing-meets-game-design/comment-page-1/#comment-67401</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Fri, 01 Mar 2013 19:17:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=2181#comment-67401</guid>
		<description><![CDATA[The suspected double agents are always present on maps where they&#039;re ever present so that the number of potential Spies stays the same, but the Sniper knows whether Contact is a potential mission so they know whether to pay attention to them.]]></description>
		<content:encoded><![CDATA[<p>The suspected double agents are always present on maps where they&#8217;re ever present so that the number of potential Spies stays the same, but the Sniper knows whether Contact is a potential mission so they know whether to pay attention to them.</p>
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	<item>
		<title>By: DaveKap</title>
		<link>http://www.spyparty.com/2012/03/14/beta-bug-fixing-meets-game-design/comment-page-1/#comment-67397</link>
		<dc:creator><![CDATA[DaveKap]]></dc:creator>
		<pubDate>Fri, 01 Mar 2013 11:15:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=2181#comment-67397</guid>
		<description><![CDATA[Wow, this is me not looking at the dates of posts. Whoops.]]></description>
		<content:encoded><![CDATA[<p>Wow, this is me not looking at the dates of posts. Whoops.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DaveKap</title>
		<link>http://www.spyparty.com/2012/03/14/beta-bug-fixing-meets-game-design/comment-page-1/#comment-67396</link>
		<dc:creator><![CDATA[DaveKap]]></dc:creator>
		<pubDate>Fri, 01 Mar 2013 11:14:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=2181#comment-67396</guid>
		<description><![CDATA[I feel like I&#039;m missing something here. A part of the &quot;spy picks X out of X&quot; and &quot;spy finishes any X out of X&quot; gameplay - in which the sniper does not know which missions the spy is trying to accomplish - is forcing the sniper to figure out which signs to look for.  As such, the suspected double agent should always be present because otherwise, de-selecting the &quot;contact double agent&quot; mission would be a tell to the sniper. They would know that of these 4-6 missions the spy is going after, because there&#039;s no suspected double agent (when there normally is one) then there is no banana bread to worry about.

This possible (but currently avoided) tell wasn&#039;t mentioned at all anywhere, which makes me think I&#039;m missing something.]]></description>
		<content:encoded><![CDATA[<p>I feel like I&#8217;m missing something here. A part of the &#8220;spy picks X out of X&#8221; and &#8220;spy finishes any X out of X&#8221; gameplay &#8211; in which the sniper does not know which missions the spy is trying to accomplish &#8211; is forcing the sniper to figure out which signs to look for.  As such, the suspected double agent should always be present because otherwise, de-selecting the &#8220;contact double agent&#8221; mission would be a tell to the sniper. They would know that of these 4-6 missions the spy is going after, because there&#8217;s no suspected double agent (when there normally is one) then there is no banana bread to worry about.</p>
<p>This possible (but currently avoided) tell wasn&#8217;t mentioned at all anywhere, which makes me think I&#8217;m missing something.</p>
]]></content:encoded>
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	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2012/03/14/beta-bug-fixing-meets-game-design/comment-page-1/#comment-36441</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Mon, 26 Mar 2012 18:08:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=2181#comment-36441</guid>
		<description><![CDATA[I&#039;m not sure how that&#039;ll play out, actually.  Yes, when I make the Spy able to give the Double Agent submissions, then I&#039;ll definitely have the Suspected Double Agents present, but the first draft of that will be where you have to contact him or her first, so they&#039;d be present anyway.  Then, there are maps where there&#039;s a Double Agent but no Suspected Double Agents, like the balcony, because there are so few people there that being able to eliminate even one would be a huge advantage. Lots of things to explore!]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure how that&#8217;ll play out, actually.  Yes, when I make the Spy able to give the Double Agent submissions, then I&#8217;ll definitely have the Suspected Double Agents present, but the first draft of that will be where you have to contact him or her first, so they&#8217;d be present anyway.  Then, there are maps where there&#8217;s a Double Agent but no Suspected Double Agents, like the balcony, because there are so few people there that being able to eliminate even one would be a huge advantage. Lots of things to explore!</p>
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	<item>
		<title>By: Coderro</title>
		<link>http://www.spyparty.com/2012/03/14/beta-bug-fixing-meets-game-design/comment-page-1/#comment-36433</link>
		<dc:creator><![CDATA[Coderro]]></dc:creator>
		<pubDate>Mon, 26 Mar 2012 16:06:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=2181#comment-36433</guid>
		<description><![CDATA[Don&#039;t you need a double agent regardless of what missions are enabled, because you&#039;re going to have mechanics like the spy ordering him to create a distraction?  And therefore it makes sense for the sniper to always have suspected double agents given to him?]]></description>
		<content:encoded><![CDATA[<p>Don&#8217;t you need a double agent regardless of what missions are enabled, because you&#8217;re going to have mechanics like the spy ordering him to create a distraction?  And therefore it makes sense for the sniper to always have suspected double agents given to him?</p>
]]></content:encoded>
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	<item>
		<title>By: Phil</title>
		<link>http://www.spyparty.com/2012/03/14/beta-bug-fixing-meets-game-design/comment-page-1/#comment-36369</link>
		<dc:creator><![CDATA[Phil]]></dc:creator>
		<pubDate>Sun, 25 Mar 2012 20:17:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=2181#comment-36369</guid>
		<description><![CDATA[I don&#039;t know about anyone else but I already have a huge load of thoughts I want to talk about in the forum with regards to strategy, and that&#039;s from only playing 4 games at gamecity. But yeah, instead of theorising on the blog I&#039;m letting them stew inside my head until the mass beta invites.

