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	<title>Comments on: Replays Are Here!</title>
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	<link>http://www.spyparty.com/2014/02/27/replays-are-here/</link>
	<description>Chris Hecker&#039;s new espionage game about subtle behavior, performance, perception, and deception.</description>
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		<title>By: checker</title>
		<link>http://www.spyparty.com/2014/02/27/replays-are-here/comment-page-1/#comment-70855</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Fri, 28 Feb 2014 03:10:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=4295#comment-70855</guid>
		<description><![CDATA[Yeah, I definitely agree it&#039;s better thought of as a different game mode entirely, and it has some cool potential.  When Dota2 announced their &quot;replay takeover&quot; thing I was thinking about what that would mean for SpyParty, and it&#039;s clearly something in this area.  One thing I want to push on is a kind of &quot;goproblems.com&quot; thing where there are lots of little training challenges you can do to get better, and thing is definitely one of them.]]></description>
		<content:encoded><![CDATA[<p>Yeah, I definitely agree it&#8217;s better thought of as a different game mode entirely, and it has some cool potential.  When Dota2 announced their &#8220;replay takeover&#8221; thing I was thinking about what that would mean for SpyParty, and it&#8217;s clearly something in this area.  One thing I want to push on is a kind of &#8220;goproblems.com&#8221; thing where there are lots of little training challenges you can do to get better, and thing is definitely one of them.</p>
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		<title>By: Soren Johnson</title>
		<link>http://www.spyparty.com/2014/02/27/replays-are-here/comment-page-1/#comment-70854</link>
		<dc:creator><![CDATA[Soren Johnson]]></dc:creator>
		<pubDate>Fri, 28 Feb 2014 03:01:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=4295#comment-70854</guid>
		<description><![CDATA[You probably should to think of it as an entirely different game mode, with likely a different audience. The sheer volume of replays available could lead to some interesting things. Since you can track people&#039;s success on beating specific replays, you could sort the easier ones and the harder ones. (&quot;Only 6% of replayers were able to find the spy!&quot;) You could score people on not just finding the spy but how fast. You could have a replay ladder!

(You should probably show the time left on each replay so that the player always gets a chance to guess... maybe even pause the game before the final frame. Maybe even let people rewind to specific segments based on some limited resource. I dunno, I just can&#039;t think of anything quite like this, so it&#039;s an interesting option. One part of your audience would be generating content for the other part just by playing the game...)]]></description>
		<content:encoded><![CDATA[<p>You probably should to think of it as an entirely different game mode, with likely a different audience. The sheer volume of replays available could lead to some interesting things. Since you can track people&#8217;s success on beating specific replays, you could sort the easier ones and the harder ones. (&#8220;Only 6% of replayers were able to find the spy!&#8221;) You could score people on not just finding the spy but how fast. You could have a replay ladder!</p>
<p>(You should probably show the time left on each replay so that the player always gets a chance to guess&#8230; maybe even pause the game before the final frame. Maybe even let people rewind to specific segments based on some limited resource. I dunno, I just can&#8217;t think of anything quite like this, so it&#8217;s an interesting option. One part of your audience would be generating content for the other part just by playing the game&#8230;)</p>
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	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2014/02/27/replays-are-here/comment-page-1/#comment-70850</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Thu, 27 Feb 2014 20:12:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=4295#comment-70850</guid>
		<description><![CDATA[Yeah, programming anything significant is full of these &quot;hmm, not sure which way to go, oh well, better pick one and keep going&quot; choices.  :)]]></description>
		<content:encoded><![CDATA[<p>Yeah, programming anything significant is full of these &#8220;hmm, not sure which way to go, oh well, better pick one and keep going&#8221; choices.  :)</p>
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	<item>
		<title>By: Tytalus</title>
		<link>http://www.spyparty.com/2014/02/27/replays-are-here/comment-page-1/#comment-70848</link>
		<dc:creator><![CDATA[Tytalus]]></dc:creator>
		<pubDate>Thu, 27 Feb 2014 20:00:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=4295#comment-70848</guid>
		<description><![CDATA[I was thinking along the same lines--spectation is essentially &quot;replay in real time&quot;, hence my confusion when you said you wrote replays first.  I suppose you&#039;ll hit the same end-goal, and your comment regarding networking is also relevant.  From my perspective I would&#039;ve said, &quot;Replays are just a spectator who writes down everything that happens&quot; then designed a centralized solution rather than a disk-based one.  After reading your comment I&#039;m not sure which direction I would&#039;ve gone first--both have their merits.

