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	<title>SpyParty - A Spy Game About Subtle Behavior &#187; release notes</title>
	<atom:link href="http://www.spyparty.com/category/release-notes/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.spyparty.com</link>
	<description>Chris Hecker&#039;s new espionage game about subtle behavior, performance, perception, and deception.</description>
	<lastBuildDate>Sun, 16 Mar 2014 05:01:44 +0000</lastBuildDate>
	<language>en-US</language>
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		<title>The New Gallery Map!</title>
		<link>http://www.spyparty.com/2014/03/16/the-new-gallery-map/</link>
		<comments>http://www.spyparty.com/2014/03/16/the-new-gallery-map/#comments</comments>
		<pubDate>Sun, 16 Mar 2014 05:01:44 +0000</pubDate>
		<dc:creator><![CDATA[checker]]></dc:creator>
				<category><![CDATA[beta]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[playtests]]></category>
		<category><![CDATA[release notes]]></category>

		<guid isPermaLink="false">http://www.spyparty.com/?p=4340</guid>
		<description><![CDATA[The new map, Gallery, is out in the latest build! The design goal for this map was to make it long and narrow with a lot of dynamic occlusion caused by the partygoers. It seemed to work pretty well, we played it during the release notes stream, where I did two different &#8220;birthday games&#8221;, the [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>The new map, <em>Gallery</em>, is out in the latest build! The design goal for this map was to make it long and narrow with a lot of dynamic occlusion caused by the partygoers.</p>
<div id="attachment_4341" style="width: 430px" class="wp-caption aligncenter"><a href="http://cdn.spyparty.com/wp-content/uploads/2014/03/SpyParty-v0.1.3305.0-20140315-16-10-35-0.png"><img class=" wp-image-4341 " alt="SpyParty-v0.1.3305.0-20140315-16-10-35-0" src="http://cdn.spyparty.com/wp-content/uploads/2014/03/SpyParty-v0.1.3305.0-20140315-16-10-35-0-600x479.png" width="420" height="335" /></a><p class="wp-caption-text">Obey local ordinances!</p></div>
<p>It seemed to work pretty well, we played it during the release notes stream, where I did two different &#8220;birthday games&#8221;, the first set with <strong>scientist</strong> for his 5k birthday, and then <strong>smash10101</strong> for his 1k birthday.</p>
<p>I made a few subtle behavior changes for this new map:</p>
<ul>
<li>I made paintings more attractive on this map, and to do that I had to slightly change their probabilities on <em>Ballroom</em>. I think it won&#8217;t be noticeable, but we&#8217;ll see.</li>
<li>Due to restrictive local ordinances, open containers of alcohol cannot be consumed or served on the sidewalk. Some people flout these ordinances, but most partygoers are responsible citizens.</li>
<li>The conversations are a little less crowded now. People will still stand close to each other, but they won&#8217;t all jam into a tiny conversation circle, so you have to be a little more aware of how the NPCs behave around crowded conversations. I had to be careful with this code so I didn&#8217;t break the delicate balance of <em>Balcony</em>, but I think I was successful. I&#8217;m sure the beta players will tell me if I screwed it up!</li>
</ul>
<p>Also in this build, I worked around a bug in Wineskin so MacOS beta testers should have their replays directories updated properly now.  </p>
<p>If you&#8217;re a beta tester already, come try out the new map, it&#8217;ll be there after you auto-update. If you&#8217;re not, <a title="SpyParty Beta Registration" href="http://www.spyparty.com/beta/">what are you waiting for?</a></p>
<p>Here&#8217;s the video, and if you want notification of videos like this, you can <a href="http://www.youtube.com/user/spypartygame?sub_confirmation=1">subscribe to the <strong>SpyParty</strong> YouTube channel</a>:</p>
<p><a href="http://www.spyparty.com/2014/03/16/the-new-gallery-map/"><em>Click here to view the embedded video.</em></a></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>Replays Are Here!</title>
		<link>http://www.spyparty.com/2014/02/27/replays-are-here/</link>
		<comments>http://www.spyparty.com/2014/02/27/replays-are-here/#comments</comments>
		<pubDate>Thu, 27 Feb 2014 08:30:05 +0000</pubDate>
		<dc:creator><![CDATA[checker]]></dc:creator>
				<category><![CDATA[beta]]></category>
		<category><![CDATA[competitive gaming]]></category>
		<category><![CDATA[release notes]]></category>
		<category><![CDATA[streams]]></category>

		<guid isPermaLink="false">http://www.spyparty.com/?p=4295</guid>
		<description><![CDATA[I just released build v0.1.3240.0 to the beta, which has some minor bug fixes, but also In-Game Replays, the coolest thing since the new art went in! I am incredibly excited about the potential for replays!  I can&#8217;t use enough exclamation points!!! I wrote about replays a bit, but seeing them in action is way [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>I just released build v0.1.3240.0 to the <a title="SpyParty Beta Registration" href="http://www.spyparty.com/beta/">beta</a>, which has some minor bug fixes, <strong>but also In-Game Replays, the coolest thing since the <a title="Images" href="http://www.spyparty.com/images/">new art</a> went in!</strong></p>
<p>I am incredibly excited about the potential for replays!  I can&#8217;t use enough exclamation points!!!</p>
