We survived PAX 2014! Yay us! There were two big goals for SpyParty at PAX this year: Get the game to the point where when a new player sits down at the booth, all they see is the new art. This means we have all 10 new art characters playable, and a new art level set up […]
Archive for the ‘paxcountdown’ Category.
Hi, I’m very tired and have to go to PAX in an hour and I’m still fixing bugs. Wheee! However, I did something cool instead of sleep last night. I finally implemented the back-end part of this nifty plan I’ve been working on for a while. I’ve been thinking about how to offset some of the […]
This is one of the continuing PAX Coundown series, if you want all the gory details from the start, you can begin your journey here. I thought I would update these daily…hahahahaha*cry*. When people found out we were putting an animated dog in Ms. J’s purse, they were rightly concerned about its welfare in the […]
This is one of the continuing PAX Coundown series, if you want all the gory details from the start, you can begin your journey here. Yesterday was all about fighting with Maya, and mostly losing. Maya is the main 3D modeling and animation tool we use,1 and modern characters and the tools to create and […]
This is the first PAX Countdown post. I am going to try to do a brief post on our progress daily, or thereabouts. I meant to post this in the morning, but then more animation stuff blew up and we had to figure out a workaround. Whee!!! I leave for PAX West/Prime/Seattle on August 27th. […]