Archive for the ‘design’ Category.

The History of the Game From Two Years of Beta Testing

Two years ago checker invited internet strangers into his game and I was lucky enough to snatch an invite from the very first group. I had been following the game closely before I got the invite, and that is obviously still the case today. Over the years I have observed a lot of changes in the […]

The New Gallery Map!

The new map, Gallery, is out in the latest build! The design goal for this map was to make it long and narrow with a lot of dynamic occlusion caused by the partygoers. It seemed to work pretty well, we played it during the release notes stream, where I did two different “birthday games”, the […]

Really Cool Expert Game Analysis Using Replays

I expected the community to do cool stuff with replays, but this was even better than I expected! The other day, kcmmmmm grabbed a set of replays from a match played between drawnonward and smash10101, and went through them on his stream, analyzing the games, remarking on good and bad plays, getting into the minds of the […]

The New SpyParty Environment Art Style

I am incredibly excited to introduce the new SpyParty environment art style! Okay, okay, so we officially revealed the new environment art style back in August, right before PAX, but I never actually posted here on the blog about it. Heck, it’s even running in the game now, so if you want to see it for yourself, […]

The New Art is Out!

Despite my best intentions to do it “right after PAX“, I finally released the new artwork into the wild this week! Yes, if you are already a beta tester, just run SpyParty and connect to the lobby and you’ll get the update automatically, and if you’re not a beta tester, and want to check out […]