<p><a title="In-game Replays Update and Preview" href="http://www.spyparty.com/2014/01/20/in-game-replays-update-and-preview/">I wrote about replays a bit</a>, but seeing them in action is way cooler.  As usual, I streamed the release notes on the <a href="http://twitch.tv/spyparty"><strong>SpyParty</strong> twitch channel</a>, but I cleaned up the video and put it on the <a href="http://youtube.com/SpyPartyGame">YouTube channel</a>.  It&#8217;s about 35 minutes long, and shows off some of the cool aspects of replays, and then I answer some interview questions from the beta testers until Comcast decided it was time for the stream to end:</p>
<p><a href="http://www.spyparty.com/2014/02/27/replays-are-here/"><em>Click here to view the embedded video.</em></a></p>
<p>I think replays are going to really help people take their play even deeper than before.  Even in the few games I&#8217;ve played with it in the wild, it&#8217;s made me think about how things I did as a Spy looked from the Sniper side, and how better to protect my Spy actions.  I used to think replays were going to help the Sniper more, since you could study Spy moves, but now I&#8217;m not so sure&#8230;it&#8217;s really useful to be able to see your mistakes from the Sniper&#8217;s perspective, so you can learn to blend into the crowd more effectively.</p>
<p>And, now that the &#8220;hard part&#8221; is done, onward to Spectation and the Replays Database!</p>
<p>Oh, I put this note up after editing this stream:</p>
<p><a href="http://cdn.spyparty.com/wp-content/uploads/2014/02/DSC01710sm.jpg"><img class="aligncenter size-large wp-image-4300" alt="DSC01710sm" src="http://cdn.spyparty.com/wp-content/uploads/2014/02/DSC01710sm-600x465.jpg" width="600" height="465" /></a></p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
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		<title>Release Notes for 3076 and 3091! (Let&#8217;s forget about 3075, shall we?)</title>
		<link>http://www.spyparty.com/2013/12/21/release-notes-for-3076-and-3091-lets-forget-about-3075-shall-we/</link>
		<comments>http://www.spyparty.com/2013/12/21/release-notes-for-3076-and-3091-lets-forget-about-3075-shall-we/#comments</comments>
		<pubDate>Sun, 22 Dec 2013 00:13:43 +0000</pubDate>
		<dc:creator><![CDATA[checker]]></dc:creator>
				<category><![CDATA[beta]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[release notes]]></category>
		<category><![CDATA[streams]]></category>

		<guid isPermaLink="false">http://www.spyparty.com/?p=4174</guid>
		<description><![CDATA[Here&#8217;s the latest release notes stream, co-hosted by virifaux.  It is just release notes.  It is not 2 hours and 44 minutes of me trying to fix showstopper bugs live on stream.1 These builds were a long time coming because I had to re-do the entire inside of the game in preparation for spectation and [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Here&#8217;s the latest release notes stream, co-hosted by <strong>virifaux</strong>.  It is just release notes.  It is not 2 hours and 44 minutes of me trying to fix showstopper bugs live on stream.<sup><a href="http://www.spyparty.com/2013/12/21/release-notes-for-3076-and-3091-lets-forget-about-3075-shall-we/#footnote_0_4174" id="identifier_0_4174" class="footnote-link footnote-identifier-link" title="If you really want to see that, here is your link.">1</a></sup></p>
<p>These builds were a long time coming because I had to re-do the entire inside of the game in preparation for spectation and replays, which aren&#8217;t quite done yet, but are getting closer.  However, I put in a bunch of really important bug fixes, the cool looking &#8220;menu party&#8221;, the oft-requested &#8220;back button&#8221; on the game setup screens, and Practice Mode is now handled properly so it can be used for <a title="How to Report Bugs the SpyParty Way" href="http://www.spyparty.com/2012/04/12/how-to-report-bugs-the-spyparty-way/">bug repros</a> much more reliably.  Also, you can see some nascent spectation action developing with the addition of hitting &lt;tab&gt; to switch between Spy and Sniper views in Practice Mode.</p>
<p>Oh, and of course:</p>
<div id="attachment_4177" style="width: 610px" class="wp-caption aligncenter"><a href="http://cdn.spyparty.com/wp-content/uploads/2013/12/santalanterns.png"><img class="size-large wp-image-4177 " alt="santalanterns!" src="http://cdn.spyparty.com/wp-content/uploads/2013/12/santalanterns-600x251.png" width="600" height="251" /></a><p class="wp-caption-text">Santalanterns! Inspiration courtesy of zerotka, as per usual with our holiday Easter Eggs!</p></div>
<p><a href="http://www.spyparty.com/2013/12/21/release-notes-for-3076-and-3091-lets-forget-about-3075-shall-we/"><em>Click here to view the embedded video.</em></a></p>
<p>&nbsp;</p>
<hr/><ol class="footnotes"><li id="footnote_0_4174" class="footnote">If you really want to see that, <a href="http://www.twitch.tv/spyparty/b/487857396">here is your link</a>.</li></ol>]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>The New Art is Out!</title>
		<link>http://www.spyparty.com/2013/10/04/the-new-art-is-out/</link>
		<comments>http://www.spyparty.com/2013/10/04/the-new-art-is-out/#comments</comments>
		<pubDate>Fri, 04 Oct 2013 18:26:32 +0000</pubDate>
		<dc:creator><![CDATA[checker]]></dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[release notes]]></category>

		<guid isPermaLink="false">http://www.spyparty.com/?p=3662</guid>
