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	<title>SpyParty - A Spy Game About Subtle Behavior &#187; indie games</title>
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	<link>http://www.spyparty.com</link>
	<description>Chris Hecker&#039;s new espionage game about subtle behavior, deception, performance, and perception.</description>
	<lastBuildDate>Sat, 04 Feb 2012 04:13:01 +0000</lastBuildDate>
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		<title>PAX West 2011 Report &amp; Pics</title>
		<link>http://www.spyparty.com/2011/09/23/pax-west-2011-report-pics/</link>
		<comments>http://www.spyparty.com/2011/09/23/pax-west-2011-report-pics/#comments</comments>
		<pubDate>Fri, 23 Sep 2011 09:28:57 +0000</pubDate>
		<dc:creator>checker</dc:creator>
				<category><![CDATA[events]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[playtests]]></category>
		<category><![CDATA[press]]></category>

		<guid isPermaLink="false">http://www.spyparty.com/?p=1978</guid>
		<description><![CDATA[As you may remember, I planned to try to emphasize SpyParty&#8216;s gameplay depth at PAX West 2011 by setting up the booth with three playtest stations (six computers total), each with a different rule for what kind of players could sit down and play.  My booth was a tiny 10&#215;10, so I knew it was [...]]]></description>
			<content:encoded><![CDATA[<p>As you may remember, <a title="SpyParty at PAX West 2011 – Going for Depth" href="http://www.spyparty.com/2011/08/18/spyparty-at-pax-west-2011-going-for-depth/">I planned to try to emphasize <strong>SpyParty</strong>&#8216;s gameplay depth</a> at PAX West 2011 by setting up the booth with three playtest stations (six computers total), each with a different rule for what kind of players could sit down and play.  My booth was a tiny 10&#215;10, so I knew it was going to be jam packed&#8230;here&#8217;s the diagram I used to plan out all the placements and cables:</p>
<div id="attachment_1990" class="wp-caption aligncenter" style="width: 449px"><a href="http://cdn.spyparty.com/wp-content/uploads/2011/09/P1050996.jpg"><img class="size-large wp-image-1990 " title="P1050996" src="http://cdn.spyparty.com/wp-content/uploads/2011/09/P1050996-439x600.jpg" alt="" width="439" height="600" /></a><p class="wp-caption-text">Welcome to professional tradeshow booth planning!</p></div>
<p>So, how did the experiment in depth-based-playtesting-at-a-tradeshow go?</p>
<p>I think it went pretty well, and as you can see from the pictures below, it seems like the attendees agreed.  We had people playing at the &#8220;unlimited playtest station&#8221; for well over an hour without getting up, and a small community of regulars—including a bunch from <a title="PAX, Day 3, ZOMG" href="http://www.spyparty.com/2010/09/06/pax-day-3-zomg/">last year</a>, see if you can spot them—camping the station and helping others learn the advanced game.</p>
<p>I think it really helped people get a feel for the deeper game that is hard to experience in that kind of environment, and I think I&#8217;ll do it again, maybe at PAX East.  The one problem I noticed has an online equivalent:  matchmaking is hard!  Often a single player would come up and want to play, but there wouldn&#8217;t be anybody else at their skill level available, so they had to wait a bit for another single to show up.  This problem lessened over the course of PAX as more players became experienced and started hanging around the unlimited station, but I think next time I&#8217;ll have announced times when players can come and make a date with somebody for later in the day.  So, maybe at 11am and 3pm unlimited players can come and make arrangements with other unlimited players, or something like that.  Manual matchmaking, indie style!</p>
<p>Here were the three signs I made for the different stations:</p>
<p style="text-align: center;"><a href="http://cdn.spyparty.com/wp-content/uploads/2011/09/station1.png"><img class="size-medium wp-image-1993 aligncenter" style="margin-bottom: 5px; border: 1px solid #808080;" title="station1" src="http://cdn.spyparty.com/wp-content/uploads/2011/09/station1-300x194.png" alt="" width="300" height="194" /></a><a href="http://cdn.spyparty.com/wp-content/uploads/2011/09/station2.png"><img class="size-medium wp-image-1994 aligncenter" style="margin-bottom: 5px; border: 1px solid #808080;" title="station2" src="http://cdn.spyparty.com/wp-content/uploads/2011/09/station2-300x194.png" alt="" width="300" height="194" /></a><a href="http://cdn.spyparty.com/wp-content/uploads/2011/09/station3.png"><img class="size-medium wp-image-1995 aligncenter" style="border: 1px solid #808080;" title="station3" src="http://cdn.spyparty.com/wp-content/uploads/2011/09/station3-300x194.png" alt="" width="300" height="194" /></a></p>
<p>One other flaw with the depth based testing was I didn&#8217;t have any way for players to log in and use a persistent username, so I couldn&#8217;t track metrics for each player.  I&#8217;ll post the metrics from all the PAX games soon, but they&#8217;re just going to be a jumble of every game played, which is fine when everybody just gets to play two matches, but I really wanted to track longer term data on the unlimited station.  I thought about a lot of different ways to do this, but they were all clumsy and error prone.  Then Matt Gilgenbach from <a href="http://24caretgames.com/">24 Caret Games</a> stopped by to chat and told me about what they did for their <a href="http://www.retrogradegame.com/">Retro/Grade</a> leader boards:  card readers!  Hardcore players were given a magnetic strip card like a credit card, and they could swipe this to log in before they played.  So quick and easy and tradeshow-floor-compatible!  Matt said they got the card readers for cheap on ebay.  I&#8217;m totally stealing this idea for next time.</p>
<p><strong>Before I go any farther, I have to thank all the folks who helped me with the booth this year, they were amazing!</strong>  First off, Sean Willoughby, the PAX Enforcer assigned to the <strong>SpyParty</strong> booth, went <em>way</em> above and beyond the call of duty in helping me set up.  You can see him in the pics below helping me make signs!  He was an incredible help.  <a title="I need volunteers for GDC next week…" href="http://www.spyparty.com/2011/02/22/i-need-volunteers-for-gdc-next-week/">GDC volunteer</a> <a href="http://ardonite.com/">Roger Hanna</a> returned and did an awesome job of saving my bacon yet again.  He was joined by some game industry friends from the Spore days, Thomas Vu, Steven Lim, and their friend Tony Lee (who I&#8217;d never even met before he showed up out of the blue with Thomas and Slim and then proceeded to rock booth duty like a seasoned pro!) .  <a href="http://interestingchoices.com/">Paul Sottosanti</a>, who you <a title="Know Your Enemy, Especially if He or She Has a Sniper Rifle" href="http://www.spyparty.com/2011/01/27/know-your-enemy-especially-if-he-or-she-has-a-sniper-rifle/">may recognize as one of my elite playtesters</a>, and who has recently gone indie himself, also helped a bunch, as did <a href="http://marctenbosch.com/">Marc ten Bosch</a>, creator of <a href="http://marctenbosch.com/miegakure/">Miegakure</a>.</p>
<p>Speaking of other indie games and helping each other out, I <a title="SpyParty’s Indie Friends at PAX West 2011" href="http://www.spyparty.com/2011/08/20/spypartys-indie-friends-at-pax-west-2011/">had planned</a> on having <a href="http://carbongames.com/">Carbon Games</a> show off their new game <a href="https://www.youtube.com/watch?v=RxGiBWOFjbU">AirMech</a>, and Marc show off Miegakure, but the Carbon guys ended up getting a fulltime booth at the last minute through some friends, so we had Miegakure set up both weekend mornings.  You can see it mixed in with the pictures below.  People had a great time playing it for an hour, and I let some real hardcores play until well past lunch since they were having such a great time!  I really want to thank the Carbon folks, and especially James Green and Ken Klopp, for being so cool&#8230;they lent me a big screen tv and stand even though they ended up not showing at my booth.  I owe them bigtime.  Indies rock!</p>
<p>Okay, on to the pictures, and thanks a ton to all the people who came and played!</p>
<p>
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]]></content:encoded>
			<wfw:commentRss>http://www.spyparty.com/2011/09/23/pax-west-2011-report-pics/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>SpyParty&#8217;s Indie Friends at PAX West 2011</title>
		<link>http://www.spyparty.com/2011/08/20/spypartys-indie-friends-at-pax-west-2011/</link>
		<comments>http://www.spyparty.com/2011/08/20/spypartys-indie-friends-at-pax-west-2011/#comments</comments>
		<pubDate>Sat, 20 Aug 2011 07:32:27 +0000</pubDate>
		<dc:creator>checker</dc:creator>
				<category><![CDATA[events]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[playtests]]></category>

		<guid isPermaLink="false">http://www.spyparty.com/?p=1964</guid>
