Archive for the ‘indie games’ Category.
2011/09/23, 04:28 by checker
As you may remember, I planned to try to emphasize SpyParty‘s gameplay depth at PAX West 2011 by setting up the booth with three playtest stations (six computers total), each with a different rule for what kind of players could sit down and play. My booth was a tiny 10×10, so I knew it was [...]
2011/08/20, 02:32 by checker
As I mentioned previously, the SpyParty booth at PAX West 2011 (lucky number 3002) is going to be home to some wacky shenanigans involving various experiments on you, the PAX attendees. The first is the depth-based-gameplay experiment of having an unlimited time playtest station…will it end in tears? I hinted at the second experiment at [...]
2011/08/18, 02:51 by checker
Beta, what beta? Let’s talk about PAX West 2011,1 which is now only slightly more than one week away. Yikes! Once again, SpyParty has a booth, but as evidenced by my previous two PAXes, apparently I have to do it differently each time. So, here’s the deal this time around… SpyParty has its own booth [...]
2011/08/11, 01:29 by checker
Sorry I’ve been so quiet here and there, I’ve been heads-down working on the Early-Access Beta. I’m obviously way behind on my original estimates of “mid-June”,1 and I apologize for that, but I’m getting closer, really I am! I’m super honored so many people have signed up to support SpyParty’s development and to help playtest [...]
2011/07/14, 14:22 by checker
Here is my talk from last night’s SF IGDA meeting, all marked up and flashified. 1 I talked about my goals for the network infrastructure for the SpyParty Early-Access Beta, both at a high level in terms of polish, security, scalability, and flexibility, and then also a bit at the low level, in terms of specific [...]