I gave a talk yesterday at IndieCade 2014 about the state of SpyParty. It was titled “So, SpyParty, like, WTF?” There have always been a fair number of questions about the length of time the game is taking to develop, and how that impacts the impression people (and by “people”, I mean me & John, […]
Archive for the ‘indie games’ Category.
Hi, I’m very tired and have to go to PAX in an hour and I’m still fixing bugs. Wheee! However, I did something cool instead of sleep last night. I finally implemented the back-end part of this nifty plan I’ve been working on for a while. I’ve been thinking about how to offset some of the […]
That long image there to the left is a picture of the current spyparty.com homepage as I write this. As you read this, there will be a new fancy doesn’t-look-like-a-default-WordPress-install homepage. Welcome to the 21st century, spyparty.com! Plus, to go along with the new homepage design, we made the first SpyParty trailer! More on that below. The […]
Yesterday we did a fun thing in San Francisco: DoubleFine and iam8bit were kind enough to invite us to set up SpyParty at their Day of the Devs party, along with a bunch of other indie friends, including Supergiant and Capy. We shared a room with Hohokum and Destructomundo, and everybody had a great time! Some press came by to […]
The new art is finally nearing release to beta testers, so if you want to check it out yourself as soon as I post the build, sign up for the beta! I’ll post more details here when I release it, and of course I’ll stream the release notes on twitch.tv/spyparty and then post them on the SpyParty […]