Archive for the ‘bugs’ Category.
2016/03/09, 16:25 by checker
One of the mechanics SpyParty shares with poker is the concept of a tell. In poker, a tell is when a player has some behavior that gives away information about their hand, like whether they’re bluffing. In SpyParty, we use the word tell to indicate something that implicates a character as the Spy; we have […]
2015/04/18, 14:22 by checker
Our friendly beta tester canadianbacon discovered an anti-tell1 with the way NPCs vs the Spy stopped walking when they reached their destination. This allowed him to lowlight most of the party over time, which turns out to be a pretty good way to find the Spy. Here is the story of me trying understand and fix it: Here […]
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bugs,
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Comments Off on Walking is Easy, Stopping, Not So Much
2014/07/15, 14:00 by ZeroTKA
Hey all! checker and I decided to try something a little bit different. We had ourselves a conversation about the latest SpyParty features, we recorded it, and then I turned it into a video. We basically stole this idea from the Introversion folks, who do a similar thing for Prison Architect release notes. We mainly talked […]
2014/01/20, 16:50 by checker
One of the things I want to do going forward is to talk about what I’m working on and what my near-term priorities and plans are…basically I want to put my todo list up on the blog somehow so you all can see what’s coming down the pike for SpyParty. Some indies, like Klei, actually […]
2013/12/21, 19:13 by checker
Here’s the latest release notes stream, co-hosted by virifaux. It is just release notes. It is not 2 hours and 44 minutes of me trying to fix showstopper bugs live on stream.1 These builds were a long time coming because I had to re-do the entire inside of the game in preparation for spectation and […]