<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: Conversation Mockup Animation Reveals</title>
	<atom:link href="http://www.spyparty.com/2013/08/21/conversation-mockup-animation-reveals/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.spyparty.com/2013/08/21/conversation-mockup-animation-reveals/</link>
	<description>Chris Hecker&#039;s new espionage game about subtle behavior, performance, perception, and deception.</description>
	<lastBuildDate>Wed, 09 Apr 2014 01:56:53 +0000</lastBuildDate>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.8.2</generator>
	<item>
		<title>By: Wessel</title>
		<link>http://www.spyparty.com/2013/08/21/conversation-mockup-animation-reveals/comment-page-1/#comment-69370</link>
		<dc:creator><![CDATA[Wessel]]></dc:creator>
		<pubDate>Thu, 22 Aug 2013 17:07:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=3581#comment-69370</guid>
		<description><![CDATA[I&#039;m really enjoying these new animations, and the fact they&#039;re released one by one gives me something to look forward to, which I also like. Good idea, Chris!]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m really enjoying these new animations, and the fact they&#8217;re released one by one gives me something to look forward to, which I also like. Good idea, Chris!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2013/08/21/conversation-mockup-animation-reveals/comment-page-1/#comment-69360</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Thu, 22 Aug 2013 06:38:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=3581#comment-69360</guid>
		<description><![CDATA[Put your money right over here --&gt; http://www.spyparty.com/beta/]]></description>
		<content:encoded><![CDATA[<p>Put your money right over here &#8211;> <a href="http://www.spyparty.com/beta/" rel="nofollow">http://www.spyparty.com/beta/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JRicafort</title>
		<link>http://www.spyparty.com/2013/08/21/conversation-mockup-animation-reveals/comment-page-1/#comment-69359</link>
		<dc:creator><![CDATA[JRicafort]]></dc:creator>
		<pubDate>Thu, 22 Aug 2013 04:36:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=3581#comment-69359</guid>
		<description><![CDATA[Getting excited to play this game. Take my money and let&#039;s play it.]]></description>
		<content:encoded><![CDATA[<p>Getting excited to play this game. Take my money and let&#8217;s play it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2013/08/21/conversation-mockup-animation-reveals/comment-page-1/#comment-69358</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Thu, 22 Aug 2013 03:34:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=3581#comment-69358</guid>
		<description><![CDATA[I&#039;m trying not to think about names right now, not exactly sure how we&#039;ll name them yet.  But, seems like a fun thread!]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m trying not to think about names right now, not exactly sure how we&#8217;ll name them yet.  But, seems like a fun thread!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stuart Harper</title>
		<link>http://www.spyparty.com/2013/08/21/conversation-mockup-animation-reveals/comment-page-1/#comment-69357</link>
		<dc:creator><![CDATA[Stuart Harper]]></dc:creator>
		<pubDate>Thu, 22 Aug 2013 02:18:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=3581#comment-69357</guid>
		<description><![CDATA[Oops. Meant &#039;Kathryn&#039;, not &#039;Kathlyn&#039;.]]></description>
		<content:encoded><![CDATA[<p>Oops. Meant &#8216;Kathryn&#8217;, not &#8216;Kathlyn&#8217;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stuart Harper</title>
		<link>http://www.spyparty.com/2013/08/21/conversation-mockup-animation-reveals/comment-page-1/#comment-69356</link>
		<dc:creator><![CDATA[Stuart Harper]]></dc:creator>
		<pubDate>Thu, 22 Aug 2013 02:12:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=3581#comment-69356</guid>
		<description><![CDATA[Where on Earth is Ms. B supposed to fit a cell phone in that outfit for the check watch animation?

