The latest build is up for your enjoyment, and contained within there’s a beautiful new map called Pub! Pub was obviously inspired by the cool old pubs in London, with their flowers and patrons drinking a pint on the sidewalk. In fact, if you look at some of the reference images we used, they basically […]
Archive for the ‘beta’ Category.
I gave a talk yesterday at IndieCade 2014 about the state of SpyParty. It was titled “So, SpyParty, like, WTF?” There have always been a fair number of questions about the length of time the game is taking to develop, and how that impacts the impression people (and by “people”, I mean me & John, […]
I recently started doing a weekly SpyParty stream on Twitch, and I’ve decided to call it Tuesdays at Ten on Twitch, because, well, it’s on Tuesdays at 10am US Pacific time on the SpyParty Twitch Channel, funny that! I will usually tweet about it, or you can subscribe to the channel for notifications whenever I stream, […]
We survived PAX 2014! Yay us! There were two big goals for SpyParty at PAX this year: Get the game to the point where when a new player sits down at the booth, all they see is the new art. This means we have all 10 new art characters playable, and a new art level set up […]
Hi, I’m very tired and have to go to PAX in an hour and I’m still fixing bugs. Wheee! However, I did something cool instead of sleep last night. I finally implemented the back-end part of this nifty plan I’ve been working on for a while. I’ve been thinking about how to offset some of the […]