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	<title>Comments on: Chat Room &#8220;Design&#8221;</title>
	<atom:link href="http://www.spyparty.com/2012/08/14/chat-room-design/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.spyparty.com/2012/08/14/chat-room-design/</link>
	<description>Chris Hecker&#039;s new espionage game about subtle behavior, performance, perception, and deception.</description>
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		<title>By: checker</title>
		<link>http://www.spyparty.com/2012/08/14/chat-room-design/comment-page-1/#comment-59300</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Mon, 20 Aug 2012 04:56:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=2545#comment-59300</guid>
		<description><![CDATA[Bravo!]]></description>
		<content:encoded><![CDATA[<p>Bravo!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Proxford</title>
		<link>http://www.spyparty.com/2012/08/14/chat-room-design/comment-page-1/#comment-59284</link>
		<dc:creator><![CDATA[Proxford]]></dc:creator>
		<pubDate>Sun, 19 Aug 2012 23:13:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=2545#comment-59284</guid>
		<description><![CDATA[More likely it will be You&#039;re grandmas bedroom Closet.]]></description>
		<content:encoded><![CDATA[<p>More likely it will be You&#8217;re grandmas bedroom Closet.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2012/08/14/chat-room-design/comment-page-1/#comment-59062</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Fri, 17 Aug 2012 18:42:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=2545#comment-59062</guid>
		<description><![CDATA[Yeah, at least a /listrooms.  I wonder how many rooms there will be.  I&#039;ll have to rethink the UI if there are too many.  Oh well, good problem to have if it means there are a ton of people in the lobby, I suppose.  :)]]></description>
		<content:encoded><![CDATA[<p>Yeah, at least a /listrooms.  I wonder how many rooms there will be.  I&#8217;ll have to rethink the UI if there are too many.  Oh well, good problem to have if it means there are a ton of people in the lobby, I suppose.  :)</p>
]]></content:encoded>
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	<item>
		<title>By: KM</title>
		<link>http://www.spyparty.com/2012/08/14/chat-room-design/comment-page-1/#comment-59058</link>
		<dc:creator><![CDATA[KM]]></dc:creator>
		<pubDate>Fri, 17 Aug 2012 18:28:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=2545#comment-59058</guid>
		<description><![CDATA[Assuming that there are eventually LOTS of rooms, will there be a /list or /search or /find type of command?]]></description>
		<content:encoded><![CDATA[<p>Assuming that there are eventually LOTS of rooms, will there be a /list or /search or /find type of command?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2012/08/14/chat-room-design/comment-page-1/#comment-58891</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Wed, 15 Aug 2012 23:47:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=2545#comment-58891</guid>
		<description><![CDATA[Yeah, that&#039;ll come when I have the ranking stuff in.]]></description>
		<content:encoded><![CDATA[<p>Yeah, that&#8217;ll come when I have the ranking stuff in.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Viri Flaud</title>
		<link>http://www.spyparty.com/2012/08/14/chat-room-design/comment-page-1/#comment-58890</link>
		<dc:creator><![CDATA[Viri Flaud]]></dc:creator>
		<pubDate>Wed, 15 Aug 2012 23:39:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=2545#comment-58890</guid>
		<description><![CDATA[I think it&#039;d be nice for lobbies to have a &quot;Quick Match&quot; button, that pairs you with a random person in that lobby who is also looking for a &quot;Quick Match&quot;. Kindof like how Starcraft 2 does it. 

I don&#039;t want to challenge strangers directly. I do like being able to challenge my friends.]]></description>
		<content:encoded><![CDATA[<p>I think it&#8217;d be nice for lobbies to have a &#8220;Quick Match&#8221; button, that pairs you with a random person in that lobby who is also looking for a &#8220;Quick Match&#8221;. Kindof like how Starcraft 2 does it. </p>
<p>I don&#8217;t want to challenge strangers directly. I do like being able to challenge my friends.</p>
]]></content:encoded>
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	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2012/08/14/chat-room-design/comment-page-1/#comment-58878</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Wed, 15 Aug 2012 22:46:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=2545#comment-58878</guid>
		<description><![CDATA[Yeah, all that&#039;s in there already, completion, shortcuts for say/whisper/reply/retell, etc.]]></description>
		<content:encoded><![CDATA[<p>Yeah, all that&#8217;s in there already, completion, shortcuts for say/whisper/reply/retell, etc.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kevin McHugh</title>
		<link>http://www.spyparty.com/2012/08/14/chat-room-design/comment-page-1/#comment-58872</link>
		<dc:creator><![CDATA[Kevin McHugh]]></dc:creator>
		<pubDate>Wed, 15 Aug 2012 22:17:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=2545#comment-58872</guid>
		<description><![CDATA[Aliases for the above listed commands? /s for /say, /w for /whisper, /who is short enough, /j for /join, /mr for /makeroom

I don&#039;t like typing a lot for commands. ]]></description>
		<content:encoded><![CDATA[<p>Aliases for the above listed commands? /s for /say, /w for /whisper, /who is short enough, /j for /join, /mr for /makeroom</p>
<p>I don&#8217;t like typing a lot for commands. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2012/08/14/chat-room-design/comment-page-1/#comment-58857</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Wed, 15 Aug 2012 16:43:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=2545#comment-58857</guid>
		<description><![CDATA[That thought occurred to me after hitting &quot;Publish&quot;.]]></description>
		<content:encoded><![CDATA[<p>That thought occurred to me after hitting &#8220;Publish&#8221;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2012/08/14/chat-room-design/comment-page-1/#comment-58853</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Wed, 15 Aug 2012 16:35:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=2545#comment-58853</guid>
		<description><![CDATA[Yeah, I thought about this, but wasn&#039;t sure where to stop, so I figured just doing the one and letting people figure it out would work at the beginning.  I&#039;m not going to have time to do the &quot;rules&quot; based membership thing initially anway, and things like that always have unintended consequences anyway (somebody&#039;s playing on a friend&#039;s account, whatever).

Edit:  thinking more, I think I agree and I&#039;m going to seed the lobby with some well-named permanent rooms to set the right tone.]]></description>
		<content:encoded><![CDATA[<p>Yeah, I thought about this, but wasn&#8217;t sure where to stop, so I figured just doing the one and letting people figure it out would work at the beginning.  I&#8217;m not going to have time to do the &#8220;rules&#8221; based membership thing initially anway, and things like that always have unintended consequences anyway (somebody&#8217;s playing on a friend&#8217;s account, whatever).</p>
<p>Edit:  thinking more, I think I agree and I&#8217;m going to seed the lobby with some well-named permanent rooms to set the right tone.</p>
]]></content:encoded>
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