Archive for the ‘playtests’ Category.

SpyParty at Day of the Devs in San Francisco, Nov 1!

It’s that time of year again, when friends at Double Fine and iam8bit throw a big game party in San Francisco and everybody is invited! And this time, it’s all ages, so I mean everybody! It’s on November 1st, at the Old Mint building in SF, from 4pm to 11pm.  Lots of cool indies will be there, […]

The New Gallery Map!

The new map, Gallery, is out in the latest build! The design goal for this map was to make it long and narrow with a lot of dynamic occlusion caused by the partygoers. It seemed to work pretty well, we played it during the release notes stream, where I did two different “birthday games”, the […]

PAX West 2013 Report and Gallery

Another PAX, survived. This one was a little more nuts than usual, and that’s saying something.  Allow me to enumerate the additional levels of difficulty this year: FOUR DAYS LONG instead of three, for 33% more exhaustion! Getting the new artwork playable1 in the game. SpyParty was chosen as the secret final game for the […]

Release notes v0.1.2769.0 – Veranda Double Trouble

New build! This is a relatively quick update since the last one, but with one fairly small change with potentially large consequences on the Veranda map: I’ll write more about this change later, but the impetus for doubling up the statues at the front of Veranda was a series of player-designed and requested game modes. First, […]

Human Loadtest Tonight, Monday June 3, 10pm PDT!

Update:  The loadtest was a success, thanks everybody!  It was fun to hang out and chat, and a bunch of other indie game developers showed up as well, including Davey Wreden (Stanley Parable), Alexander Bruce (Antichamber), and David Rosen (Overgrowth), which made it in to a bit of an indie lovefest loadtest!  Fun seemed to be […]