		<description><![CDATA[Despite my best intentions to do it &#8220;right after PAX&#8220;, I finally released the new artwork into the wild this week! Yes, if you are already a beta tester, just run SpyParty and connect to the lobby and you&#8217;ll get the update automatically, and if you&#8217;re not a beta tester, and want to check out [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Despite my best intentions to do it &#8220;right after <a title="PAX West 2013 Report and Gallery" href="http://www.spyparty.com/2013/09/09/pax-west-2013-report-and-gallery/">PAX</a>&#8220;, I <em>finally</em> released the <a title="The New SpyParty Character Art Style" href="http://www.spyparty.com/2012/08/27/the-new-spyparty-character-art-style/">new artwork</a> into the wild this week! Yes, if you are already a beta tester, just run <strong>SpyParty</strong> and connect to the lobby and you&#8217;ll get the update automatically, and if you&#8217;re not a beta tester, and want to check out the slick new look for yourself, <strong><a title="SpyParty Beta Registration" href="http://www.spyparty.com/beta/">head over and sign up for the Early-Access Open Beta right now</a>!</strong></p>
<p>I spent yesterday cutting a trailer to show off the fancy new characters and level:</p>
<p><a href="http://www.spyparty.com/2013/10/04/the-new-art-is-out/"><em>Click here to view the embedded video.</em></a></p>
<p>That video spends a bunch of time ogling the new characters in their environment so you can get a feel for the quality of the models and animations in the game. I&#8217;m really happy with how they&#8217;re looking, and they&#8217;re going to get even better looking in the future: you can still see animation pops, interpenetration, and various oddnesses, and the lighting model is not even close to final, especially on the environment. Still, it&#8217;s a huge step! Poor Security Agent Damon&#8230;</p>
<div id="attachment_3666" style="width: 610px" class="wp-caption aligncenter"><a href="http://cdn.spyparty.com/wp-content/uploads/2013/10/vlcsnap-2013-10-04-10h59m50s197.png"><img class="size-large wp-image-3666" alt="" src="http://cdn.spyparty.com/wp-content/uploads/2013/10/vlcsnap-2013-10-04-10h59m50s197-600x452.png" width="600" height="452" /></a><p class="wp-caption-text">I think I&#8217;m at the wrong party. Where did these people get mouths, eyelids, and fingers?</p></div>
<p>As you can see in the video, I put the new artwork in alongside the old art in a new map named <em>Modern</em>. The old art is going to be around for a long time because it&#8217;s where all the tuning and balancing effort has gone over the years, so you fans of nostalgia will have plenty of quality time with it. </p>
<div id="attachment_3663" style="width: 610px" class="wp-caption aligncenter"><a href="http://cdn.spyparty.com/wp-content/uploads/2013/10/SpyParty-v0.1.2939.0-20131002-15-49-46-0.png"><img class="size-large wp-image-3663 " alt="" src="http://cdn.spyparty.com/wp-content/uploads/2013/10/SpyParty-v0.1.2939.0-20131002-15-49-46-0-600x337.png" width="600" height="337" /></a><p class="wp-caption-text">Modern, the new art level! Don&#8217;t expect much, gameplay-wise yet, but it&#8217;s pretty!</p></div>
<p>The new art isn&#8217;t very playable yet, since we only have <a title="The New SpyParty Character Art Style" href="http://www.spyparty.com/2012/08/27/the-new-spyparty-character-art-style/">the five characters so far</a>, and only a subset of all the animations even for those. John is working away furiously on getting statues and books and drinks and briefcases and everything else supported by the new folks, and then he&#8217;ll move on to do the next batch of characters. It will be a while before the new art is tournament worthy.</p>
<p>I don&#8217;t want to spend much time on the gameplay for the new art until we have a critical mass of characters to make it a real competition-worthy level, but I did realize people would want to play on the new map with the new art because it&#8217;s shiny, so I made a few gameplay modifications and spent a bit of effort getting it working as a game. First, I added the option to only enable a single mission on the map, so you can do &#8220;Known 1&#8243; or &#8220;Any 1 of 3&#8243; game types. Since there are only five characters, it turns this map into a bit of a <em>Balcony</em>-lite, which is fun. Second, based on playtesting it on stream the other night, I made the Ambassador unknown to the Sniper. So, combining these, you can do &#8220;Known 1 Bug Ambassador&#8221;, where the Spy tries to get away with bugging when the Sniper knows he or she is going to do it, but the Sniper doesn&#8217;t know which character is the Ambassador! </p>
<p>It&#8217;s a little silly, but it&#8217;s fun and it actually elucidated a few interesting things for me about the design going forward, including how nice the game looks from the Sniper viewpoint without the triangles on people&#8217;s heads, and also how interesting it is to try to deduce characters from their behavior. The Ambassador has a &#8220;personal space violation&#8221; mechanic that triggers if somebody stands too close, and watching for that kind of behavior is very much in line with the design aesthetics I&#8217;m going for with <strong>SpyParty</strong>. You can even pretend you&#8217;re the Ambassador by bailing out when somebody stands too close to you for too long!</p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
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		<title>Release notes v0.1.2769.0 &#8211; Veranda Double Trouble</title>
		<link>http://www.spyparty.com/2013/06/21/release-notes-v0-1-2769-0-veranda-double-trouble/</link>
		<comments>http://www.spyparty.com/2013/06/21/release-notes-v0-1-2769-0-veranda-double-trouble/#comments</comments>
		<pubDate>Fri, 21 Jun 2013 07:28:38 +0000</pubDate>
		<dc:creator><![CDATA[checker]]></dc:creator>
				<category><![CDATA[beta]]></category>
