Archive for the ‘updates’ Category.

SpyParty on Steam April 12 + Six New Maps Up Now!

You may have heard by now since I am super late writing this blog post, and it is in fact true:¬†SpyParty is coming to Steam Early Access on April 12th, 2018. That’s next week at the time I’m calmly typing this with absolutely no stress or anxiety and with my todo list completely finished. HA! […]

The New SpyParty Tutorial!

After years in Early-Access Beta, with nothing but a four-page manual to help you learn how to play, SpyParty¬†finally has a fully interactive tutorial! I’m pretty proud of how it came out. The tutorial uses a mix of text and voice narration,1 and it tries to get as close as possible to how we train […]

Three Updates: New Art Veranda!

This is the first in a series of three posts about The “Should Have Been Three Updates” Update, which, as you can probably tell from the name, was really too big for a single update. This post is about the new fancy version of the Veranda level. The next post will be about the new […]

Teaser image for The “Should Have Been Three Updates” Update!

This build has taken forever and gotten about 3x too large, but here we go! Out next Thursday, October 27th!  

Some subtle tells and anti-tells, and some fonts leakage: Release v0.1.4434.0

One of the mechanics SpyParty shares with poker is the concept of a tell. In poker, a tell is when a player has some behavior that gives away information about their hand, like whether they’re bluffing. In SpyParty, we use the word tell to indicate something that implicates a character as the Spy; we have […]