When you’re making an online multiplayer game, you have to worry about the community that builds itself around your game. In the beginning the worry is, “Will there be a community at all?” If you’re lucky and don’t screw things up too badly, and people like your game, a community will start growing around it, [...]
Archive for the ‘art’ Category.
Wow, SpyParty has the best beta testers in the world! Not only are they really patient while they’re waiting for invites, then they’re patient while finding good repros for bugs, then more patient while waiting for fixes for all the bugs they find, and they’re patient and super helpful mentoring new players…but they’re also hilarious [...]
I hope didn’t break anything important shoving this in. Also, in case you missed the tweet, beta tester bl00dw0lf made something amazing for the end of the year:
After a too-long PAX-and-New Character Art-based build hiatus, I’ve updated the Early-Access Beta build 4 times in the last week or so! It feels good to be updating the game for the beta testers again! There are a lot of small fixes and features in these builds, but the two big ones are the addition [...]
I believe I have survived PAX West 2012.1 I also know I would not have survived without the absolutely incredible volunteer help from some of the absolutely incredible SpyParty beta testers: Kamil Chocimski (hunter4hire), David Olsen (canadianbacon), Roger Hanna (ardonite), Dennis Clark (dbfclark), and Kate Welch (kate), not to mention John Cimino and Alice Lee! [...]