		<category><![CDATA[playtests]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[release notes]]></category>

		<guid isPermaLink="false">http://www.spyparty.com/?p=3424</guid>
		<description><![CDATA[New build! This is a relatively quick update since the last one, but with one fairly small change with potentially large consequences on the Veranda map: I&#8217;ll write more about this change later, but the impetus for doubling up the statues at the front of Veranda was a series of player-designed and requested game modes. First, [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>New build! This is a relatively quick update since <a title="Release notes v0.1.2758.0 – lobby stuff, mostly" href="http://www.spyparty.com/2013/06/17/release-notes-v0-1-2758-0-lobby-stuff-mostly/">the last one</a>, but with one fairly small change with potentially large consequences on the <em>Veranda</em> map:</p>

<a href='http://www.spyparty.com/2013/06/21/release-notes-v0-1-2769-0-veranda-double-trouble/veranda-old/'><img width="300" height="150" src="http://cdn.spyparty.com/wp-content/uploads/2013/06/veranda-old-300x150.png" class="attachment-medium" alt="Before..." /></a>
<a href='http://www.spyparty.com/2013/06/21/release-notes-v0-1-2769-0-veranda-double-trouble/veranda/'><img width="300" height="150" src="http://cdn.spyparty.com/wp-content/uploads/2013/06/veranda-300x150.png" class="attachment-medium" alt="after." /></a>

<p>I&#8217;ll write more about this change later, but the impetus for doubling up the statues at the front of <em>Veranda</em> was a series of player-designed and requested game modes. First, people have been playing &#8220;Known 3 Soft Tells&#8221; on <em>Ballroom</em> lately. The Spy always chooses <em>Contact Double Agent</em>,<sup><a href="http://www.spyparty.com/2013/06/21/release-notes-v0-1-2769-0-veranda-double-trouble/#footnote_0_3424" id="identifier_0_3424" class="footnote-link footnote-identifier-link" title="aka. &ldquo;Banana Bread&rdquo;">1</a></sup> <em>Inspect Statues</em>, and <em>Seduce Target</em>. The Sniper knows these are the three missions, which is usually a camping deathtrap, but you can&#8217;t really camp &#8220;soft tell missions&#8221;, and so the mode is fairly balanced, and has a great feel, still well within <a href="http://www.spyparty.com/faq/#What+are+your+aesthetic+goals+for+the+game%3F">the aesthetics of the game</a>, but with a distinctly different flavor. Of course, this led to more experimentation, and the question became whether it was possible on <em>Veranda</em>, <a title="A Deathtrap and a Walk in the Park" href="http://www.spyparty.com/2011/01/19/a-deathtrap-and-a-walk-in-the-park/">the map that&#8217;s really hard for the Sniper</a>. Well, after adding &#8220;Known 3&#8243; as an available game mode, it turns out &#8220;Known 3 Hard Tells&#8221; works on <em>Veranda</em>, since it&#8217;s such a big and busy map, but the soft tells version didn&#8217;t work because all the statues were far apart, so you had to inspect them one at a time, and NPCs rarely visit the status three times on <em>Veranda</em>. The soft tells version was harder than the hard tells version on the easiest map for Spies?! Game design is confusing. Anyway, I doubled up the statues and we&#8217;ll see how that changes the balance of the map. It&#8217;s one of the least-played maps, mostly because it&#8217;s such a big time and attention investment, and so I think this will breathe some life into it, for a while, at least.</p>
<p>I also managed to stream the release of this build, which I&#8217;m going to try to make a regular thing. I went through the bug fixes, and then played the always-awesome <strong>kate</strong> for a bunch of games of &#8220;k3 soft&#8221; and &#8220;k3 hard&#8221; on the new <em>Veranda</em>, and had a blast and a pretty big audience considering it was 2am PDT. I&#8217;ve uploaded the video to the <a href="http://www.youtube.com/user/SpyPartyGame"><strong>SpyParty</strong> YouTube Channel</a>, and here it is (the games start at 18:23):</p>
<p><a href="http://www.spyparty.com/2013/06/21/release-notes-v0-1-2769-0-veranda-double-trouble/"><em>Click here to view the embedded video.</em></a></p>
<p>There are a few things I&#8217;ll fix next time I do this, and please post a comment below if you have additional things you think I should do:</p>
<ul class="tightlist">
<li><span style="line-height: 13px;">mic farther from mouth!</span></li>
<li>don&#8217;t bother going through the old build&#8217;s bugs, it&#8217;s not incredibly interesting, it takes forever, and OBS does a horrible epilepsy inducing flicker (at 14:40) during restart</li>
<li>get TeamSpeak and whatnot set up before I start streaming :/</li>
</ul>
<p>Here are the official release notes:</p>
<ul class="tightlist">
<li>double up front statues in veranda, yikes!</li>
<li>push modal message background farther back in the hopes of making text visible</li>
<li>try to fix more lobby list scroll bugs by clearing selected client</li>
<li>finally (?) fix the lobby state sort</li>
<li>don&#8217;t set last keyboard time on repeats, so now menus work with keys down for teamspeak</li>
<li>mask spy/normal keys for HL/LL if typing chat string</li>
<li>flirt % in seduction HUD</li>
<li>display number of required inspects in mission name</li>
<li>added &#8211;nosound command line for debugging directsound issues&#8230;better to use &#8211;mute if you just don&#8217;t want sounds</li>
<li>true up lobby details and /who so awayis last (for easy /who -&gt; ctrl-c action)</li>
</ul>
<hr/><ol class="footnotes"><li id="footnote_0_3424" class="footnote">aka. &#8220;Banana Bread&#8221;</li></ol>]]></content:encoded>