		<description><![CDATA[As I mentioned previously, the SpyParty booth at PAX West 2011 (lucky number 3002) is going to be home to some wacky shenanigans involving various experiments on you, the PAX attendees.  The first is the depth-based-gameplay experiment of having an unlimited time playtest station&#8230;will it end in tears? I hinted at the second experiment at [...]]]></description>
			<content:encoded><![CDATA[<p>As I <a title="SpyParty at PAX West 2011 – Going for Depth" href="http://www.spyparty.com/2011/08/18/spyparty-at-pax-west-2011-going-for-depth/">mentioned previously</a>, the <strong>SpyParty</strong> booth at <a href="http://prime.paxsite.com/">PAX West 2011</a> (lucky number <strong>3002</strong>) is going to be home to some wacky shenanigans involving various experiments on you, the PAX attendees.  The first is the depth-based-gameplay experiment of having an <em>unlimited time</em> playtest station&#8230;will it end in tears?</p>
<p>I hinted at the second experiment at the bottom of the post&#8230;we indies have to stick together, and much like the awesome <a href="http://www.firehosegames.com/">Firehose Games</a> did for <strong>SpyParty</strong> <a title="You can play SpyParty at PAX East!" href="http://www.spyparty.com/2011/02/23/you-can-play-spyparty-at-pax-east/">last PAX East</a>, this year I&#8217;m inviting two other indie games to demo at the booth so fans and press alike can check them out. </p>
<p>For an hour each weekend day morning, a different indie game will take over all 6 playtest stations&#8230;</p>
<a name="The+Unannounced+New+Hotness+from+Carbon+Games%2C+Saturday%2C+10am-11am"></a><h4>The Unannounced New Hotness from Carbon Games, Saturday, 10am-11am</h4>
<p>I can&#8217;t say anything yet about what the folks at <a href="http://carbongames.com/">Carbon Games</a> are going to show on Saturday morning, but they&#8217;re the same people who did the PS3&#8242;s <a href="http://en.wikipedia.org/wiki/Fat_Princess">Fat Princess</a>, so you can be pretty confident it will be a unique and polished experience.  They&#8217;re going to announce the game sometime early next week, so watch <a href="http://twitter.com/#!/CarbonGames">their twitter feed</a> for more information.</p>
<div id="attachment_1969" class="wp-caption aligncenter" style="width: 479px"><img class="size-full wp-image-1969" title="208409-fatprincess06_super" src="http://cdn.spyparty.com/wp-content/uploads/2011/08/208409-fatprincess06_super.jpg" alt="" width="469" height="263" /><p class="wp-caption-text">This is not the game they&#39;re showing at PAX.</p></div>
<p>&nbsp;</p>
<a name="Miegakure%2C+Marc+ten+Bosch%26%238217%3Bs+Brain+Bending+4D+Puzzle+Platformer%2C+Sunday%2C+10am-11am"></a><h4>Miegakure, Marc ten Bosch&#8217;s Brain Bending 4D Puzzle Platformer, Sunday, 10am-11am</h4>
<p>Sunday morning, Marc ten Bosch is going to set up the latest build of <a href="http://marctenbosch.com/miegakure/">Miegakure</a> at the booth.  My advice is to grab a coffee and get there as soon as you can so you can camp a playtest station, because you will want as much time as possible to try to take your slow and lumbering morning brain from its sleepy 3D existence to its enlightened 4D state.</p>
<p><div id="attachment_1965" class="wp-caption aligncenter" style="width: 710px"><img class="size-full wp-image-1965" title="miegakure-walk" src="http://cdn.spyparty.com/wp-content/uploads/2011/08/miegakure-walk.png" alt="" width="700" height="140" /><p class="wp-caption-text">How to get to the other side? Like, duh.</p></div>
<p>I&#8217;ve blogged about working with Marc <a title="Lost in the 4th Dimension…" href="http://www.spyparty.com/2010/08/04/lost-in-the-4th-dimension/">before</a>, so maybe you can spot the similarities in this shot I took of him last week&#8230;</p>
<p><div id="attachment_1966" class="wp-caption aligncenter" style="width: 460px"><a href="http://cdn.spyparty.com/wp-content/uploads/2011/08/P1050562-12x16.jpg"><img class="size-large wp-image-1966" title="P1050562-12x16" src="http://cdn.spyparty.com/wp-content/uploads/2011/08/P1050562-12x16-450x600.jpg" alt="" width="450" height="600" /></a><p class="wp-caption-text">Every picture I take of Marc looks like this...</p></div>
]]></content:encoded>
			<wfw:commentRss>http://www.spyparty.com/2011/08/20/spypartys-indie-friends-at-pax-west-2011/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<item>
		<title>SpyParty at PAX West 2011 &#8211; Going for Depth</title>
		<link>http://www.spyparty.com/2011/08/18/spyparty-at-pax-west-2011-going-for-depth/</link>
		<comments>http://www.spyparty.com/2011/08/18/spyparty-at-pax-west-2011-going-for-depth/#comments</comments>
		<pubDate>Thu, 18 Aug 2011 07:51:31 +0000</pubDate>
		<dc:creator>checker</dc:creator>
				<category><![CDATA[events]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[playtests]]></category>

		<guid isPermaLink="false">http://www.spyparty.com/?p=1935</guid>
		<description><![CDATA[Beta, what beta?  Let&#8217;s talk about PAX West 2011,1 which is now only slightly more than one week away.  Yikes! Once again, SpyParty has a booth, but as evidenced by my previous two PAXes, apparently I have to do it differently each time.  So, here&#8217;s the deal this time around&#8230; SpyParty has its own booth [...]]]></description>
			<content:encoded><![CDATA[<p>Beta, what <a title="Sign Up for the SpyParty Early-Access Beta!" href="http://www.spyparty.com/beta-sign-up/">beta</a>?  Let&#8217;s talk about <a href="http://prime.paxsite.com/">PAX West 2011</a>,<sup><a href="http://www.spyparty.com/2011/08/18/spyparty-at-pax-west-2011-going-for-depth/#footnote_0_1935" id="identifier_0_1935" class="footnote-link footnote-identifier-link" title="Yes, I know they call it PAX Prime, but that&amp;#8217;s silly, it should be PAX West to complement PAX East, and so that&amp;#8217;s what I&amp;#8217;ll call it.">1</a></sup> which is now only slightly more than one week away.  Yikes!</p>
<p>Once again, <strong>SpyParty</strong> has a booth, but as evidenced by my previous two PAXes, apparently I have to do it differently <a title="Come to PAX and play Monaco and SpyParty!" href="http://www.spyparty.com/2010/08/11/come-to-pax-and-play-monaco-and-spyparty/">each</a> <a title="You can play SpyParty at PAX East!" href="http://www.spyparty.com/2011/02/23/you-can-play-spyparty-at-pax-east/">time</a>.  So, here&#8217;s the deal this time around&#8230;</p>
<p><strong>SpyParty</strong> has its own booth this year, <strong>#3002</strong>.  It&#8217;s an awesome booth, and I&#8217;m really excited I was able to nab it during the crazy-sold-out-PAX-booth-registration-period.  I know it is awesome because it was the booth next door to ours last year, and it&#8217;s just perfectly positioned and sized for a single indie game.  I admit to ogling it on occasion during PAX last year, and fantasizing about it during those long, cold winter months.</p>
<p>Here&#8217;s a detail of the floorplan of 3002 and the surrounding booths.  You can see <a href="http://thebehemoth.com/">The Behemoth</a>, <a href="http://www.twistedpixelgames.com/">Twisted Pixel</a>, and <a href="http://www.uberent.com/">Uber Entertainment</a> are <strong>SpyParty</strong>’s next door neighbors.<sup><a href="http://www.spyparty.com/2011/08/18/spyparty-at-pax-west-2011-going-for-depth/#footnote_1_1935" id="identifier_1_1935" class="footnote-link footnote-identifier-link" title="The official maps are here and here.">2</a></sup></p>
<p><div id="attachment_1939" class="wp-caption aligncenter" style="width: 310px"><img class="size-medium wp-image-1939" title="pw11floorplan" src="http://cdn.spyparty.com/wp-content/uploads/2011/08/pw11floorplan-300x245.png" alt="" width="300" height="245" /><p class="wp-caption-text">PAX West 2011 Floorplan Detail</p></div>
<p style="text-align: left;">Uber is in the booth <a href="http://www.pocketwatchgames.com/Monaco/">Monaco</a> and I were in last year, so my playtest table was set up just about where the number &#8220;3004&#8243; is on that image.  You might recall <a href="http://www.dust-off.com/">Dust-Off</a> was in 3002 last year, and if not, here&#8217;s a picture I took the first day of PAX West 2010 looking in that direction.</p>
<p><div id="attachment_1937" class="wp-caption aligncenter" style="width: 394px"><img class="size-large wp-image-1937" title="3002-2010-2" src="http://cdn.spyparty.com/wp-content/uploads/2011/08/3002-2010-2-600x450.jpg" alt="" width="384" height="289" /><p class="wp-caption-text">No, I will not have a tent. Sadly.</p></div>
<p>Booth #3002 is so awesome because it&#8217;s a 10&#8242; x 10&#8242; island, which means it only has a wall behind it, and no immediate neighbors.  This means people can gather around three sides, and I can fit more stuff in the booth without it feeling too cramped.<sup><a href="http://www.spyparty.com/2011/08/18/spyparty-at-pax-west-2011-going-for-depth/#footnote_2_1935" id="identifier_2_1935" class="footnote-link footnote-identifier-link" title="&amp;#8230;he declares, optimistically.">3</a></sup>  It&#8217;s also right next to the entrance.</p>
<a name="Enough+about+the+location%2C+what+about+the+contents+of+the+booth%3F"></a><h4>Enough about the location, what about the contents of the booth?</h4>
