Archive for the ‘indie games’ Category.

“So, like, SpyParty, WTF?” IndieCade 2014 Talk

I gave a talk yesterday at IndieCade 2014 about the state of SpyParty. It was titled “So, SpyParty, like, WTF?”  There have always been a fair number of questions about the length of time the game is taking to develop, and how that impacts the impression people (and by “people”, I mean me & John, […]

We’re selling SpyParty at PAX, with a discount for two copies, and cool collectible cards!!!

Hi, I’m very tired and have to go to PAX in an hour and I’m still fixing bugs.  Wheee! However, I did something cool instead of sleep last night. I finally implemented the back-end part of this nifty plan I’ve been working on for a while.  I’ve been thinking about how to offset some of the […]

The New SpyParty Homepage and Trailer

That long image there to the left is a picture of the current spyparty.com homepage as I write this. As you read this, there will be a new fancy doesn’t-look-like-a-default-WordPress-install homepage. Welcome to the 21st century, spyparty.com! Plus, to go along with the new homepage design, we made the first SpyParty trailer! More on that below. The […]

SpyParty at Day of the Devs

Yesterday we did a fun thing in San Francisco: DoubleFine and iam8bit were kind enough to invite us to set up SpyParty at their Day of the Devs party, along with a bunch of other indie friends, including Supergiant and Capy. We shared a room with Hohokum and Destructomundo, and everybody had a great time! Some press came by to […]

Update on the New Art, and SpyParty at XOXO in Portland

The new art is finally nearing release to beta testers, so if you want to check it out yourself as soon as I post the build, sign up for the beta!  I’ll post more details here when I release it, and of course I’ll stream the release notes on twitch.tv/spyparty and then post them on the SpyParty […]