Yesterday we did a fun thing in San Francisco: DoubleFine and iam8bit were kind enough to invite us to set up SpyParty at their Day of the Devs party, along with a bunch of other indie friends, including Supergiant and Capy. We shared a room with Hohokum and Destructomundo, and everybody had a great time! Some press came by to […]
Archive for the ‘indie games’ Category.
The new art is finally nearing release to beta testers, so if you want to check it out yourself as soon as I post the build, sign up for the beta! I’ll post more details here when I release it, and of course I’ll stream the release notes on twitch.tv/spyparty and then post them on the SpyParty […]
We lived through Evo 2013. At times, it was iffy. You see, a “normal” show, like PAX, lasts from 9 or 10am to about 6pm. At that point, the guards kick everybody out and you can close up the booth and go to bed or fix the bugs your found that day, or maybe even […]
I had totally forgotten about the bet, but it’s clear I lost it, fair and square: “Didn’t I bet you in my invitation to evo last year that an evo guy would become your #1 player? I want a beer, or at least some opportunity to be smug somehow :)” – Seth Killian I had […]
When you’re making an online multiplayer game, you have to worry about the community that builds itself around your game. In the beginning the worry is, “Will there be a community at all?” If you’re lucky and don’t screw things up too badly, and people like your game, a community will start growing around it, […]