<p>The goal for this year&#8217;s booth is to give people a better taste of <strong>SpyParty</strong>’s depth and subtlety.  I&#8217;ve been incredibly fortunate to always have a long line whenever I set up at a convention, but the downside to having a line is I have to kick people off the game after they&#8217;ve played one game each of Spy and Sniper.  Your first game of <strong>SpyParty</strong> bears almost no resemblance to your 10th game of <strong>SpyParty</strong>, so I set about trying to figure out how to give people a taste of the real gameplay.  Some dedicated fans would get back in line multiple times, but when the line is an hour or more long, this is really asking a lot of people when there&#8217;s so much other cool stuff to see at PAX.  I think I&#8217;ve come up with a solution.</p>
<p>I&#8217;m going to set up <em>three</em> 1v1 <strong>SpyParty</strong> stations in #3002, so a total of 6 computers and monitors.  These three stations will be allocated as follows:</p>
<ol>
<li>The first station will be exactly like previous playtests at <a title="Quick GDC Re-cap Post" href="http://www.spyparty.com/2011/03/09/quick-gdc-re-cap-post/">GDC</a> and <a title="BUY SLAM BOLT SCRAPPERS ON PSN (and some PAX East pics)!" href="http://www.spyparty.com/2011/03/19/buy-slam-bolt-scrappers-on-psn-and-some-pax-east-pics/">PAX East</a>, where you can sit down, play a quick tutorial, and then play once as both Spy and Sniper on the <em>Beginner Ballroom</em> map.  That&#8217;s if there&#8217;s a line.  If there&#8217;s no line, feel free to play as long as you want, but if there is a line, you get one game as each role and then you have to get up so the next two people can play.</li>
<li>The second station is for people who have played at least once before.  When you sit down at this station, you don&#8217;t have to play the tutorial if you don&#8217;t want to, and you and your partner can jump straight into playing.  You can play any map you want, and any missions.<sup><a href="http://www.spyparty.com/2011/08/18/spyparty-at-pax-west-2011-going-for-depth/#footnote_3_1935" id="identifier_3_1935" class="footnote-link footnote-identifier-link" title="You might want to play the tutorial for the new missions if you haven&amp;#8217;t played them yet.">4</a></sup>  On this station, you can play two matches, so two Spy and two Sniper games each.  Now we&#8217;re starting to get past the initial <em>&#8220;Why am I walking into a wall?&#8221;</em> and into the <em>&#8220;I&#8217;d better cool it in this conversation for 12 seconds before bugging the Ambassador&#8221;</em>.  Still, once you&#8217;ve played a couple matches, you get the boot and you have to get back in line if you need another fix.</li>
<li>The third station is where I&#8217;m conducting a bit of an experiment on the PAX attendees&#8230;this station <em>has no time limit for players</em>.  This means that if you show up right at the show floor opening, and are first in line, you can play all day and no one is allowed to bother you.  If you get in line for this station, you might not get to play at all; the line might not move.  Sorry, but that&#8217;s how it goes when you&#8217;re <a title="A New Decade, an Old Development Philosophy" href="http://www.spyparty.com/2010/02/01/a-new-decade-an-old-development-philosophy/">trying to make a deep game</a> and let people experience it.  There are some rules:  only one of the two players can&#8217;t stay, both have to get up or stay.  I&#8217;ll probably let small groups alternate amongst themselves, so three or four people can rotate in and out, but I&#8217;ll have to see how that goes.  My goal with this station is not to get lots of people through it, it&#8217;s to get a few people to experience the advanced game.</li>
</ol>
<p>It&#8217;s going to look something like this:</p>
<p><div id="attachment_1938" class="wp-caption aligncenter" style="width: 310px"><img class="size-medium wp-image-1938" title="P1050574-400" src="http://cdn.spyparty.com/wp-content/uploads/2011/08/P1050574-400-300x266.jpg" alt="" width="300" height="266" /><p class="wp-caption-text">Cramped? Nah, let&#39;s use the word &#39;cozy&#39;.</p></div>
<p>I have no idea if the third station is going to work, or cause fist fights.  Like last year, I&#8217;m going to have an HDTV up on a stand, and I&#8217;m thinking I&#8217;m going to mirror one of the third station monitors, because those are going to be the most interesting games in terms of advanced play.  Will there be peer pressure to get up and give others a turn?  Will there be ad hoc player organized tournaments?  Will somebody play long enough to start beating <a title="Know Your Enemy, Especially if He or She Has a Sniper Rifle" href="http://www.spyparty.com/2011/01/27/know-your-enemy-especially-if-he-or-she-has-a-sniper-rifle/">Ian and Paul</a>?  I can&#8217;t wait to find out.</p>
<a name="Secret+Guest+Games"></a><h4>Secret Guest Games</h4>
<p>The other wacky thing I&#8217;m doing this year is I&#8217;m going to have two guest indie games that will take over the booth for the first hour of the day on Saturday and Sunday mornings.  I&#8217;ll announce those games in another post very soon.</p>
<p><strong>See you at booth #3002 in 7 days!</strong></p>
<hr/><ol class="footnotes"><li id="footnote_0_1935" class="footnote">Yes, I know they call it PAX Prime, but that&#8217;s silly, it should be PAX West to complement PAX East, and so that&#8217;s what I&#8217;ll call it.</li><li id="footnote_1_1935" class="footnote">The official maps are <a href="http://prime.paxsite.com/expohall_page1.pdf">here</a> and <a href="http://prime.paxsite.com/expohall_page2.pdf">here</a>.</li><li id="footnote_2_1935" class="footnote">&#8230;he declares, optimistically.</li><li id="footnote_3_1935" class="footnote">You might want to play the tutorial for the new missions if you haven&#8217;t played them yet.</li></ol>]]></content:encoded>
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		<title>SpyParty Early-Access Beta Pricing</title>
		<link>http://www.spyparty.com/2011/08/11/spyparty-early-access-beta-pricing/</link>
		<comments>http://www.spyparty.com/2011/08/11/spyparty-early-access-beta-pricing/#comments</comments>
		<pubDate>Thu, 11 Aug 2011 06:29:31 +0000</pubDate>
		<dc:creator>checker</dc:creator>
				<category><![CDATA[beta]]></category>
		<category><![CDATA[indie games]]></category>

		<guid isPermaLink="false">http://www.spyparty.com/?p=1893</guid>
		<description><![CDATA[Sorry I&#8217;ve been so quiet here and there, I&#8217;ve been heads-down working on the Early-Access Beta.  I&#8217;m obviously way behind on my original estimates of &#8220;mid-June&#8221;,1 and I apologize for that, but I&#8217;m getting closer, really I am!  I&#8217;m super honored so many people have signed up to support SpyParty’s development and to help playtest [...]]]></description>
			<content:encoded><![CDATA[<p>Sorry I&#8217;ve been so quiet here <a href="http://twitter.com/spyparty">and</a> <a href="http://facebook.com/SpyParty">there</a>, I&#8217;ve been heads-down working on the <em><a title="Sign Up for the SpyParty Early-Access Beta!" href="http://www.spyparty.com/beta-sign-up/">Early-Access Beta</a></em>.  I&#8217;m obviously <em>way</em> behind on my original estimates of &#8220;mid-June&#8221;,<sup><a href="http://www.spyparty.com/2011/08/11/spyparty-early-access-beta-pricing/#footnote_0_1893" id="identifier_0_1893" class="footnote-link footnote-identifier-link" title="&amp;#8230;as you wonderful folks are quick to point out at every opportunity! &hearts;">1</a></sup> and I apologize for that, but I&#8217;m getting closer, really I am!  I&#8217;m super honored so many people have signed up to support <strong>SpyParty</strong>’s development and to help playtest the game, and I can&#8217;t wait to get you folks invited in and playing.  I think it&#8217;s going to be a great time, assuming I ever actually get it working&#8230;</p>
<p><img class="aligncenter size-full wp-image-1907" title="Shut_up_and_take_my_money" src="http://cdn.spyparty.com/wp-content/uploads/2011/08/Shut_up_and_take_my_money.jpg" alt="" width="374" height="235" /></p>
<p>I&#8217;ve finally solidified my plan for the <em>Early-Access Beta</em> pricing, so I want to describe that here and hopefully answer any questions you might have in the comments.</p>
<p>There are going to be two pricing options:</p>
<ol>
<li>
<p><strong>$15 USD</strong> — Like I&#8217;ve said elsewhere, $15 has become the <em>de facto</em> price point for <a href="http://chrishecker.com/5_Minutes_Worth_of_Observations_about_AAA_Indie_Games">AAA Indie Games</a>, and it&#8217;s almost certainly what I&#8217;ll price the final game at on the various platforms, assuming XBLA, PSN, and Steam are still operating when I ship in 100 years. <sup><a href="http://www.spyparty.com/2011/08/11/spyparty-early-access-beta-pricing/#footnote_1_1893" id="identifier_1_1893" class="footnote-link footnote-identifier-link" title="That&amp;#8217;s a joke, internet!">2</a></sup>  I&#8217;m really happy there&#8217;s a &#8220;standard&#8221; price point for high quality indie games now, because it not only means I don&#8217;t have to think about it, but players also know what kind of experience they can expect for their money.  $15 doesn&#8217;t mean &#8220;budget game&#8221;, it means &#8220;awesome indie game&#8221; now, and that&#8217;s great for innovation and creativity.</p>
