Archive for the ‘design’ Category.

The New Gallery Map!

The new map, Gallery, is out in the latest build! The design goal for this map was to make it long and narrow with a lot of dynamic occlusion caused by the partygoers. It seemed to work pretty well, we played it during the release notes stream, where I did two different “birthday games”, the […]

Really Cool Expert Game Analysis Using Replays

I expected the community to do cool stuff with replays, but this was even better than I expected! The other day, kcmmmmm grabbed a set of replays from a match played between drawnonward and smash10101, and went through them on his stream, analyzing the games, remarking on good and bad plays, getting into the minds of the […]

The New SpyParty Environment Art Style

I am incredibly excited to introduce the new SpyParty environment art style! Okay, okay, so we officially revealed the new environment art style back in August, right before PAX, but I never actually posted here on the blog about it. Heck, it’s even running in the game now, so if you want to see it for yourself, […]

The New Art is Out!

Despite my best intentions to do it “right after PAX“, I finally released the new artwork into the wild this week! Yes, if you are already a beta tester, just run SpyParty and connect to the lobby and you’ll get the update automatically, and if you’re not a beta tester, and want to check out […]

The SpyParty Masterclass Show: Pilot Episode with r7stuart

Three hours, forty-two minutes, and fifty-four seconds is too long for a YouTube video. I don’t mean technically; it’s actually really great that YouTube now allows long videos. I mean in every other way. It’s too long to edit. It’s too long to watch. It’s too long to watch again to see if you made […]