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	<title>Comments on: Revealing the First Two New Character Animations</title>
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	<link>http://www.spyparty.com/2013/08/14/revealing-the-new-character-animations/</link>
	<description>Chris Hecker&#039;s new espionage game about subtle behavior, performance, perception, and deception.</description>
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	<item>
		<title>By: WarningTrack</title>
		<link>http://www.spyparty.com/2013/08/14/revealing-the-new-character-animations/comment-page-1/#comment-69314</link>
		<dc:creator><![CDATA[WarningTrack]]></dc:creator>
		<pubDate>Sat, 17 Aug 2013 15:32:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=3546#comment-69314</guid>
		<description><![CDATA[You mean their flippers?]]></description>
		<content:encoded><![CDATA[<p>You mean their flippers?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Iceman</title>
		<link>http://www.spyparty.com/2013/08/14/revealing-the-new-character-animations/comment-page-1/#comment-69297</link>
		<dc:creator><![CDATA[Iceman]]></dc:creator>
		<pubDate>Fri, 16 Aug 2013 17:37:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=3546#comment-69297</guid>
		<description><![CDATA[I can&#039;t wait for Mr. E ;)

Still, these look amazing!!! I mean, their fingers aren&#039;t stuck together anymore!!!!!!]]></description>
		<content:encoded><![CDATA[<p>I can&#8217;t wait for Mr. E ;)</p>
<p>Still, these look amazing!!! I mean, their fingers aren&#8217;t stuck together anymore!!!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stuart Harper</title>
		<link>http://www.spyparty.com/2013/08/14/revealing-the-new-character-animations/comment-page-1/#comment-69295</link>
		<dc:creator><![CDATA[Stuart Harper]]></dc:creator>
		<pubDate>Fri, 16 Aug 2013 11:22:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=3546#comment-69295</guid>
		<description><![CDATA[It is unethical to force a perfectionist to be punctual! Surely we could politely ask for PAX to be pushed back.

*That last sentence was tongue in cheek but I was serious about the first statement.]]></description>
		<content:encoded><![CDATA[<p>It is unethical to force a perfectionist to be punctual! Surely we could politely ask for PAX to be pushed back.</p>
<p>*That last sentence was tongue in cheek but I was serious about the first statement.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2013/08/14/revealing-the-new-character-animations/comment-page-1/#comment-69294</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Fri, 16 Aug 2013 05:37:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=3546#comment-69294</guid>
		<description><![CDATA[LIMPING

It will hopefully be the modern mansion level, or at least an approximation of it.

I am so far behind, zomg.]]></description>
		<content:encoded><![CDATA[<p>LIMPING</p>
<p>It will hopefully be the modern mansion level, or at least an approximation of it.</p>
<p>I am so far behind, zomg.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Naveen</title>
		<link>http://www.spyparty.com/2013/08/14/revealing-the-new-character-animations/comment-page-1/#comment-69293</link>
		<dc:creator><![CDATA[Naveen]]></dc:creator>
		<pubDate>Fri, 16 Aug 2013 02:51:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=3546#comment-69293</guid>
		<description><![CDATA[Hey! That&#039;s right! That&#039;s everything but the purloin guest list and taking drinks. I like this, because it means we&#039;re closer to having a full map all arted up.

@Chris/John how much after the character art/animation will the environment art come or will it come at the same time?]]></description>
		<content:encoded><![CDATA[<p>Hey! That&#8217;s right! That&#8217;s everything but the purloin guest list and taking drinks. I like this, because it means we&#8217;re closer to having a full map all arted up.</p>
<p>@Chris/John how much after the character art/animation will the environment art come or will it come at the same time?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kcmmmmm</title>
		<link>http://www.spyparty.com/2013/08/14/revealing-the-new-character-animations/comment-page-1/#comment-69292</link>
		<dc:creator><![CDATA[kcmmmmm]]></dc:creator>
		<pubDate>Fri, 16 Aug 2013 02:44:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=3546#comment-69292</guid>
		<description><![CDATA[&quot;The new art will go in as we get it working, with very limited missions available at first. Initially, it’s just going to be the conversation animations, bugging the Ambassador, and checking watches.  More missions will follow as John gets the animations done!&quot;

