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	<title>Comments on: Release notes v0.1.2056.0 &#8211; THE MEGABUILD</title>
	<atom:link href="http://www.spyparty.com/2012/06/23/release-notes-v0-1-2056-0-the-megabuild/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.spyparty.com/2012/06/23/release-notes-v0-1-2056-0-the-megabuild/</link>
	<description>Chris Hecker&#039;s new espionage game about subtle behavior, performance, perception, and deception.</description>
	<lastBuildDate>Wed, 09 Apr 2014 01:56:53 +0000</lastBuildDate>
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	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2012/06/23/release-notes-v0-1-2056-0-the-megabuild/comment-page-1/#comment-59160</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Sat, 18 Aug 2012 17:59:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=2430#comment-59160</guid>
		<description><![CDATA[Thanks, I&#039;ll have to check out that movie!  I can&#039;t wait to experiment with all kinds of wacky multiplayer modes once I&#039;ve got the core game where I want it.]]></description>
		<content:encoded><![CDATA[<p>Thanks, I&#8217;ll have to check out that movie!  I can&#8217;t wait to experiment with all kinds of wacky multiplayer modes once I&#8217;ve got the core game where I want it.</p>
]]></content:encoded>
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	<item>
		<title>By: Bruno Souza</title>
		<link>http://www.spyparty.com/2012/06/23/release-notes-v0-1-2056-0-the-megabuild/comment-page-1/#comment-59139</link>
		<dc:creator><![CDATA[Bruno Souza]]></dc:creator>
		<pubDate>Sat, 18 Aug 2012 13:05:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=2430#comment-59139</guid>
		<description><![CDATA[This is kinda off-topic, but i´ve came to know about your game just yesterday, and i think i have an idea you may use, for a coop mode or something like that. It´s inspired from the bank scene in the movie &quot;Assassins&quot;, with Antonio Banderas and Sylvester Stallone. You could have a mansion with 2 or more rooms, where no guns are allowed, and some building outside, where the sniper must hide his sniper rifle to get inside the mansion, since you can´t watch all the rooms in the house from this building, so the sniper must get inside the mansion without weapons to see what´s going on in the other rooms. Once he finds out who the spy is, he must get back to his weapon to do the shooting. On the other hand, there are two spies inside the mansion, one for doing the missions and the other one to find out who the sniper is, and when he gets into the house, go to the other build to find the sniper rifle. Well, i know it´s a crude idea, but i felt like writing and so it is. I hope you can make good use of it. Keep up the very nice work on your game - I´m sure it´ll be a hit!]]></description>
		<content:encoded><![CDATA[<p>This is kinda off-topic, but i´ve came to know about your game just yesterday, and i think i have an idea you may use, for a coop mode or something like that. It´s inspired from the bank scene in the movie &#8220;Assassins&#8221;, with Antonio Banderas and Sylvester Stallone. You could have a mansion with 2 or more rooms, where no guns are allowed, and some building outside, where the sniper must hide his sniper rifle to get inside the mansion, since you can´t watch all the rooms in the house from this building, so the sniper must get inside the mansion without weapons to see what´s going on in the other rooms. Once he finds out who the spy is, he must get back to his weapon to do the shooting. On the other hand, there are two spies inside the mansion, one for doing the missions and the other one to find out who the sniper is, and when he gets into the house, go to the other build to find the sniper rifle. Well, i know it´s a crude idea, but i felt like writing and so it is. I hope you can make good use of it. Keep up the very nice work on your game &#8211; I´m sure it´ll be a hit!</p>
]]></content:encoded>
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	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2012/06/23/release-notes-v0-1-2056-0-the-megabuild/comment-page-1/#comment-52305</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Tue, 26 Jun 2012 16:58:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=2430#comment-52305</guid>
		<description><![CDATA[You really don&#039;t want that kind of thing to happen prematurely.]]></description>
		<content:encoded><![CDATA[<p>You really don&#8217;t want that kind of thing to happen prematurely.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: awesomerobot</title>
		<link>http://www.spyparty.com/2012/06/23/release-notes-v0-1-2056-0-the-megabuild/comment-page-1/#comment-52287</link>
		<dc:creator><![CDATA[awesomerobot]]></dc:creator>
		<pubDate>Tue, 26 Jun 2012 13:04:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=2430#comment-52287</guid>
		<description><![CDATA[accidental banana bread triggers

GOTY]]></description>
		<content:encoded><![CDATA[<p>accidental banana bread triggers</p>
<p>GOTY</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2012/06/23/release-notes-v0-1-2056-0-the-megabuild/comment-page-1/#comment-52005</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Mon, 25 Jun 2012 00:00:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=2430#comment-52005</guid>
