Archive for the ‘bugs’ Category.
2026/08/17, 21:14 by checker
It has yet again been too long since the last update. Saying that is kind of like in the 90s when bloggers would start every post with “It’s been too long since my last post!” Anyway, I swear this update was supposed to be out months ago, and not just in time to avoid the Steam Early Access […]
2025/08/25, 22:10 by checker
Mostly dead is slightly alive.
“There’s a big difference between mostly dead and all dead.”
Category:
beta,
bugs,
updates |
Comments Off on Release notes 0.2.8267.5467: The Only Mostly Dead Update
2016/03/09, 16:25 by checker
One of the mechanics SpyParty shares with poker is the concept of a tell. In poker, a tell is when a player has some behavior that gives away information about their hand, like whether they’re bluffing. In SpyParty, we use the word tell to indicate something that implicates a character as the Spy; we have […]
2015/04/18, 14:22 by checker
Our friendly beta tester canadianbacon discovered an anti-tell1 with the way NPCs vs the Spy stopped walking when they reached their destination. This allowed him to lowlight most of the party over time, which turns out to be a pretty good way to find the Spy. Here is the story of me trying understand and fix it: Here […]
Category:
bugs,
programming |
Comments Off on Walking is Easy, Stopping, Not So Much
2014/07/15, 14:00 by ZeroTKA
Hey all! checker and I decided to try something a little bit different. We had ourselves a conversation about the latest SpyParty features, we recorded it, and then I turned it into a video. We basically stole this idea from the Introversion folks, who do a similar thing for Prison Architect release notes. We mainly talked […]