Essentially, this is all you need for a rudimentary version of Classic Balcony.  There&#039;s no reason games can&#039;t get competitive on the tech demo!]]></description>
		<content:encoded><![CDATA[<p>&#8220;The new art will go in as we get it working, with very limited missions available at first. Initially, it’s just going to be the conversation animations, bugging the Ambassador, and checking watches.  More missions will follow as John gets the animations done!&#8221;</p>
<p>Essentially, this is all you need for a rudimentary version of Classic Balcony.  There&#8217;s no reason games can&#8217;t get competitive on the tech demo!</p>
]]></content:encoded>
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	<item>
		<title>By: Giles</title>
		<link>http://www.spyparty.com/2013/08/14/revealing-the-new-character-animations/comment-page-1/#comment-69288</link>
		<dc:creator><![CDATA[Giles]]></dc:creator>
		<pubDate>Thu, 15 Aug 2013 18:57:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=3546#comment-69288</guid>
		<description><![CDATA[One idea for the naming could be to name them something that sounds like their initial &quot;code&quot; letter. B is Beatrice, C is Celia, for example. That was people could use B, C, etc or the name and both sides could figure out who you were referring to.

I am really enjoying the reveals. It is great to finally see some of the finished artwork in motion.]]></description>
		<content:encoded><![CDATA[<p>One idea for the naming could be to name them something that sounds like their initial &#8220;code&#8221; letter. B is Beatrice, C is Celia, for example. That was people could use B, C, etc or the name and both sides could figure out who you were referring to.</p>
<p>I am really enjoying the reveals. It is great to finally see some of the finished artwork in motion.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: WarningTrack</title>
		<link>http://www.spyparty.com/2013/08/14/revealing-the-new-character-animations/comment-page-1/#comment-69287</link>
		<dc:creator><![CDATA[WarningTrack]]></dc:creator>
		<pubDate>Thu, 15 Aug 2013 16:14:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=3546#comment-69287</guid>
		<description><![CDATA[+1.]]></description>
		<content:encoded><![CDATA[<p>+1.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: swenson</title>
		<link>http://www.spyparty.com/2013/08/14/revealing-the-new-character-animations/comment-page-1/#comment-69284</link>
		<dc:creator><![CDATA[swenson]]></dc:creator>
		<pubDate>Thu, 15 Aug 2013 02:09:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=3546#comment-69284</guid>
		<description><![CDATA[Wow. You can already see a bit of character even just from the animations. I can tell Ms. B is quite the chatty type, and she probably likes a bit of gossip as well...]]></description>
		<content:encoded><![CDATA[<p>Wow. You can already see a bit of character even just from the animations. I can tell Ms. B is quite the chatty type, and she probably likes a bit of gossip as well&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stuart Harper</title>
		<link>http://www.spyparty.com/2013/08/14/revealing-the-new-character-animations/comment-page-1/#comment-69283</link>
		<dc:creator><![CDATA[Stuart Harper]]></dc:creator>
		<pubDate>Thu, 15 Aug 2013 01:15:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=3546#comment-69283</guid>
		<description><![CDATA[This might sound silly, but I believe these in engine, decimated characters look better than the high res pre rendered ones. That feeling of knowing it is an object made in a computer colours the player expectations of what they are able to do. Avoiding, as Lantz calls it, &#039;too much make believe&#039; in games isn&#039;t just about avoiding fantasy, but also of not denying that what you are playing isn&#039;t real. Looking at these characters, they feel grounded and believable, but also like a part of a simulation, which is an impressive balance. Amazing work!]]></description>
		<content:encoded><![CDATA[<p>This might sound silly, but I believe these in engine, decimated characters look better than the high res pre rendered ones. That feeling of knowing it is an object made in a computer colours the player expectations of what they are able to do. Avoiding, as Lantz calls it, &#8216;too much make believe&#8217; in games isn&#8217;t just about avoiding fantasy, but also of not denying that what you are playing isn&#8217;t real. Looking at these characters, they feel grounded and believable, but also like a part of a simulation, which is an impressive balance. Amazing work!</p>
]]></content:encoded>
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