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		<title>Release notes v0.1.2758.0 &#8211; lobby stuff, mostly</title>
		<link>http://www.spyparty.com/2013/06/17/release-notes-v0-1-2758-0-lobby-stuff-mostly/</link>
		<comments>http://www.spyparty.com/2013/06/17/release-notes-v0-1-2758-0-lobby-stuff-mostly/#comments</comments>
		<pubDate>Mon, 17 Jun 2013 09:16:35 +0000</pubDate>
		<dc:creator><![CDATA[checker]]></dc:creator>
				<category><![CDATA[beta]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[release notes]]></category>

		<guid isPermaLink="false">http://www.spyparty.com/?p=3332</guid>
		<description><![CDATA[I just realized that since I finally opened the beta, I can now post the release notes for the new builds here publicly without getting a torrent of &#8220;Send me an invite!&#8221; blog and facebook comments and tweets! Yay, I am so happy to be out of the invites business! I&#8217;ll do a post with numbers from [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>I just realized that since I finally <a title="SpyParty Beta Registration" href="http://www.spyparty.com/beta/">opened the beta</a>, I can now post the release notes for the new builds here publicly without getting a torrent of &#8220;Send me an invite!&#8221; blog and <a href="http://facebook.com/spyparty">facebook</a> comments and <a href="http://twitter.com/spyparty">tweets</a>! Yay, I am so happy to be out of the invites business!</p>
<p>I&#8217;ll do a post with numbers from the open beta launch sometime next week, but it&#8217;s going great, and I&#8217;m super happy and relieved. I was really worried about the community, and all the new players are blending into the community really well, and it all feels very healthy. Phew!</p>
<p>This build was almost exclusively bugs and minor features for supporting lobby rooms with lots of people in them. Most of these were discovered as the result of the <a title="Human Loadtest Tonight, Monday June 3, 10pm PDT!" href="http://www.spyparty.com/2013/06/03/human-loadtest-tonight-monday-june-3-10pm-pdt/">human load test</a> we did right before opening the beta. The main problem was that with lots of people in the lobby, you couldn&#8217;t really mouse-over somebody to reliably invite them into a game, so I struggled with how to solve this until somebody in the lobby said, &#8220;hey, there&#8217;s a problem because the player under my mouse keeps changing&#8221;, which pointed me to a reasonable and obvious solution: keep the player under your mouse fixed, even if they&#8217;re moving around in the sort order (due to other players joining or leaving, or due to them changing state). This is slightly weird, because it means you can get into a state where the lobby has scrolled such that there&#8217;s a blank space above or below, but it works pretty well.</p>
<div id="attachment_3353" style="width: 610px" class="wp-caption aligncenter"><a href="http://cdn.spyparty.com/wp-content/uploads/2013/06/SpyParty-v0.1.2758.0-20130617-02-19-58-0.png"><img class="size-large wp-image-3353" alt="Edge behavior for fixed-point mouse selection." src="http://cdn.spyparty.com/wp-content/uploads/2013/06/SpyParty-v0.1.2758.0-20130617-02-19-58-0-600x337.png" width="600" height="337" /></a><p class="wp-caption-text">Edge behavior for fixed-point mouse selection.</p></div>
<p>I created a new &#8220;<a href="http://www.spyparty.com/category/release-notes/">release notes</a>&#8221; tag, so you&#8217;ll be able to find all of the posts about new builds. I&#8217;m also going to start &#8220;streaming the release notes&#8221;, meaning I&#8217;m going to start up a live stream on the <a href="http://twitch.tv/spyparty"><strong>SpyParty</strong> twitch.tv channel</a>, and walk through the changes in the build on video. Then I can put that up on the <a href="http://www.youtube.com/user/SpyPartyGame"><strong>SpyParty</strong> YouTube  channel</a> for later view. The idea here is to capture a bit of the coolness of a well-edited video of changes, <a href="http://blog.wolfire.com/">like the Overgrowth folks do</a>, but without spending the time editing the video. It&#8217;ll be rough, but it will keep me from triggering my perfectionism neurons and fiddling forever with the clip. So, hopefully it&#8217;ll be a good comprimise. I wanted to do a stream for this build, but it was 2:30am when I finished it, so I couldn&#8217;t pull it off. Luckily, <a href="http://twitch.tv/drawnonward"><strong>drawnonward</strong></a> and <strong><a href="http://twitch.tv/canadianbac0nz">canadianbacon</a></strong> were streaming when I was working on it, and they convinced me to add <em>3 Known Missions</em> on <em>Veranda</em> for craziness. You can see <a href="http://www.twitch.tv/drawnonward/b/417667244?t=55m25s">that video here</a>, it&#8217;s pretty close to the kind of release notes streaming I&#8217;m going to do&#8230;casual, chatting in TeamSpeak, but previewing the features in real time.<sup><a href="http://www.spyparty.com/2013/06/17/release-notes-v0-1-2758-0-lobby-stuff-mostly/#footnote_0_3332" id="identifier_0_3332" class="footnote-link footnote-identifier-link" title="And, watching it myself from his point-of-view I just found a couple bugs with the update system!">1</a></sup></p>
<p>Here are all the changes for version 0.1.2758.0:</p>
<ul class="tightlist">
<li>k3 enabled on veranda&#8230;k3 hard tells anyone?</li>
<li>true up the triangles and the text in selected but not necessarily enabled missions</li>
<li>better /who /stats formatting</li>
<li>/help take command for single line help</li>