<p>Your $15 gets you access to the beta <strong>SpyParty</strong> and all the updates during the beta, access to the private beta website, which includes forums for announcements, finding games, and discussing strategies, and eventually a bug/feature tracking system.<sup><a href="http://www.spyparty.com/2011/08/11/spyparty-early-access-beta-pricing/#footnote_2_1893" id="identifier_2_1893" class="footnote-link footnote-identifier-link" title="Intially I&amp;#8217;m just going to use a subforum for bugs and features, but I&amp;#8217;ll set up something like bugzilla or one of the other open-source ones once things are rolling.">3</a></sup>  You&#8217;ll also get the game for free when it releases on PC.  I can&#8217;t say for certain right now, but I&#8217;m pretty confident I&#8217;ll be able to give you a key for activating it on Steam or your digital distribution platform of choice.  If/when I end up doing a MacOS port, you can have that version too as part of the deal, in case you&#8217;d rather play there.  I probably won&#8217;t be able to give you a console version, but if I can figure out a way to do that, I will.</p>
</li>
<li>
<p><strong>Pay what you want above $50 USD</strong> — A significant number of people have asked if they can contribute more than $15 to help me make <strong>SpyParty</strong>, which makes me feel all warm and fuzzy, and I think I&#8217;ve figured out a neat way to let those who are interested do this.  When you get your invite mail, there will be the $15 option above, or an option to pay $50 or as much over $50 as you want. <sup><a href="http://www.spyparty.com/2011/08/11/spyparty-early-access-beta-pricing/#footnote_3_1893" id="identifier_3_1893" class="footnote-link footnote-identifier-link" title="To be honest, I think I limit the input box to 5 figures.&nbsp; I will gladly make exceptions to this if you email me!">4</a></sup></p>
<p>As you <a href="http://chrishecker.com/Achievements_Considered_Harmful%3F">may have read</a>, I am quite wary of extrinsic motivators and rewards, so I want people who contribute at this level to do it because they want to help me make a new and different kind of game.  They are not going to get any badges or stars next to their name in the game or in the forums, or any exclusive gadgets in the game, or a special plaid jacket, or a fancy hat, or anything like that.  If you&#8217;re playing the game, you will have no idea if your opponent paid $15 or $500 for <strong>SpyParty</strong>; it has been and always will be a pure player-skill game.</p>
<p>I am incredibly grateful to everyone who joins the <em>Early-Access Beta</em>, at whatever price you decide to pay. I&#8217;m also incredibly grateful to the fans who follow the game and aren&#8217;t going to join the beta, but will buy <strong>SpyParty</strong> when it comes out, or even just help spread the word and contribute ideas because they think the game sounds interesting.</p>
<p>However, as a special way of saying thank you for generously helping to fund the game, I am planning on putting everybody who contributes $50 or more in the game credits. There aren&#8217;t going to be any credits in the game until it ships, so again, this is not going to create a two-class system during beta testing. This is just a way of giving thanks and recognition to the people who put a little (or a lot) extra in when the game needed it most.</p>
</li>
</ol>
<p>I got the idea for this credits thing from Dan Verssen at <a href="http://www.dvg.com/">Dan Verssen Games</a>.  Dan makes board games, and since board games have an up-front cost for printing, he takes preorders to both judge the popularity of a game and to fund its initial print run.  To thank the preorderers, he prints their names on the box, which I think is a wonderful way of including fans of the games in the development process.  Here&#8217;s the back of  his game <a href="http://www.dvg.com/.sc/ms/dd/ee/38/U-Boat%20Leader">U-Boat Leader</a> as an example:</p>
<p><a href="http://cdn.spyparty.com/wp-content/uploads/2011/08/uboatboxback.jpg"><img class="aligncenter size-large wp-image-1911" title="uboatboxback" src="http://cdn.spyparty.com/wp-content/uploads/2011/08/uboatboxback-494x600.jpg" alt="" width="402" height="489" /></a>The heartfelt message from Dan at the bottom is how I feel about everyone who has shown interest in <strong>SpyParty</strong> as well.  It&#8217;s a pretty incredible feeling.</p>
<p>Okay, back to work.  Post any questions you have or clarifications you need in the comments.<em></em></p>
<hr/><ol class="footnotes"><li id="footnote_0_1893" class="footnote">&#8230;as you wonderful folks are quick to point out at every opportunity! <span style="color: #ff0000;"><big>♥</big></span></li><li id="footnote_1_1893" class="footnote">That&#8217;s a joke, internet!</li><li id="footnote_2_1893" class="footnote">Intially I&#8217;m just going to use a subforum for bugs and features, but I&#8217;ll set up something like bugzilla or one of the other open-source ones once things are rolling.</li><li id="footnote_3_1893" class="footnote">To be honest, I think I limit the input box to 5 figures.  I will gladly make exceptions to this if you email me!</li></ol>]]></content:encoded>
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		<slash:comments>69</slash:comments>
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		<title>My SF IGDA Talk on SpyParty Networking Infrastructure</title>
		<link>http://www.spyparty.com/2011/07/14/my-sf-igda-talk-on-spyparty-networking-infrastructure/</link>
		<comments>http://www.spyparty.com/2011/07/14/my-sf-igda-talk-on-spyparty-networking-infrastructure/#comments</comments>
		<pubDate>Thu, 14 Jul 2011 19:22:19 +0000</pubDate>
		<dc:creator>checker</dc:creator>
				<category><![CDATA[beta]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://www.spyparty.com/?p=1856</guid>
		<description><![CDATA[Here is my talk from last night&#8217;s SF IGDA meeting, all marked up and flashified. 1  I talked about my goals for the network infrastructure for the SpyParty Early-Access Beta, both at a high level in terms of polish, security, scalability, and flexibility, and then also a bit at the low level, in terms of specific [...]]]></description>
			<content:encoded><![CDATA[<p>Here is my talk from <a title="Super Quick Beta Update and IGDA Talk Tonight" href="http://www.spyparty.com/2011/07/13/super-quick-beta-update-and-igda-talk-tonight/">last night&#8217;s SF IGDA meeting</a>, all marked up and flashified. <sup><a href="http://www.spyparty.com/2011/07/14/my-sf-igda-talk-on-spyparty-networking-infrastructure/#footnote_0_1856" id="identifier_0_1856" class="footnote-link footnote-identifier-link" title="Or you can download the raw ppt and mp3.">1</a></sup>  I talked about my goals for the network infrastructure for the <strong>SpyParty</strong> <a title="Sign Up for the SpyParty Early-Access Beta!" href="http://www.spyparty.com/beta-sign-up/"><em>Early-Access Beta</em></a>, both at a high level in terms of polish, security, scalability, and flexibility, and then also a bit at the low level, in terms of specific technologies and approaches I&#8217;m using for solving some of the problems.</p>
<p>Here&#8217;s a quick text summary:</p>
<ul>
<li>On the <strong>polish </strong>front, I want to either support or be able to support things like Single-Sign-On, Auto-discovery of Lobby Servers, NAT Punchthrough, Relay  Fallback,  Personalized Beta Homepages, Ajax Forms, Private Forums,  Bug Reporting &amp; Feature Requests, etc.</li>
<li>For <strong>security</strong>, the first rule is &#8220;No DIY Security!&#8221;, so I&#8217;m using <a href="http://web.mit.edu/kerberos/">MIT&#8217;s Kerberos</a> with an <a href="http://www.openldap.org/">OpenLDAP </a>backend, and then hooking it up to the <a href="http://cosign.sourceforge.net/">University of Michigan&#8217;s CoSign</a> Single-Sign-On platform for the website. Then I talk a bit about AuthN &amp; AuthZ, AuthN Client↔Server  &amp; Client↔Client, using https, TLS, revokable certs, timed downloads, etc. I also talk about how none of this means the game will be “unhackable” or “unwarezable” by any stretch.  There&#8217;s not going to be any DRM, and it&#8217;s a PC game, so there&#8217;s basically nothing I could do about it even if I wanted to.  But, Kerberos will allow me to always associate and authenticate a real account with a play session, and an honest client will be able to authenticate other clients and servers and know they are &#8220;official&#8221; and in good standing.  Of course, being the PC, nothing is going to stop people from hacking the client and even making their own servers, except that&#8217;s a bunch of effort for not much gain except &#8220;see, I did it&#8221;, and hopefully people will be more into playing the game as I update it, and supporting the development of new and interesting indie games.  We shall see!</li>
