2013/07/23, 18:27 by checker
We lived through Evo 2013. At times, it was iffy. You see, a “normal” show, like PAX, lasts from 9 or 10am to about 6pm. At that point, the guards kick everybody out and you can close up the booth and go to bed or fix the bugs your found that day, or maybe even […]
2013/07/10, 16:01 by checker
I had totally forgotten about the bet, but it’s clear I lost it, fair and square: “Didn’t I bet you in my invitation to evo last year that an evo guy would become your #1 player? I want a beer, or at least some opportunity to be smug somehow :)” – Seth Killian I had […]
2013/06/21, 02:28 by checker
New build! This is a relatively quick update since the last one, but with one fairly small change with potentially large consequences on the Veranda map: I’ll write more about this change later, but the impetus for doubling up the statues at the front of Veranda was a series of player-designed and requested game modes. First, […]
2013/06/20, 17:02 by checker
Edit: This happened, and here are pictures to prove it! Davey Wreden of The Stanley Parable, Robin Arnott of Antichamber’s sound design and SoundSelf, and Eduardo Ortiz of Apotheon’s sound design are throwing a SpyParty party and tournament in Austin, TX, tomorrow, at the Indiecade Annex, 1310 Broadmoor Drive, 8pm to midnight! It’s open to the public and […]
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2013/06/18, 18:40 by checker
When you’re making an online multiplayer game, you have to worry about the community that builds itself around your game. In the beginning the worry is, “Will there be a community at all?” If you’re lucky and don’t screw things up too badly, and people like your game, a community will start growing around it, […]