Just a quick note: I posted Wednesday’s UC Berkeley Lecture, Design, Games, & Game Design (feat. SpyParty). Update: I also just posted a related lecture about SpyParty‘s AI system and AI programming and design in general, titled, SpyParty, A Game About AI…plus some ranting. Update: Arthur Mason posted some pictures of the event to flickr.
Archive for March 2011
This week—Wednesday, March 23rd, 2011, at 6pm, to be precise—I’ll be giving a short lecture on SpyParty and indie game development at UC Berkeley, and then we’ll do a playtest until they kick us out of the building. Speaking of the building, it’s Room 202 in South Hall.1 The lecture is free and is open […]
Hey, you! Boot up your PlayStation®3 (PS3™), log onto the PlayStation®Network, and buy the just-released Slam Bolt Scrappers! Not only because it’s a crazy and fun mashup of Tetris and Super Smash Bros. made by a bunch of super cool indie developers, but also because the Fire Hose Games guys are totally amazing for letting […]
I wanted to post all the pictures and metrics and stuff from today’s PAX booth #1133 insanity, but I figured it was better to spend I-should-be-sleeping-time to fix all the bugs and usability issues I noted during the playtests, so instead of fun pictures (although the Fire Hose guys posted some) and stats, you get […]
I’m sitting here in the Fire Hose Games offices, trying to stay out of the way1 as they do interviews about Slam Bolt Scrappers, which is shipping on PSN on March 15th, getting ready for PAX East, and I realized I still hadn’t posted the new manual! So, here’s the pdf, ready for half-fold double-sided […]