Thanks for your thoughts on this!]]></description>
		<content:encoded><![CDATA[<p>I was thinking along the same lines&#8211;spectation is essentially &#8220;replay in real time&#8221;, hence my confusion when you said you wrote replays first.  I suppose you&#8217;ll hit the same end-goal, and your comment regarding networking is also relevant.  From my perspective I would&#8217;ve said, &#8220;Replays are just a spectator who writes down everything that happens&#8221; then designed a centralized solution rather than a disk-based one.  After reading your comment I&#8217;m not sure which direction I would&#8217;ve gone first&#8211;both have their merits.</p>
<p>Thanks for your thoughts on this!</p>
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		<title>By: checker</title>
		<link>http://www.spyparty.com/2014/02/27/replays-are-here/comment-page-1/#comment-70847</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Thu, 27 Feb 2014 19:35:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=4295#comment-70847</guid>
		<description><![CDATA[Yeah, I definitely plan to do this, but the thing that will keep it from being as useful as I originally thought it would be when I realized you could &quot;play the replay&quot; as the Sniper is that the replay-Spy won&#039;t react to the position of the Sniper&#039;s laser, which is a huge piece of feedback between the players.  So, it&#039;ll definitely be cool, and like you say, a lower pressure way to practice, which is super important and worth doing, but I also want to be careful not to teach people bad habits (meaning Snipers won&#039;t learn laser management playing replays).]]></description>
		<content:encoded><![CDATA[<p>Yeah, I definitely plan to do this, but the thing that will keep it from being as useful as I originally thought it would be when I realized you could &#8220;play the replay&#8221; as the Sniper is that the replay-Spy won&#8217;t react to the position of the Sniper&#8217;s laser, which is a huge piece of feedback between the players.  So, it&#8217;ll definitely be cool, and like you say, a lower pressure way to practice, which is super important and worth doing, but I also want to be careful not to teach people bad habits (meaning Snipers won&#8217;t learn laser management playing replays).</p>
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	<item>
		<title>By: checker</title>
		<link>http://www.spyparty.com/2014/02/27/replays-are-here/comment-page-1/#comment-70846</link>
		<dc:creator><![CDATA[checker]]></dc:creator>
		<pubDate>Thu, 27 Feb 2014 19:26:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=4295#comment-70846</guid>
		<description><![CDATA[Thanks, and good question!  The replays are the lower level and simpler technology than spectation.  Replays just work with a file on the disk, which is then loaded into memory, so I could test it locally, and not have to fake up games and have a spectation server working and all that.  I needed all the UI and whatnot as well, which they&#039;ll share.  Now that replays are working, I can make them incremental and delivered over the network, and that&#039;ll be a start for simple spectation.  Then there&#039;s all the other additional stuff, like how to manage the matches when there are spectators since I want to do cool stuff like round-robin and mini-tournaments and whatnot.  So, in terms of technologies from low level to high level:  the regular game networking -&gt; replays based on networking -&gt; specation based on replays.  Now, next up was going to be the Replay Database, but I&#039;ve been thinking that I might just do spectation and the db at the same time, since they&#039;re very close and I really want spectation in, but even then, I probably _should_ do the db first, because the core of that&#039;s the first half of spectation, where the replay packets get sent to the replays/spectation server, and then if there are specatators, they&#039;d get sent back out, etc.  So I dunno.

I might do a new map before I do any of this, just to mix things up.  :)]]></description>
		<content:encoded><![CDATA[<p>Thanks, and good question!  The replays are the lower level and simpler technology than spectation.  Replays just work with a file on the disk, which is then loaded into memory, so I could test it locally, and not have to fake up games and have a spectation server working and all that.  I needed all the UI and whatnot as well, which they&#8217;ll share.  Now that replays are working, I can make them incremental and delivered over the network, and that&#8217;ll be a start for simple spectation.  Then there&#8217;s all the other additional stuff, like how to manage the matches when there are spectators since I want to do cool stuff like round-robin and mini-tournaments and whatnot.  So, in terms of technologies from low level to high level:  the regular game networking -> replays based on networking -> specation based on replays.  Now, next up was going to be the Replay Database, but I&#8217;ve been thinking that I might just do spectation and the db at the same time, since they&#8217;re very close and I really want spectation in, but even then, I probably _should_ do the db first, because the core of that&#8217;s the first half of spectation, where the replay packets get sent to the replays/spectation server, and then if there are specatators, they&#8217;d get sent back out, etc.  So I dunno.</p>
<p>I might do a new map before I do any of this, just to mix things up.  :)</p>
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	<item>
		<title>By: Tytalus</title>
		<link>http://www.spyparty.com/2014/02/27/replays-are-here/comment-page-1/#comment-70845</link>
		<dc:creator><![CDATA[Tytalus]]></dc:creator>
		<pubDate>Thu, 27 Feb 2014 18:14:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=4295#comment-70845</guid>
		<description><![CDATA[Great post and the replay stuff looks fantastic!

Can you comment on why you decided to write replays prior to writing a spectator mode?  From a coder&#039;s perspective I would&#039;ve assumed that spectating would be a good &quot;first step&quot; approach to replays, and that you could&#039;ve built the replay system off of the spectation code.  Your thoughts on this would be appreciated.]]></description>
		<content:encoded><![CDATA[<p>Great post and the replay stuff looks fantastic!</p>
<p>Can you comment on why you decided to write replays prior to writing a spectator mode?  From a coder&#8217;s perspective I would&#8217;ve assumed that spectating would be a good &#8220;first step&#8221; approach to replays, and that you could&#8217;ve built the replay system off of the spectation code.  Your thoughts on this would be appreciated.</p>
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	<item>
		<title>By: Soren Johnson</title>
		<link>http://www.spyparty.com/2014/02/27/replays-are-here/comment-page-1/#comment-70841</link>
		<dc:creator><![CDATA[Soren Johnson]]></dc:creator>
		<pubDate>Thu, 27 Feb 2014 14:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.spyparty.com/?p=4295#comment-70841</guid>
		<description><![CDATA[Hey Chris, have you considered &quot;gaming&quot; the replays? In other words, people can play as the sniper by either joining a multiplayer game or by being served a random replay in which the goal is the pick the spy before the real sniper did (or did not). Seems like it would provide a nice, low-pressure way for people to practice or just get their feet wet in the game without the anxiety of facing a real person.]]></description>
		<content:encoded><![CDATA[<p>Hey Chris, have you considered &#8220;gaming&#8221; the replays? In other words, people can play as the sniper by either joining a multiplayer game or by being served a random replay in which the goal is the pick the spy before the real sniper did (or did not). Seems like it would provide a nice, low-pressure way for people to practice or just get their feet wet in the game without the anxiety of facing a real person.</p>
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