This is Part 1 of a two-part series on the SpyParty PAX budget numbers and why and how we made the super-cool codecards for selling copies of the game at the show. This part covers the PAX expenses, the decision to sell the game in the first place, and the results. Part 2 will be […]
Archive for the ‘indie games’ Category.
A fun time was had a Day of the Devs this weekend, courtesy of Double Fine, iam8bit, and a whole lot of cool people from the Bay Area playing games! As you can see in the pics below, we were in a vault in the basement of The Old Mint in San Francisco. It was […]
It’s that time of year again, when friends at Double Fine and iam8bit throw a big game party in San Francisco and everybody is invited! And this time, it’s all ages, so I mean everybody! It’s on November 1st, at the Old Mint building in SF, from 4pm to 11pm. Lots of cool indies will be there, […]
I gave a talk yesterday at IndieCade 2014 about the state of SpyParty. It was titled “So, SpyParty, like, WTF?” There have always been a fair number of questions about the length of time the game is taking to develop, and how that impacts the impression people (and by “people”, I mean me & John, […]
Hi, I’m very tired and have to go to PAX in an hour and I’m still fixing bugs. Wheee! However, I did something cool instead of sleep last night. I finally implemented the back-end part of this nifty plan I’ve been working on for a while. I’ve been thinking about how to offset some of the […]