<li>I&#8217;m trying to make it <strong>scalable</strong>, so if a lot of people want to play, I can let them!  Scalable means Very Few Centralized Services, the very few Centralized Services are Replicatable, and need Few  Writes, the rest Runs in the Cloud, and is Load Balanced.  I talk about the importance of Load Testing Everything, and Assuming Nothing before testing.  And, I talk about how I did the email signup to support an  Incremental Roll-out.</li>
<li>Finally, I talk a bit about <strong>flexibility</strong>, and how there are going to be lots of ways the code sucks, at least at the beginning, so knowing where it will suck and knowing how I&#8217;m going to fix it when the time comes is important.</li>
</ul>
<p>I also try to pre-emptively answer the most common questions at the end, namely, <em>Why do all this yourself?</em>, <em>Why not use Steam/XBLA/PSN/etc?</em>, and <em>Why not start with the “MVP” and iterate?</em></p>
<p>Hope you enjoy it.  It&#8217;s pretty short, about 20 minutes with 8 minutes of Q&amp;A at the end.  Feel free to ask more questions in the comments!</p>
<div style="width: 600px; height: 514; margin: 0px auto; background: #eee;"><object style="display: inline-block !important;" width="600" height="514"><param name="movie" value="http://embed.myplick.com/player-thin.swf" /><param name="FlashVars" value="plickName=cKjeg8ZRVgH&amp;t=t&amp;s=v&amp;d=20110714" /><embed style="display: inline-block !important;" type="application/x-shockwave-flash" width="600" height="514" src="http://embed.myplick.com/player-thin.swf" wmode="transparent" flashvars="plickName=cKjeg8ZRVgH&amp;t=t&amp;s=v&amp;d=20110714"></embed></object></div>
<hr/><ol class="footnotes"><li id="footnote_0_1856" class="footnote">Or you can download the raw <a href="http://cdn.spyparty.com/wp-content/uploads/2011/07/sfigda11-SpyPartyNetworking.ppt">ppt</a> and <a href="http://cdn.spyparty.com/wp-content/uploads/2011/07/sfigda-SpyPartyNetworking-32kbps.mp3">mp3</a>.</li></ol>]]></content:encoded>
			<wfw:commentRss>http://www.spyparty.com/2011/07/14/my-sf-igda-talk-on-spyparty-networking-infrastructure/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
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		<title>IGF Feedback and Beta Status</title>
		<link>http://www.spyparty.com/2011/06/23/igf-feedback-and-beta-status/</link>
		<comments>http://www.spyparty.com/2011/06/23/igf-feedback-and-beta-status/#comments</comments>
		<pubDate>Fri, 24 Jun 2011 01:06:14 +0000</pubDate>
		<dc:creator>checker</dc:creator>
				<category><![CDATA[beta]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://www.spyparty.com/?p=1819</guid>
		<description><![CDATA[I am deep deep deep in server stuff for the Early-Access Beta, so this post is mostly to take a short break from that, tell you folks I&#8217;m still alive, and post the collection of feedback I got today from the IGF submission last year. I think it&#8217;s great the IGF gives submitters feedback, and, [...]]]></description>
			<content:encoded><![CDATA[<p>I am deep deep deep in server stuff for the <a title="Sign Up for the SpyParty Early-Access Beta!" href="http://www.spyparty.com/beta-sign-up/"><em>Early-Access Beta</em></a>, so this post is mostly to take a short break from that, tell you folks I&#8217;m still alive, and post the collection of feedback I got today from the <a title="IGF Submission Submitted" href="http://www.spyparty.com/2010/10/22/igf-submission-submitted/">IGF submission</a> last year.</p>
<p>I think it&#8217;s great the IGF gives submitters feedback, and, being on the Advisory Board for the <a href="http://www.chrishecker.com/Game_Developers_Conference">Game Developers Conference</a>, I know exactly how much work it is to even just grade the submissions, let alone writing up feedback clean enough that it can be sent back to submitters.  It&#8217;s something we constantly wrestle with on the GDC AB:  should we spend our time helping the accepted talks be better, or spend time giving feedback on why talks were rejected?  It&#8217;s a tough decision with no easy answers.</p>
<p>So, I post this feedback here both because I think it&#8217;s great the IGF does this and it&#8217;s wonderful to get feedback from people who played the game &#8220;in the wild&#8221; without me standing there, and also because I think this specific <strong>SpyParty</strong> feedback is kinda funny in its breadth, yet also brings up interesting points worth discussing.  Plus, I&#8217;m sick of trying to make sure my openssl certificates have the right permissions for the krb5kdc user to not violate SElinux policies and need a break&#8230;</p>
<p>I got three pieces of feedback, and they&#8217;re all about as different as can be.  First up:</p>
<blockquote><p>I have no objection to your focus on rules and skills. But I think a more abstract appearance for such abstract interactions would be more suitable. As it is now, you have created a murder simulator of the worst kind: one in which the player kills his or her friend.</p>
<p>This is especially problematic considering that you don&#8217;t even seem to care about the simulation aspect of the game, submitting a project as you did with only placeholder artwork. If you don&#8217;t mean to make a game about killing one&#8217;s friend, don&#8217;t use this metaphor.</p></blockquote>
<p>I had no idea Jack Thompson was an IGF judge!  They should really publicize that more.  I kid!  I actually have a post in draft form about how <strong>SpyParty</strong> uses violence in a different way than most games, but I haven&#8217;t had time to finish it up.  I will tease one of the questions from that post here, since it&#8217;s topical to this feedback:  I&#8217;m thinking about adding a &#8220;PG&#8221; mode to the game, where, instead of shooting the Spy, the Sniper player identifies the Spy and the guards come arrest him or her.  Does this change the game?  The sniper bullet is, at its most basic level, simply a way for the Sniper to pick a character.  You can shoot a character in the toenail and it still counts.  The game ends when that choice is made, so there is no actual violence in the interactivity of the game.  But, <a href="http://the-witness.net/">some people</a> argue having &#8220;arrest mode&#8221; would ruin the game.<sup><a href="http://www.spyparty.com/2011/06/23/igf-feedback-and-beta-status/#footnote_0_1819" id="identifier_0_1819" class="footnote-link footnote-identifier-link" title="More up-to-the-minute opinions&nbsp;here,&nbsp;here, and here.">1</a></sup> This gets to some of my opinions about how the phrase &#8220;game mechanics&#8221; is misused a lot of the time, and how the low level features are inseparable from the higher level aesthetics of the gameplay, about which I&#8217;ll write more later.</p>
<p>Next:</p>
<blockquote><p>Awesome, probably the most innovative entry of the year. If it doesn&#8217;t win a prize it&#8217;s just because it feels very early in the development.</p>
<p>It seems to me that the main indicator of somebody being a spy is the walking flow. If you see somebody with a stuttering walk it&#8217;s over. It shouldn&#8217;t be just about that, I&#8217;d recommend some kind of automatic movement smoothing.</p></blockquote>
<p>This topic of the &#8220;walking tell&#8221; is a really interesting one I&#8217;ve talked about a bit in interviews and comments on the blog, but never expanded on.  I originally had click-to-move as the walking interface when the game was mouse-only, under the theory the game is supposed to be about behavior, not about not accidentally walking into walls.  Makes perfect sense, right?  But, when I went to add console controller support, I faced a dilemma:  console click-to-move interfaces are always terrible, so should I make it direct-control or not?  I thought about it a little deeper, and realized that when you&#8217;re playing a shooter or any other kind of player-skill direct-control action game, after an initial learning phase, you don&#8217;t actually think about the movement very much, you just express yourself through the control scheme.  You don&#8217;t think, &#8220;now I must strafe right, which is the left analog stick&#8221;, you just do it; the controls have become transparent.  I realized this actually adds a level of physicality and kinesthetics to the play experience that deepens it.  <em>Because</em> you have to learn to move, the game is deeper, and more about performance.  So, I put direct-control into the console controller interface for <strong>SpyParty</strong>, and the game got better.  Yes, noobs get shot while they&#8217;re learning the controls, but the learning of the controls involves the Spy player observing the NPCs closely and learning how they walk, it involves being able to think fast on the fly and stay calm, it exposed <a href="http://vimeo.com/23685613">the awesome &#8220;play it cool&#8221; mechanic</a>, where the Spy needs to be okay with suboptimal positions and not fidget and correct, and it had a whole bunch of other interesting ramifications on the design, much like the <a title="Action Test, Seduce Target, and New Maps Playtest Reports" href="http://www.spyparty.com/2011/02/12/action-test-seduce-target-and-new-maps-playtest-reports/">Action Test</a> mechanic.  After observing this, I redid the mouse interface to be direct control too!</p>
<p>Finally:</p>