<li>shrink lobby a bit more to avoid red text and make /away visible</li>
<li>fix 00:00 event time bugs in pending mission state</li>
<li>stop accidentally filtering suspected da cast events</li>
<li>make lobby details a tiny bit more compact&#8230;user /stats username for full stats</li>
<li>practice mode on lobby escape menu</li>
<li>invites beep on whisper settings or chat settings</li>
<li>make &#8211;console &#8211;logstderr dump log to console window for debugging startup problems</li>
<li>better /who stats, idle, away on own line for copy</li>
<li>/statsroom /whoroom /wr</li>
<li>sort by column in lobby by clicking on the column titles</li>
<li>sort /who clients correctly, by current lobby sort</li>
<li>new fixed-point list ui for list stability, the player under your mouse will stay under your mouse, even as they change state, it&#8217;s weird, but will avoid misclicks</li>
<li>fix bug with not setting changed number on destroys</li>
<li>don&#8217;t output warning if can keep current completion string</li>
<li>fix whisper (lobby) bug</li>
<li>correct single-line chat paging with room masking&#8230;goes back in time in all rooms simultaneously, which is slightly weird</li>
<li>beeps respect room mask too</li>
<li>allow tab room changes in lobby settings and room chooser</li>
<li>make lobby say messages room based, so can be masked</li>
<li>only change chat usernames for completion if clients join/leave</li>
<li>clients stick around exiting if leave lobby, and leaving room for 2 seconds</li>
<li>sort lobby list by state with invites and exits in prev state, playing by timestamp</li>
</ul>
<p>Those are just the raw notes I post in the private beta forums,<sup><a href="http://www.spyparty.com/2013/06/17/release-notes-v0-1-2758-0-lobby-stuff-mostly/#footnote_1_3332" id="identifier_1_3332" class="footnote-link footnote-identifier-link" title="&hellip;which I might make publicly read-only some day, they&rsquo;re such a wealth of information about the game!">2</a></sup> so they might not mean much if you&#8217;re not a player. The way to solve that problem is obviously to <a title="SpyParty Beta Registration" href="http://www.spyparty.com/beta/">become a player</a>!</p>
<p>Up next, a couple super-minor fixes to this build, and then a brand new mission! I haven&#8217;t added a mission in a long time, so this will really change things. I&#8217;ll talk more about that in another post, but I&#8217;m hoping to have it stood up this week.</p>
<hr/><ol class="footnotes"><li id="footnote_0_3332" class="footnote">And, watching it myself from his point-of-view I just found a couple bugs with the update system!</li><li id="footnote_1_3332" class="footnote">&#8230;which I might make publicly read-only some day, they&#8217;re such a wealth of information about the game!</li></ol>]]></content:encoded>
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		<title>Happy Valentine&#8217;s Day, Belated</title>
		<link>http://www.spyparty.com/2013/02/15/happy-valentines-day-belated/</link>
		<comments>http://www.spyparty.com/2013/02/15/happy-valentines-day-belated/#comments</comments>
		<pubDate>Fri, 15 Feb 2013 19:37:12 +0000</pubDate>
		<dc:creator><![CDATA[checker]]></dc:creator>
				<category><![CDATA[miscellaneous]]></category>
		<category><![CDATA[release notes]]></category>

		<guid isPermaLink="false">http://www.spyparty.com/?p=3065</guid>
		<description><![CDATA[The ever-awesome ZeroTKA had an awesome idea for a Valentine&#8217;s Day surprise, and then my daughter gave me a cold and I couldn&#8217;t get it done for the actual day.  But hey, it&#8217;s still Valentine&#8217;s Day in Damon&#8217;s heart. This build, v0.1.2487.0, was supposed to be a quicky, but it snowballed bigtime.  Here are the release notes [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>The ever-awesome <a href="https://twitter.com/zerotka">ZeroTKA</a> had an awesome idea for a Valentine&#8217;s Day surprise, and then my daughter gave me a cold and I couldn&#8217;t get it done for the actual day.  But hey, it&#8217;s still Valentine&#8217;s Day in Damon&#8217;s heart.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-3066" title="sniperheart" alt="" src="http://cdn.spyparty.com/wp-content/uploads/2013/02/sniperheart.png" width="484" height="424" /></p>
<p style="text-align: left;">This build, v0.1.2487.0, was supposed to be a quicky, but it snowballed bigtime.  Here are the release notes from the private <a title="Sign Up for the SpyParty Early-Access Beta!" href="http://www.spyparty.com/beta-sign-up/">beta</a> forums:</p>
<blockquote>
<p style="text-align: left;">Uh, this was supposed to be a quick update.</p>
<ul class="tightlist">
<li>add idle timestamp to invite confirmation if player is idle</li>
<li>s/In Lobby/In Room/ in lobby status</li>
<li>auto-idle state in lobby after 5 minutes of no input to SpyParty</li>
<li>display away message when playing</li>
<li>tiebreaker for both players hitting spy or sniper at the same time in match menu &#8211; kind of a hack</li>
<li>wait a bit after putting down briefcase</li>
<li>couriers never stand on a pad to pick up or put down briefcase</li>
<li>ambassador won&#8217;t put down briefcase unless it can be picked up without standing on a pad</li>
<li>display game type and level on match results screen</li>
<li>Happy Valentine&#8217;s Day (belated due to a cold) &#8211; thank <strong>zerotka</strong> for the awesome idea!</li>
<li>pointier convo arrow</li>
<li>reenable previous talker arrow</li>
<li>add concept of &#8220;important&#8221; NPCs (like green statue swapper)</li>