First I thought I should keep tips and tactics to myself to give myself the edge, but in truth it&#039;d be so much more rewarding to share anything and everything so the metagame can grow as fast as possible. I want to see gambits go in and out of fashion, mission subsets to shift in popularity, and I want fluke discoveries to completely break the game and make every round a sniper win until checker fixes it.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t know about anyone else but I already have a huge load of thoughts I want to talk about in the forum with regards to strategy, and that&#8217;s from only playing 4 games at gamecity. But yeah, instead of theorising on the blog I&#8217;m letting them stew inside my head until the mass beta invites.</p>
<p>First I thought I should keep tips and tactics to myself to give myself the edge, but in truth it&#8217;d be so much more rewarding to share anything and everything so the metagame can grow as fast as possible. I want to see gambits go in and out of fashion, mission subsets to shift in popularity, and I want fluke discoveries to completely break the game and make every round a sniper win until checker fixes it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: keith</title>
		<link>http://www.spyparty.com/2012/03/14/beta-bug-fixing-meets-game-design/comment-page-1/#comment-36309</link>
		<dc:creator><![CDATA[keith]]></dc:creator>
		<pubDate>Sun, 25 Mar 2012 05:22:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=2181#comment-36309</guid>
		<description><![CDATA[Commenting to show i acknowledge request. :)]]></description>
		<content:encoded><![CDATA[<p>Commenting to show i acknowledge request. :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2012/03/14/beta-bug-fixing-meets-game-design/comment-page-1/#comment-36285</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Sat, 24 Mar 2012 22:16:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=2181#comment-36285</guid>
		<description><![CDATA[Yeah, see, it&#039;s those second order consequences of a mechanics change that really interest me about game design!  :)

That said, I think I&#039;ll have to collect the Yo Spy/Sniper Momma jokes into the FAQ at some point.  There were some good ones!]]></description>
		<content:encoded><![CDATA[<p>Yeah, see, it&#8217;s those second order consequences of a mechanics change that really interest me about game design!  :)</p>
<p>That said, I think I&#8217;ll have to collect the Yo Spy/Sniper Momma jokes into the FAQ at some point.  There were some good ones!</p>
]]></content:encoded>
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