<blockquote><p>Wonderful asymmetrical gameplay that is very nuanced. Needs polish, obviously, but in the games I played with another judge I had a really fun time.</p></blockquote>
<p>Not much to say on this one, but I wasn&#8217;t sure what level of polish was appropriate for IGF, actually.  In fact, I was slightly surprised <strong>SpyParty</strong> was nominated for Grand Prize this year, since, let&#8217;s face it, the game is nowhere near finished. I figured if it was going to get nominated, it would be for Game Design.  But, any nomination is a huge honor, and if I&#8217;d been on the Grand Prize committee I&#8217;d have voted for Minecraft myself!</p>
<p>I haven&#8217;t decided whether to submit to IGF again.  It seems weird to submit multiple times, especially if you&#8217;ve been nominated.  Plus, I&#8217;m going to be insane with the <a title="Sign Up for the SpyParty Early-Access Beta!" href="http://www.spyparty.com/beta-sign-up/"><em>Early-Access Beta</em></a>, so I&#8217;ll see how I feel around submission time.</p>
<p>Okay, back to the server grindstone.  <del>My next task is to get the CoSign SSO authn system running in the private beta phpBB to talk to the LDAP directory to get the player&#8217;s email address populated correctly.</del> Then, figure out how to create accounts in LDAP from httpd without using the default openssl LDAP crt I&#8217;ve registered in the environment because I&#8217;ve restricted its LDAP permissions tightly for security, then use this dn to create the Kerberos account, and hook it up to a web form I can use as the endpoint for PayPal confirmed purchases so invited players can actually log on.  Whee, indie games are fun!</p>
<div id="attachment_1840" class="wp-caption aligncenter" style="width: 610px"><a href="http://cdn.spyparty.com/wp-content/uploads/2011/06/beta-forum-teaser.png"><img class="size-large wp-image-1840" title="beta-forum-teaser" src="http://cdn.spyparty.com/wp-content/uploads/2011/06/beta-forum-teaser-600x586.png" alt="" width="600" height="586" /></a><p class="wp-caption-text">Teaser image!</p></div>
<hr/><ol class="footnotes"><li id="footnote_0_1819" class="footnote">More up-to-the-minute opinions <a href="http://twitter.com/#!/iocat/status/84076203140591616">here</a>, <a href="http://twitter.com/#!/checker/status/84080183241486336">here</a>, and <a href="http://twitter.com/#!/iocat/status/84080651329994753">here</a>.</li></ol>]]></content:encoded>
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		<slash:comments>56</slash:comments>
		</item>
		<item>
		<title>Joystiq E3 Party Playtest Metrics and Pics</title>
		<link>http://www.spyparty.com/2011/06/16/joystiq-e3-party-playtest-metrics-and-pics/</link>
		<comments>http://www.spyparty.com/2011/06/16/joystiq-e3-party-playtest-metrics-and-pics/#comments</comments>
		<pubDate>Thu, 16 Jun 2011 10:02:13 +0000</pubDate>
		<dc:creator>checker</dc:creator>
				<category><![CDATA[events]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[metrics]]></category>
		<category><![CDATA[playtests]]></category>
		<category><![CDATA[press]]></category>

		<guid isPermaLink="false">http://www.spyparty.com/?p=1785</guid>
		<description><![CDATA[The Joystiq Post-E3 indie game party was great and it seemed like fun was had by everybody!  Thanks a ton to Joystiq for putting it on!  It was good to see a bunch of cool indie games in attendance, like Monaco, Retro City Rampage, Z0MB1ES, and Q.U.B.E. Hopefully this tweet by party-goer Andrew Schmidt is [...]]]></description>
			<content:encoded><![CDATA[<p>The <a title="Play SpyParty after E3 on Friday June 10th in LA" href="http://www.spyparty.com/2011/06/01/play-spyparty-after-e3-on-friday-june-10th-in-la/">Joystiq Post-E3 indie game party</a> was great and it seemed like fun was had by everybody!  Thanks a ton to Joystiq for putting it on!  It was good to see a bunch of cool indie games in attendance, like <a href="http://monacoismine.com/">Monaco</a>, <a href="http://www.retrocityrampage.com/">Retro City Rampage</a>, <a href="http://ph0ne.ska-studios.com/">Z0MB1ES</a>, and <a href="http://www.qubegame.co.uk/">Q.U.B.E.</a></p>
<p>Hopefully <a href="http://twitter.com/#!/Scatterfelt/status/80868864895889408">this tweet</a> by party-goer Andrew Schmidt is representative of everybody who got a chance to play!</p>
<div style="width: 400px; margin: 0 auto;">If you&#8217;re still thinking about a game four days after playing it for eight minutes, it must be great. Where&#8217;s that beta, @checker?</div>
<p>Rest assured, I&#8217;m working on it!</p>
<p>I&#8217;ve put some pics from the party below, but I also processed the game journals from the games played that night, and so first, here are some metrics!</p>
<p>There were <strong>35 games played</strong> over about 3 hours.<sup><a href="http://www.spyparty.com/2011/06/16/joystiq-e3-party-playtest-metrics-and-pics/#footnote_0_1785" id="identifier_0_1785" class="footnote-link footnote-identifier-link" title="I&amp;#8217;m not sure how statistically significant 35 games is, but hey, this is the internet, not a peer reviewed journal.">1</a></sup></p>
<table class="graph" border="0" cellspacing="2" cellpadding="2" width="40%">
<tbody>
<tr>
<td valign="top"><strong>Match Result</strong></td>
<td valign="top"><strong>Frequency</strong></td>
<td valign="top"><strong>Duration</strong></td>
</tr>
<tr>
<td valign="top">Spy ran out of time</td>
<td valign="top">9% (3)</td>
<td valign="top">210.0</td>
</tr>
<tr>
<td valign="top">Sniper shot civilian</td>
<td valign="top">34% (12)</td>
<td valign="top">173.6</td>
</tr>
<tr>
<td valign="top">Missions completed successfully</td>
<td valign="top">29% (10)</td>
<td valign="top">183.1</td>
</tr>
<tr>
<td valign="top">Sniper shot Spy</td>
<td valign="top">29% (10)</td>
<td valign="top">144.8</td>
</tr>
</tbody>
</table>
<p>I&#8217;m happy with these match results for the time being, with Spies having a 63% to 37% advantage right now.  If you recall from the <a title="Know Your Enemy, Especially if He or She Has a Sniper Rifle" href="http://www.spyparty.com/2011/01/27/know-your-enemy-especially-if-he-or-she-has-a-sniper-rifle/">PAX West 2010 results</a>, the Sniper had an advantage due to the learning-while-standing-in-line phenomenon, so at <a title="PAX East pics" href="../2011/03/19/buy-slam-bolt-scrappers-on-psn-and-some-pax-east-pics/">PAX East</a>, I instituted a new playtesting format, where both players would play a single game of Spy Practice first, which would let each of them learn the Spy controls and how to walk around and do missions, and then they would play connected for real.  I did this because, while you can practice the Sniper role by simply watching games, the Spy role is much more physical, and you need to actually hold the controller to practice.  I wanted to make sure a single round of Spy Practice would switch things over to giving the Spy the slight advantage, and this worked well.  For the <a title="Sign Up for the SpyParty Early-Access Beta!" href="http://www.spyparty.com/beta-sign-up/">beta</a>, I&#8217;m excited to watch how this balance changes as people play lots of games.</p>
<p>In the games where the Sniper shot the Spy, here is the last mission the Spy completed, presumably the one that gave him or her away:</p>
<table class="graph" border="0" cellspacing="2" cellpadding="2" width="40%">
<tbody>
<tr>
<td valign="top"><strong>Last Mission before &#8220;Sniper shot Spy&#8221;</strong></td>
<td valign="top"><strong>Frequency</strong></td>
</tr>
<tr>
<td valign="top">Tranferred microfilm</td>
<td valign="top">40% (4)</td>
</tr>
<tr>
<td valign="top">Statue swapped</td>
<td valign="top">30% (3)</td>
</tr>
<tr>
<td valign="top">Remove microfilm from book</td>
<td valign="top">20% (2)</td>
</tr>
<tr>
<td valign="top">none</td>
<td valign="top">10% (1)</td>
</tr>
</tbody>
</table>
<p>With only 10 games ending in the correct assassination, it&#8217;s clearly not enough data to draw a lot of conclusions, so here&#8217;s the same data from <a title="PAX East pics" href="http://www.spyparty.com/2011/03/19/buy-slam-bolt-scrappers-on-psn-and-some-pax-east-pics/">PAX East</a>, which I haven&#8217;t posted before.  You can see the same general pattern of the <em>Transfer Microfilm </em>and the <em>Swap Statue </em>missions being the most dangerous for the Spy:</p>
<table class="graph" border="0" cellspacing="2" cellpadding="2" width="40%">
<tbody>
<tr>
<td valign="top"><strong>Last Mission before &#8220;Sniper shot Spy&#8221;</strong></td>
<td valign="top"><strong>Frequency</strong></td>
</tr>
<tr>
<td valign="top">Remove microfilm from book</td>
<td valign="top">19% (34)</td>
</tr>
<tr>
<td valign="top">Statue swapped</td>
<td valign="top">17% (30)</td>
</tr>
<tr>
<td valign="top">Double Agent contacted</td>
<td valign="top">13% (24)</td>
</tr>
<tr>
<td valign="top">Transferred microfilm</td>
<td valign="top">12% (22)</td>
</tr>
<tr>
<td valign="top">30 seconds added to match</td>
<td valign="top">10% (18)</td>
</tr>
<tr>
<td valign="top">Bugged ambassador while walking</td>
<td valign="top">9% (16)</td>
</tr>
<tr>
<td valign="top">none</td>
<td valign="top">8% (14)</td>
</tr>
<tr>
<td valign="top">Hide microfilm in book</td>
<td valign="top">6% (10)</td>
</tr>
<tr>