		<description><![CDATA[Yep, I&#039;m almost sure it&#039;ll be on Steam and the beta testers will get a steam key when it becomes available. You can already add it as a non-steam game, in fact, there&#039;s a steam group:  http://steamcommunity.com/groups/SpyParty]]></description>
		<content:encoded><![CDATA[<p>Yep, I&#8217;m almost sure it&#8217;ll be on Steam and the beta testers will get a steam key when it becomes available. You can already add it as a non-steam game, in fact, there&#8217;s a steam group:  <a href="http://steamcommunity.com/groups/SpyParty" rel="nofollow">http://steamcommunity.com/groups/SpyParty</a></p>
]]></content:encoded>
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	<item>
		<title>By: Gino</title>
		<link>http://www.spyparty.com/2012/06/23/release-notes-v0-1-2056-0-the-megabuild/comment-page-1/#comment-52004</link>
		<dc:creator><![CDATA[Gino]]></dc:creator>
		<pubDate>Sun, 24 Jun 2012 23:42:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=2430#comment-52004</guid>
		<description><![CDATA[Awesome LOL i just thought i got the invite finally because i checked my email it said spyparty i started wildly clicking &gt;_&lt; but for sure i cant wait. I haz moar questions will spyparty eventually be available on steam or compatible to add it as a non-steam game?]]></description>
		<content:encoded><![CDATA[<p>Awesome LOL i just thought i got the invite finally because i checked my email it said spyparty i started wildly clicking &gt;_&lt; but for sure i cant wait. I haz moar questions will spyparty eventually be available on steam or compatible to add it as a non-steam game?</p>
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	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2012/06/23/release-notes-v0-1-2056-0-the-megabuild/comment-page-1/#comment-51972</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Sun, 24 Jun 2012 16:32:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=2430#comment-51972</guid>
		<description><![CDATA[Yep!  http://www.spyparty.com/faq/#Will+there+be+other+modes+besides+just+two-player+Spy+vs.+Sniper%3F]]></description>
		<content:encoded><![CDATA[<p>Yep!  <a href="http://www.spyparty.com/faq/#Will+there+be+other+modes+besides+just+two-player+Spy+vs.+Sniper%3F" rel="nofollow">http://www.spyparty.com/faq/#Will+there+be+other+modes+besides+just+two-player+Spy+vs.+Sniper%3F</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gino</title>
		<link>http://www.spyparty.com/2012/06/23/release-notes-v0-1-2056-0-the-megabuild/comment-page-1/#comment-51930</link>
		<dc:creator><![CDATA[Gino]]></dc:creator>
		<pubDate>Sun, 24 Jun 2012 10:50:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=2430#comment-51930</guid>
		<description><![CDATA[Hey checker are you planning on adding a mode which involves multiple snipers and spys? IMO this would shake thins up a bit like teamwork and deception ]]></description>
		<content:encoded><![CDATA[<p>Hey checker are you planning on adding a mode which involves multiple snipers and spys? IMO this would shake thins up a bit like teamwork and deception </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2012/06/23/release-notes-v0-1-2056-0-the-megabuild/comment-page-1/#comment-51877</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Sun, 24 Jun 2012 02:35:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=2430#comment-51877</guid>
		<description><![CDATA[Yeah, I&#039;m going to do a whole blog post about the swap statue changes, but I figure I&#039;ll wait to see how this works for a bit first.]]></description>
		<content:encoded><![CDATA[<p>Yeah, I&#8217;m going to do a whole blog post about the swap statue changes, but I figure I&#8217;ll wait to see how this works for a bit first.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Phil</title>
		<link>http://www.spyparty.com/2012/06/23/release-notes-v0-1-2056-0-the-megabuild/comment-page-1/#comment-51750</link>
		<dc:creator><![CDATA[Phil]]></dc:creator>
		<pubDate>Sat, 23 Jun 2012 10:02:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=2430#comment-51750</guid>
		<description><![CDATA[Can&#039;t wait to get into the beta myself! I signed up 5pm on the day of release meaning I&#039;m technically very close but I get the feeling I&#039;m going to be waiting a lot longer.

Are you going to go into detail for why you beefed up the Good statue-swap action test? I like the sound of it, since I think hard tell missions will get a lot harder to pull off the higher up the skill ladder you climb.]]></description>
		<content:encoded><![CDATA[<p>Can&#8217;t wait to get into the beta myself! I signed up 5pm on the day of release meaning I&#8217;m technically very close but I get the feeling I&#8217;m going to be waiting a lot longer.</p>
<p>Are you going to go into detail for why you beefed up the Good statue-swap action test? I like the sound of it, since I think hard tell missions will get a lot harder to pull off the higher up the skill ladder you climb.</p>
]]></content:encoded>
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