A competitive game of subtle espionage at an exclusive cocktail party.
Play SpyParty Now!
Hi, I need to update some server stuff to deal with some recent PayPal changes so I've disabled buying the game here for a bit, but you can still Buy SpyParty on Steam!I hope to have this working again by July 16th 23rd! Sorry it's taking longer than I thought!
SpyParty screenshot
SpyParty screenshot
SpyParty screenshot
SpyParty screenshot
SpyParty screenshot
SpyParty screenshot
SpyParty screenshot
SpyParty screenshot
SpyParty screenshot
SpyParty screenshot
SpyParty screenshot
SpyParty screenshot
checker  -  2018-04-16  -  Comments: 30
checker  -  2018-04-04  -  Comments: 27
checker  -  2018-02-28  -  Comments: 19
checker  -  2017-11-21  -  Comments: 25
checker  -  2017-01-30  -  Comments: 14
If you're already in the beta, click here to log in!
I want more info!
Okay! We definitely have more info for you! The development blog is the best resource for finding out more about the game. Following the various social media accounts will get you the most timely news: There are lots of Let's Plays on YouTube, and if you like watching live streams (you should, they're awesome!), then the SpyParty Streams Notifier is for you.
Subscribe to the SpyParty Newsletter, for pseudo-monthly news about the game:
You can also read the manual, watch the intro tutorial video, or check out the player-created wiki.
If you decide to join the beta, you'll get access to the private beta forums, which are chock full of information about playing the game, covering everything from learning to elite play.
Press Quotes
"There has never been a videogame like SpyParty. ... SpyParty is as cerebral and personal experience as I've ever had with a multiplayer game. ... Despite being two years away from completion, the early version I saw still remains one of the most subtle, enjoyable, and surprisingly playful multiplayer games I've yet played."
"SpyParty is like nothing else I've ever played. ... When the laser focuses on you, the tension is intense. And the relief, when the beam swings away, is powerful."
"Part of what is so exciting about Spy Party is the stuff that happens around the game. Hecker has seen the game trigger strong emotional responses. I even felt it... guilt of all things. I've killed thousands — millions? — of enemy characters and even some friendly characters in video games with none of the pangs of consequence. I shot one innocent partygoer in Spy Party after tracking them for a few minutes, after being sure they were Chris Hecker's avatar and up to no good, and then, as they lay dead on the floor I realized I was wrong. I felt bad."
Mini-F.A.Q.
When's SpyParty going to be done?
I don't know, but not for a while. We have a lot of new art to create, and there are many more maps and missions to program, and tons of other cool features. We're just going to keep making it better, and if you'd like to come along for the ride, join the beta above! I'm going to put my todo list up here on the public site soon, so you can see the development roadmap.
Which platforms does the beta run on, and which will it ship on?
The beta is a Windows executable, but it runs great on MacOS using the free Wineskin wrapper. A lot of beta testers play on MacOS, in fact, and there's a easy-to-follow tutorial in the private beta forums on how to set it up. For ship, I hope it'll (eventually) be on everything: computers, consoles, tablets, whatever makes sense. It'll be on Steam and other distribution sites as well. I'm not sure if I'll put it on Steam Early-Access yet, but maybe.
Who is making SpyParty?
We're a tiny team! I'm Chris Hecker (checker, in-game), and I do the programming, design, biz, and the old crappy prototype art, and John Cimino (ciminator) is doing the new amazing final art. We also have Keith Millot (zerotka) helping out with community, blog, and video stuff. The community also plays a huge part in the development of SpyParty, with new map and mission ideas, tuning recommendations, and of course bugs. The Suggestions Thread in the private beta forums is 165 pages long at the time I'm writing this, and that doesn't include the missions and maps suggestion threads!
Wait, where are your laurels?
I thought all indie games had to have laurels on their web pages?

Hmm, you may be right. Okay, here you go:
Lost to Minecraft