When you’re making an online multiplayer game, you have to worry about the community that builds itself around your game. In the beginning the worry is, “Will there be a community at all?” If you’re lucky and don’t screw things up too badly, and people like your game, a community will start growing around it, [...]
Archive for the ‘design’ Category.
Update: Okay, the video is up from this talk, it’s a mix of general indie game stuff, some SpyParty and The Witness stuff, and miscellaneous stuff: Jonathan Blow and I will be answering—or trying to answer—questions from the audience on Wednesday, May 8th, at 7pm PDT in San Francisco as guests of the SF IGDA. [...]
I have a lot of stuff queued up to post about, but the other day, tytalus was playing theinfamousnolan and they were streaming both sides,1 and this game happened, and I simply had to write about it. First, since Nolan’s the Sniper in this game, you can sort of play along with him, so watch [...]
After a too-long PAX-and-New Character Art-based build hiatus, I’ve updated the Early-Access Beta build 4 times in the last week or so! It feels good to be updating the game for the beta testers again! There are a lot of small fixes and features in these builds, but the two big ones are the addition [...]
The true purpose of this post is to test the new CAPTCHA system I installed, after getting sick of reCAPTCHA letting in 40 spam comments a day.1 So, if you’ve never commented on the blog before, please chime in below so I can test that it works. If you have commented before, then you shouldn’t [...]