*Any opinion on the forum chosen name for her, Kathlyn Blackwell?]]></description>
		<content:encoded><![CDATA[<p>Where on Earth is Ms. B supposed to fit a cell phone in that outfit for the check watch animation?</p>
<p>*Any opinion on the forum chosen name for her, Kathlyn Blackwell?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2013/08/21/conversation-mockup-animation-reveals/comment-page-1/#comment-69355</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Wed, 21 Aug 2013 23:46:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=3581#comment-69355</guid>
		<description><![CDATA[Yeah, I should have mentioned this above, but the lookat controller isn&#039;t on in these videos, that&#039;s part of the AI.  So initially it&#039;ll be the same as currently, where the listens look at the speaker but the talker just does whatever. Eventually we&#039;ll have a fancier system than that...Spore&#039;s lookat system was really advanced, and I&#039;ll do that at some point.]]></description>
		<content:encoded><![CDATA[<p>Yeah, I should have mentioned this above, but the lookat controller isn&#8217;t on in these videos, that&#8217;s part of the AI.  So initially it&#8217;ll be the same as currently, where the listens look at the speaker but the talker just does whatever. Eventually we&#8217;ll have a fancier system than that&#8230;Spore&#8217;s lookat system was really advanced, and I&#8217;ll do that at some point.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rune</title>
		<link>http://www.spyparty.com/2013/08/21/conversation-mockup-animation-reveals/comment-page-1/#comment-69354</link>
		<dc:creator><![CDATA[Rune]]></dc:creator>
		<pubDate>Wed, 21 Aug 2013 23:29:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=3581#comment-69354</guid>
		<description><![CDATA[This looks amazing, I&#039;m really looking forward to seeing it in the game!

One question though: are you currently planning to make them look into each other&#039;s eyes? Because that&#039;s the one thing that looks unnatural to me - that they just stare in random directions. Would be a sublime touch to add!

Rune]]></description>
		<content:encoded><![CDATA[<p>This looks amazing, I&#8217;m really looking forward to seeing it in the game!</p>
<p>One question though: are you currently planning to make them look into each other&#8217;s eyes? Because that&#8217;s the one thing that looks unnatural to me &#8211; that they just stare in random directions. Would be a sublime touch to add!</p>
<p>Rune</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2013/08/21/conversation-mockup-animation-reveals/comment-page-1/#comment-69353</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Wed, 21 Aug 2013 22:15:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=3581#comment-69353</guid>
		<description><![CDATA[Good points!  Yeah, the crowd walla is going to be around for a while until we figure out the sound design, but I agree you really want to hear these people talk!]]></description>
		<content:encoded><![CDATA[<p>Good points!  Yeah, the crowd walla is going to be around for a while until we figure out the sound design, but I agree you really want to hear these people talk!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Varanas</title>
		<link>http://www.spyparty.com/2013/08/21/conversation-mockup-animation-reveals/comment-page-1/#comment-69352</link>
		<dc:creator><![CDATA[Varanas]]></dc:creator>
		<pubDate>Wed, 21 Aug 2013 21:29:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=3581#comment-69352</guid>
		<description><![CDATA[To expand on that last point, right now I feel like 9 times out of 10 when I white bb I&#039;m ever so slightly behind another character&#039;s talking animation, which can be an issue on balcony. With unique animations for each character this will suddenly take a lot more skill from the sniper to detect (I wonder, do they all last the same amount of time?). Plus, seeing as they aren&#039;t all the same, it may make it slightly harder to tell if someone is talking in the first place (from a glance at least).]]></description>
		<content:encoded><![CDATA[<p>To expand on that last point, right now I feel like 9 times out of 10 when I white bb I&#8217;m ever so slightly behind another character&#8217;s talking animation, which can be an issue on balcony. With unique animations for each character this will suddenly take a lot more skill from the sniper to detect (I wonder, do they all last the same amount of time?). Plus, seeing as they aren&#8217;t all the same, it may make it slightly harder to tell if someone is talking in the first place (from a glance at least).</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Object Caching 462/471 objects using apc
Content Delivery Network via Amazon Web Services: CloudFront: cdn.spyparty.com

 Served from: www.spyparty.com @ 2014-04-13 04:09:30 by W3 Total Cache -->