<td valign="top">Bugged ambassador in conversation</td>
<td valign="top">4% (8)</td>
</tr>
<tr>
<td valign="top">Fake Banana Bread Uttered</td>
<td valign="top">1% (2)</td>
</tr>
</tbody>
</table>
<p>The &#8220;none&#8221; entry means the Spy got shot before accomplishing any missions, which probably means they were walking funny.</p>
<p>Here are the characters choosen or not, and shot or not:</p>
<table class="graph" border="0" align="center">
<tbody>
<tr>
<td align="center"><strong>Spy Choosen</strong></td>
<td align="center"><strong>Character Shot</strong></td>
</tr>
<tr>
<td colspan="2" align="center">(Top 3 and Bottom 3)</td>
</tr>
<tr>
<td>
<table class="graph" border="0">
<tbody>
<tr>
<td valign="top"><img src="http://cdn.spyparty.com/wp-content/gallery/portraits/portrait-1b00561a.png" alt="1b00561a" width="64" height="64" /></td>
<td valign="middle">11% (4)</td>
</tr>
<tr>
<td valign="top"><img src="http://cdn.spyparty.com/wp-content/gallery/portraits/portrait-c89486e5.png" alt="c89486e5" width="64" height="64" /></td>
<td valign="middle">11% (4)</td>
</tr>
<tr>
<td valign="top"><img src="http://cdn.spyparty.com/wp-content/gallery/portraits/portrait-fbd33fbe.png" alt="fbd33fbe" width="64" height="64" /></td>
<td valign="middle">8% (3)</td>
</tr>
<tr>
<td valign="top"><img src="http://cdn.spyparty.com/wp-content/gallery/portraits/portrait-c7744b2c.png" alt="c7744b2c" width="64" height="64" /></td>
<td valign="middle">2% (1)</td>
</tr>
<tr>
<td valign="top"><img src="http://cdn.spyparty.com/wp-content/gallery/portraits/portrait-eaae49bc.png" alt="eaae49bc" width="64" height="64" /></td>
<td valign="middle">2% (1)</td>
</tr>
<tr>
<td valign="top"><img src="http://cdn.spyparty.com/wp-content/gallery/portraits/portrait-e602ee75.png" alt="e602ee75" width="64" height="64" /></td>
<td valign="middle">2% (1)</td>
</tr>
</tbody>
</table>
</td>
<td>
<table class="graph" border="0" align="center">
<tbody>
<tr>
<td valign="top"><img src="http://cdn.spyparty.com/wp-content/gallery/portraits/portrait-43b17958.png" alt="43b17958" width="64" height="64" /></td>
<td valign="middle">14% (3)</td>
</tr>
<tr>
<td valign="top"><img src="http://cdn.spyparty.com/wp-content/gallery/portraits/portrait-769af913.png" alt="769af913" width="64" height="64" /></td>
<td valign="middle">9% (2)</td>
</tr>
<tr>
<td valign="top"><img src="http://cdn.spyparty.com/wp-content/gallery/portraits/portrait-9ae2129d.png" alt="9ae2129d" width="64" height="64" /></td>
<td valign="middle">9% (2)</td>
</tr>
<tr>
<td valign="top"><img src="http://cdn.spyparty.com/wp-content/gallery/portraits/portrait-c7744b2c.png" alt="c7744b2c" width="64" height="64" /></td>
<td valign="middle">5% (1)</td>
</tr>
<tr>
<td valign="top"><img src="http://cdn.spyparty.com/wp-content/gallery/portraits/portrait-84d7af27.png" alt="84d7af27" width="64" height="64" /></td>
<td valign="middle">5% (1)</td>
</tr>
<tr>
<td valign="top"><img src="http://cdn.spyparty.com/wp-content/gallery/portraits/portrait-ce8adb57.png" alt="ce8adb57" width="64" height="64" /></td>
<td valign="middle">5% (1)</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<p>After processing this data, it occured to me that I had the code randomly pick the number of characters requested by the level from the available pool first, before the Spy could choose which character he or she wanted to be.  This disguised tendencies to pick a given character (since that person might not be pickable this game), so yesterday I reworked the way the characters are handled during game initialization.  Now the Spy can choose from all the characters during casting, and then the level code fills in the remaining number of required characters.  This means any bias in who people like to pick as Spies will be present in all games, even on the smaller maps with fewer characters.  This change should make the beta metrics more meaningful, and it also feels better, like the Spy is casting the party, rather than the game doing it.</p>
<p>The Action Test results are in line with what I want, meaning most people are either ignoring it, or hitting the &#8220;okay&#8221; zone:</p>
<table class="graph" border="0" cellspacing="2" cellpadding="2" width="40%">
<tbody>
<tr>
<td valign="top"><strong>Action Test Result</strong></td>
<td valign="top"><strong>Frequency</strong></td>
</tr>
<tr>
<td valign="top">okay</td>
<td valign="top">41% (63)</td>
</tr>
<tr>
<td valign="top">ignored</td>
<td valign="top">32% (50)</td>
</tr>
<tr>
<td valign="top">good</td>
<td valign="top">21% (33)</td>
</tr>
<tr>
<td valign="top">bad</td>
<td valign="top">5% (8)</td>
</tr>
<tr>
<td valign="top">cancelled</td>
<td valign="top">0% (0)</td>
</tr>
</tbody>
</table>
<p>I also now gather the Sniper&#8217;s laser position and direction over time, but I haven&#8217;t figured out what to do with that data yet.  I need to correlate it with the timings on the mission stuff, and try to make a judgement of when the Sniper figures out who the Spy is, and how long that takes, etc.  Here&#8217;s an image of the raw data from one of the games:</p>
<p><a href="http://cdn.spyparty.com/wp-content/uploads/2011/06/lzr.png"><img class="aligncenter size-large wp-image-1791" title="lzr" src="http://cdn.spyparty.com/wp-content/uploads/2011/06/lzr-600x347.png" alt="" width="600" height="347" /></a></p>
<p>Finally, here are some pictures I snapped at the event.  It was really dark in there, but I hate using a flash, so some are kind of blurry.<sup><a href="http://www.spyparty.com/2011/06/16/joystiq-e3-party-playtest-metrics-and-pics/#footnote_1_1785" id="identifier_1_1785" class="footnote-link footnote-identifier-link" title="I wish I could trade resolution for light sensitivity on consumer cameras, who needs 12 megapixels?!&nbsp; I&amp;#8217;d trade down to 2mp for a few stops.">2</a></sup></p>
<p>Also, a huge thanks to my friend Lisa for helping out.  She hadn&#8217;t even held a 360 controller before I trained her a couple days before, and she picked it up quickly and even shot me a couple times in practice!  Speaking of shooting me, you might notice Alex Baard showing up <a title="Quick GDC Re-cap Post" href="http://www.spyparty.com/2011/03/09/quick-gdc-re-cap-post/">yet again</a>.  I couldn&#8217;t let him play any of the noobs, so I played him as we were shutting down.  He beat me twice!  I need to finish up this beta server stuff so I can get back to playing my own game, I&#8217;m getting rusty!</p>

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<p>&nbsp;</p>
<hr/><ol class="footnotes"><li id="footnote_0_1785" class="footnote">I&#8217;m not sure how statistically significant 35 games is, but hey, this is the internet, not a peer reviewed journal.</li><li id="footnote_1_1785" class="footnote">I wish I could trade resolution for light sensitivity on consumer cameras, who needs 12 megapixels?!  I&#8217;d trade down to 2mp for a few stops.</li></ol>]]></content:encoded>
			<wfw:commentRss>http://www.spyparty.com/2011/06/16/joystiq-e3-party-playtest-metrics-and-pics/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>Play SpyParty after E3 on Friday June 10th in LA</title>
		<link>http://www.spyparty.com/2011/06/01/play-spyparty-after-e3-on-friday-june-10th-in-la/</link>
		<comments>http://www.spyparty.com/2011/06/01/play-spyparty-after-e3-on-friday-june-10th-in-la/#comments</comments>
		<pubDate>Wed, 01 Jun 2011 22:11:56 +0000</pubDate>
		<dc:creator>checker</dc:creator>
				<category><![CDATA[events]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[playtests]]></category>
		<category><![CDATA[press]]></category>

		<guid isPermaLink="false">http://www.spyparty.com/?p=1773</guid>
		<description><![CDATA[Update: Okay, Joystiq has finally posted the full details.  It&#8217;s at the La Cita Bar in downtown LA, from 5:30pm to 9pm on Friday, June 10th.   The other games being shown include Monaco, Nidhogg, Retro City Rampage, Q.U.B.E., and two unannounced projects, one from Harmonix and one from Ska Studios.  It should be a lot [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Update:</strong> Okay, <a href="http://www.joystiq.com/2011/06/02/come-hang-out-with-joystiq-and-play-a-bunch-of-great-games-at/">Joystiq has finally posted the full details</a>.  It&#8217;s at the <a href="http://www.lacitabar.com/">La Cita Bar</a> in <a href="http://maps.google.com/maps?q=336+s.+hill+st%2C+los+angeles%2C+ca&amp;f=q&amp;hl=en">downtown LA</a>, from 5:30pm to 9pm on Friday, June 10th.   The other games being shown include <a href="http://monacoismine.com/">Monaco</a>, <a href="http://messhof.com/nidhogg/">Nidhogg</a>, <a href="http://www.retrocityrampage.com/">Retro City Rampage</a>, <a href="http://www.qubegame.co.uk/">Q.U.B.E.</a>, and two unannounced projects, one from <a href="http://www.harmonixmusic.com/">Harmonix</a> and one from  <a href="http://www.ska-studios.com/">Ska Studios</a>.  It should be a lot of fun!</p>
<p>Sadly, it&#8217;s 21 and over, since it&#8217;s a bar, sorry about that!</p>
<p>Oh, and they want you to <a href="http://www.facebook.com/event.php?eid=150242021714555">RSVP</a>.  Hope to see you there!</p>
<hr />