<li>sort important NPCs higher/lower than unknown cast</li>
<li>put a grey bar on them in the portraits on result screen</li>
<li>play microfilm failure animation if bailing on action test</li>
<li>drink events for accept, reject, offer, waiter giving up</li>
<li>okay/good/bad -&gt; white/green/red in mission preview text</li>
<li>much more visible sniper crosshairs</li>
<li>try harder to find a spot if you&#8217;re forced to go to pedestal</li>
<li>delay forcing swapper until outside min radius and then random timer</li>
<li>finally solved the mystery of the floor pad rotations, old click-to-move ui vestige, thanks kcmmmmm!</li>
<li>round event for cast member picking up pending statue</li>
<li>handle room name escapes before eating whitespace</li>
<li>ignore escape until endgame results synced to avoid lobby kicks and disabled Spy/Sniper menu items</li>
<li>setting to not print /help on lobby entry</li>
<li>allow big lobby font, allow ellipsis in settings and lobby escape menu</li>
<li>Damon at least looks at the corpse, for god&#8217;s sake</li>
<li>arrow ui for conversation talking turns</li>
<li>version number in screenshot name</li>
<li>toby offers drink and waits until accept or refuse</li>
<li>break up too-long chat lines correctly with wrapping</li>
<li>settings in lobby escape menu uses new lobby layout</li>
<li>small timestamp font, only do time, not date (clipboard still gets full date)</li>
<li>sync up /time format</li>
<li>block actions while putting down or handing off briefcase</li>
<li>allow Toby to go more places and offer more drinks (like the back side of Balcony, which he basically was afraid to visit)</li>
<li>new walking bug tuning, midpoint, tighter radii, etc</li>
<li>display autolock animation times correctly in spy disk</li>
<li>move ambassador personal space radius in a bit so not as jumpy</li>
<li>bulge cy2 pillar out a bit more, but NPCs really hug it, better practice this or get shot by r7</li>
<li>whiter whites for your username</li>
<li>fix bug if spawn at convo center you&#8217;re going to</li>
<li>if you&#8217;re finishing convo because you&#8217;re lonely, and somebody shows up, go back to listening</li>
<li>retry look areas if your spot is taken</li>
<li>clear the customer&#8217;s queue so don&#8217;t take drinks long after waiter leaves</li>
<li>make veranda front a little wider for pathing sanity</li>
<li>walking people count as violating ambassador&#8217;s personal space, so spy can&#8217;t twitch</li>
<li>version check content package to avoid weird bugs</li>
<li>fix lobby chat crash bug</li>
<li>draw cast bars with quads, size properly</li>
<li>sort known-to-sniper cast members low, unknown (like seduction target, no-suspected double agents) high</li>
<li>splash screen works on wineskin (non-transparent)</li>
<li>expand results screen portraits on mouseover now that we have a mouse on that screen</li>
<li>fix results display for multiple consecutive time-adds</li>
<li>only push round events if playing</li>
<li>push round event on shift-m add time</li>
<li>flicker ambassador ui during leaving, not go to red (ST color)</li>
<li>grey outlines in results, not yellow</li>
</ul>
<p style="text-align: left;">So, the briefcase/floor-pad thing is kinda huge. Having to actively reject Toby is kinda huge. New green swap is big. I don&#8217;t even remember what else. Yikes.</p>
<p>Chris</p>
</blockquote>
]]></content:encoded>
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		<title>Release notes v0.1.2056.0 &#8211; THE MEGABUILD</title>
		<link>http://www.spyparty.com/2012/06/23/release-notes-v0-1-2056-0-the-megabuild/</link>
		<comments>http://www.spyparty.com/2012/06/23/release-notes-v0-1-2056-0-the-megabuild/#comments</comments>
		<pubDate>Sat, 23 Jun 2012 06:46:49 +0000</pubDate>
		<dc:creator><![CDATA[checker]]></dc:creator>
				<category><![CDATA[beta]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[release notes]]></category>

		<guid isPermaLink="false">http://www.spyparty.com/?p=2430</guid>
		<description><![CDATA[A dispatch from the private beta forums regarding the “megabuild”&#8230; Author Message checker Post subject: Release notes v0.1.2056.0 &#8211; THE MEGABUILD Posted: 2012/06/22 23:25  OnlineJoined: 2011/06/22 17:00Posts: 724 I didn&#8217;t get to everything I wanted to before I start spectation, so there will be a Daughter of Megabuild at some point soon. add crlf to whole chat log ctrl-c copy so notepad.exe works [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>A dispatch from the private beta forums regarding the “<a title="Deductive Depth Jamming, Beta Balance, and Megabuild Todo List" href="http://www.spyparty.com/2012/06/05/beta-update-and-megabuild-todo-list/">megabuild”</a>&#8230;</p>
<table style="width: 100%;" border="1" cellspacing="0">
<tbody>
<tr>
<th>Author</th>
<th>Message</th>
</tr>
<tr>
<td align="center" valign="middle"><a name="p2263"></a><strong>checker</strong></td>
<td width="100%" height="25">
<div><strong>Post subject:</strong> Release notes v0.1.2056.0 &#8211; THE MEGABUILD</div>
<div><strong>Posted:</strong> 2012/06/22 23:25 </div>
</td>
</tr>
<tr>
<td valign="top">
<div><strong>Online</strong><br /><strong>Joined:</strong> 2011/06/22 17:00<br /><strong>Posts:</strong> 724</div>
</td>
<td valign="top">
<p>I didn&#8217;t get to everything I wanted to before I start spectation, so there will be a <em>Daughter of Megabuild</em> at some point soon.</p>
<ul class="tightlist">
<li>add crlf to whole chat log ctrl-c copy so notepad.exe works</li>
<li>strip x says: or x whispers: if it&#8217;s at the beginning of a single line ctrl-c copy, yay urls!</li>
