This is one of the continuing PAX Coundown series, if you want all the gory details from the start, you can begin your journey here. Yesterday was all about fighting with Maya, and mostly losing. Maya is the main 3D modeling and animation tool we use,1 and modern characters and the tools to create and […]
Archive for the ‘art’ Category.
This is the first PAX Countdown post. I am going to try to do a brief post on our progress daily, or thereabouts. I meant to post this in the morning, but then more animation stuff blew up and we had to figure out a workaround. Whee!!! I leave for PAX West/Prime/Seattle on August 27th. […]
We recently revealed the latest five SpyParty characters in the new art style, and now you can see a video of them talking and hanging out in conversations! ZeroTKA did the video in Maya, but with plain old hardware rendering like the game uses, so they’re not quite in the game yet, but you can see […]
This post is a bit of an experiment. I want to show you some mockups of the new game setup user interface (UI), but I also want to try to figure out a bit of the UI I’m stuck on, and I figure explaining it clearly here in this post might either help me figure […]
Update: we’ve shown them animating! I’m super excited because it’s time to introduce the next five new SpyParty characters! And here are all ten of the new characters posing for your aesthetic edification! This images looks like a cast photo from a wacky mystery movie, and this is only half of the twenty (!) playable […]