<p><a href="http://maps.google.com/maps?q=336+s.+hill+st%2C+los+angeles%2C+ca&amp;f=q&amp;hl=en"> </a>Sorry for the late notice on this, and apparently the venue is still getting nailed down, but <a href="http://joystiq.com">Joystiq</a> is having a party after E3 in Los Angeles, and I&#8217;ll be there with a <strong>SpyParty</strong> playtest setup.  You are invited to come play!  The party is on Friday, June 10th, from 6pm to 9pm, somewhere in LA.  Yes, this is Friday, and E3 is over on Thursday, so hopefully you&#8217;re still in town or can change your tickets if you&#8217;re not local.  I&#8217;ll update this post when they figure out exactly where the party will reside, but hopefully you can make it!</p>
<p>There are going to be a bunch of other indie games there too, including <a href="http://monacoismine.com">Monaco</a>, <a href="http://messhof.com/nidhogg/">Nidhogg</a>, and others.  I&#8217;m sure the official announcement will have the complete list, when it gets posted.</p>
<p>I&#8217;ll bring copies of the <a title="RT(updated)FM" href="http://www.spyparty.com/2011/03/10/rtupdatedfm/">Infamous Four Page Instruction Manual</a>, but you should read it before you show up so you&#8217;re prepared to pwn noobs.</p>
<div id="attachment_1434" class="wp-caption aligncenter" style="width: 610px"><a href="http://cdn.spyparty.com/wp-content/uploads/2011/03/256645393.jpg"><img class="size-large wp-image-1434" title="256645393" src="http://cdn.spyparty.com/wp-content/uploads/2011/03/256645393-600x448.jpg" alt="" width="600" height="448" /></a><p class="wp-caption-text">Two people play SpyParty at the Joystiq PAX East breakfast.  Photo credit: Ben Gilbert, I think.</p></div>
]]></content:encoded>
			<wfw:commentRss>http://www.spyparty.com/2011/06/01/play-spyparty-after-e3-on-friday-june-10th-in-la/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Content Package Subsystem Working</title>
		<link>http://www.spyparty.com/2011/05/25/content-package-subsystem-working/</link>
		<comments>http://www.spyparty.com/2011/05/25/content-package-subsystem-working/#comments</comments>
		<pubDate>Wed, 25 May 2011 07:40:32 +0000</pubDate>
		<dc:creator>checker</dc:creator>
				<category><![CDATA[beta]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://www.spyparty.com/?p=1751</guid>
		<description><![CDATA[Hallelujah, task #354 of 13,8771 for the Early-Access Beta seems to be working! The past few days I&#8217;ve been working on a package system, so I can bundle up all the content files for SpyParty into a single compressed blob, rather than having a zillion files in a directory hierarchy.  This is good for load [...]]]></description>
			<content:encoded><![CDATA[<p>Hallelujah, task #354 of 13,877<sup><a href="http://www.spyparty.com/2011/05/25/content-package-subsystem-working/#footnote_0_1751" id="identifier_0_1751" class="footnote-link footnote-identifier-link" title="I just made those numbers up.&nbsp; The first is probably high, and the second is probably low, sadly.&nbsp; I&amp;#8217;m afraid to actually compute the real numbers.">1</a></sup> for the <a title="Sign Up for the SpyParty Early-Access Beta!" href="http://www.spyparty.com/beta-sign-up/"><em>Early-Access Beta</em></a> seems to be working!</p>
<p>The past few days I&#8217;ve been working on a <em>package system</em>, so I can bundle up all the content files for <strong>SpyParty</strong> into a single compressed blob, rather than having a zillion files in a directory hierarchy.  This is good for load times, versioning, patching, and is just a lot cleaner.  However, during development, you want to work with the exploded content file system so you can edit individual files, and what you really want is for both to work together.  So, in the new system I made it so the disk files have a higher priority than the same file found in a package, which is pretty easy to do, until you let the code iterate directories, and then you realize you need to iterate both the disk and the package directories simultaneously and Do The Right Thing.  Anyway, it seems to be working now.  Here is one of the ways I tested the hybrid case:</p>
<div style="width: 747px; margin: 0 auto; padding-bottom: 1em;"><a href="http://cdn.spyparty.com/wp-content/uploads/2011/05/bigbondo-balcony.png"><img class="alignnone size-medium wp-image-1755" style="padding: 1px;" title="bigbondo-balcony" src="http://cdn.spyparty.com/wp-content/uploads/2011/05/bigbondo-balcony-300x300.png" alt="" width="300" height="300" /></a><a href="http://cdn.spyparty.com/wp-content/uploads/2011/05/bigbondo-convo.png"><img class="alignnone size-medium wp-image-1756" style="padding: 1px;" title="bigbondo-convo" src="http://cdn.spyparty.com/wp-content/uploads/2011/05/bigbondo-convo-169x300.png" alt="" width="169" height="300" /></a><a href="http://cdn.spyparty.com/wp-content/uploads/2011/05/bigbondo.png"><img class="alignnone size-medium wp-image-1754" style="padding: 1px;" title="bigbondo" src="http://cdn.spyparty.com/wp-content/uploads/2011/05/bigbondo-272x300.png" alt="" width="272" height="300" /></a></div>
<p>I put all the content into a package, and then extracted only Jim Bondo&#8217;s property file to the disk.  To make sure the disk file was shadowing the package file, I scaled him up by 2x.  I really like how the lookat controller uses the head bone of the target character, so he looks down at people, and they look up at him!</p>
<p>The one additional thing I need to do is add priorities between packages, so I can ship a patch that doesn&#8217;t have to update the entire content package, it can just contain the patched files, and they&#8217;ll override the existing versions in the old package.</p>
<p>But, it&#8217;s progress!</p>
<p>Next up, I&#8217;m going to integrate Google&#8217;s <a href="http://code.google.com/p/google-breakpad/">Breakpad crash reporting system</a> so I can get crash dumps from beta testers&#8230;</p>
<hr/><ol class="footnotes"><li id="footnote_0_1751" class="footnote">I just made those numbers up.  The first is probably high, and the second is probably low, sadly.  I&#8217;m afraid to actually compute the real numbers.</li></ol>]]></content:encoded>
			<wfw:commentRss>http://www.spyparty.com/2011/05/25/content-package-subsystem-working/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>Indie Panel at UC Santa Cruz on May 26th</title>
		<link>http://www.spyparty.com/2011/05/18/indie-panel-at-uc-santa-cruz-on-may-26th/</link>
		<comments>http://www.spyparty.com/2011/05/18/indie-panel-at-uc-santa-cruz-on-may-26th/#comments</comments>
		<pubDate>Wed, 18 May 2011 07:20:11 +0000</pubDate>
		<dc:creator>checker</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[press]]></category>

		<guid isPermaLink="false">http://www.spyparty.com/?p=1731</guid>
		<description><![CDATA[We just finalized this:  come see Alex Neuse (BIT.TRIP Runner, Beat, etc. etc.), Jonathan Blow (The Witness, Braid), and me at UC Santa Cruz on May 26th at noon o&#8217;clock, in the Media Theater (room TM M110).  UCSC&#8217;s campus maps are bad enough that it&#8217;s actually easier to just give you the latitude and longitude [...]]]></description>
			<content:encoded><![CDATA[<p>We just finalized this:  come see Alex Neuse (<a href="http://www.gaijingames.com/">BIT.TRIP Runner, Beat, etc. etc.</a>), Jonathan Blow (<a href="http://the-witness.net">The Witness</a>, <a href="http://braid-game.com">Braid</a>), and me at <strong>UC Santa Cruz on May 26<sup>th</sup> at noon o&#8217;clock, in the Media Theater (room TM M110)</strong>.  UCSC&#8217;s <a href="http://maps.ucsc.edu/cmartscenter.html">campus maps</a> are bad enough that it&#8217;s actually easier to just give you the latitude and longitude and let Google Maps figure it out: <a href="http://maps.google.com/maps?q=36.995214,-122.061627&amp;f=q&amp;hl=en&amp;ie=UTF8&amp;ll=36.995128,-122.061367&amp;spn=0.003282,0.00559&amp;z=18">latitude 36.995214, longitude -122.061627</a>.</p>
<p>It&#8217;s going to be an open panel discussion, led by the excellent <a href="http://games.soe.ucsc.edu/people/noah-wardrip-fruin">Noah Wardrip-Fruin</a>, but with questions from the audience as well, and it&#8217;s open to students and the public.  Who knows what we&#8217;ll end up talking about?!</p>
<div style="width: 686px; margin: 0 auto; padding-bottom: 1em;"><img class="alignnone size-full wp-image-1734" title="cv_0-200px" src="http://cdn.spyparty.com/wp-content/uploads/2011/05/cv_0-200px.png" alt="" width="130" height="200" /><img class="alignnone size-full wp-image-1735" title="shot_2011.04.24__time_22_27_n01-200" src="http://cdn.spyparty.com/wp-content/uploads/2011/05/shot_2011.04.24__time_22_27_n01-200.jpg" alt="" width="356" height="200" /><img class="alignnone size-full wp-image-1736" title="background-small-200px" src="http://cdn.spyparty.com/wp-content/uploads/2011/05/background-small-200px.png" alt="" width="200" height="200" /></div>
<p>There will not be a <strong>SpyParty</strong> playtest after this, unless you&#8217;d like to playtest my new content package subsystem I&#8217;m working on for <a title="Sign Up for the SpyParty Early-Access Beta!" href="http://www.spyparty.com/beta-sign-up/">the beta</a>.  Woohoo, exciting stuff!</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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