<li>add gameid confirm message to avoid junking game bug due to canceled starts</li>
<li>swap statue bad test &#8211; wait until action test is over, flicker longer</li>
<li>swap statue good test &#8211; don&#8217;t timeout during pending, go to OT, closest available npc comes over, statue swaps instantly when they bring it to looking idle</li>
<li>swap statue preview modes for these changes</li>
<li>prevent npcs and spy from picking up ghost statues</li>
<li>in practice: ctrl-m resets missions, shift-m adds time, ctrl-shift-m does both</li>
<li>fix multiple characters picking up statues at the same time</li>
<li>stop keyboard beep on alt keys</li>
<li>change add time to 45 seconds</li>
<li>treat book holding as one handed when not reading</li>
<li>handle case where ambassador/scientist picks something up while handing briefcase over</li>
<li>retry briefcase putdown on path failure as well</li>
<li>don&#8217;t crash on non-text data in clipboard</li>
<li>try to get unstuck if we&#8217;re failing to path because our start point is blocked</li>
<li>don&#8217;t read a book you&#8217;re not holding if you&#8217;re failing to get to the bookshelf</li>
<li>don&#8217;t freeze if you can&#8217;t put the briefcase down, just move a bit to a new spot</li>
<li>wait before picking up the statue</li>
<li>add /win x y w h maximized borderless command</li>
<li>oh man, actually tick situations in scored order, yikes! will this change things?</li>
<li>display highlit and lowlit characters on results screen</li>
<li>display waiting text on waiting for results screen</li>
<li>separate y invert setting for mouse and gamepad</li>
<li>handle case where sniper shoots too late given the time sync</li>
<li>write game result to log</li>
<li>don&#8217;t show mouse cursor when waiting for results</li>
<li>don&#8217;t sample keyboard when chat is up in results screen</li>
<li>don&#8217;t let mouse down state affect spy camera movement</li>
<li>/ping command for testing peer-to-peer network connection &#8211; hopefully will help with &#8220;greeting&#8221; and &#8220;sniper accept&#8221; bugs</li>
<li>more handling of briefcase put down and then started moving</li>
<li>sample spy keys async instead of doing up/down processing to avoid losing ups on focus change</li>
<li>more explicit duplicate login prompt</li>
<li>allow briefcase pickup with just right hand</li>
<li>fixing spy walking away with briefcase while putting down</li>
<li>better phrasing of game results everywhere</li>
<li>disable attachment lerp on detach so statues don&#8217;t erroneously end up on the floor</li>
<li>prevent focus changing mouse presses from interacting with game</li>
<li>fix drinks.cpp crash, animation was getting freed out from under the events</li>
<li>more play id checking to avoid issues with old packets coming in when starting games</li>
<li>don&#8217;t pick up briefcase for a while if you&#8217;ve given up</li>
<li>initialize the statues before game start</li>
<li>use ConnectTime to register player since LoginTime not available yet, fixing beta homepage display</li>
<li>listen pauses</li>
<li>don&#8217;t prompt to escape from practice menu</li>
<li>fix problem with shift key not working after sniping somebody with gamepad</li>
<li>tells for bailing on banana bread okay and bad action test</li>
<li>fake banana bread available when mission selected but not enabled</li>
<li>add escape confirmation to results screen</li>
<li>remove escape confirmation from practice screen</li>
<li>don&#8217;t hide mouse cursor on sniper game start waiting screens so you can adjust your window</li>
<li>wait a bit after disposing of book as well</li>
<li>log some more connection info</li>
<li>pause at bookshelf before picking up book&#8230;enough time to seduce?</li>
<li>add CancelInteraction everwhere there&#8217;s an action test and it&#8217;s bailed on</li>
<li>be clear that the first whisper was delivered</li>
<li>better newline handling in lobbyclient assert logs</li>
<li>verify overtime on sniper machine before beeping</li>
<li>flash window when in background and beeps happen</li>
<li>fix spy missions in practice sniper</li>
<li>think I fixed the levitating characters by the briefcase bug</li>
<li>add SpyWatchID to holding_right to block animations (especially bug) while checking watch</li>
<li>expiring actions to avoid accidental banana bread triggers</li>
<li>ctrl/shoulder slam all the way to highlight/lowlight</li>
<li>single level highlight and lowlight</li>
<li>new inspect statues with inspecting neighboring statues</li>
<li>pedestal works with disposable holding, drinks, briefcase, like bookshelves</li>
<li>play clank sound when teleporting statue back</li>
<li>add layer attribute for hittest ignore and don&#8217;t hittest muntin bars with laser</li>
<li>hittest columns with laser on both spy and sniper view</li>
<li>wait a bit after putting book away</li>
<li>make briefcase non-infinite and fix spiral search to deal with max open value</li>
<li>make pathTestOpen take rectangle for anisotropic queries and fix bookcase pileup</li>
<li>don&#8217;t crash or delete krb5 files on duplicate login</li>
<li>gl and cpuid info to log and journal</li>
<li>sometimes interrupted people finish talking completely</li>
</ul>
<p>I really should not have shoved so much stuff into a single build, but it feels pretty good. I&#8217;m sure there are some bugs, as well, but I think this build is a subtle but significant step forward in continuing to increase the depth of the game.</p>
<p>Chris</p>
</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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