I must face facts: I am not very good at sending out update emails to the SpyParty beta testers. When you sign up for the Early-Access Beta, you get put on the private “beta announcement” mailing list, which is where I’m supposed to send, well, announcements about the beta. However, the last mail I sent to […]
Archive for the ‘press’ Category.
Yesterday we did a fun thing in San Francisco: DoubleFine and iam8bit were kind enough to invite us to set up SpyParty at their Day of the Devs party, along with a bunch of other indie friends, including Supergiant and Capy. We shared a room with Hohokum and Destructomundo, and everybody had a great time! Some press came by to […]
I am incredibly excited to introduce the new SpyParty environment art style! Okay, okay, so we officially revealed the new environment art style back in August, right before PAX, but I never actually posted here on the blog about it. Heck, it’s even running in the game now, so if you want to see it for yourself, […]
Another PAX, survived. This one was a little more nuts than usual, and that’s saying something. Allow me to enumerate the additional levels of difficulty this year: FOUR DAYS LONG instead of three, for 33% more exhaustion! Getting the new artwork playable1 in the game. SpyParty was chosen as the secret final game for the […]
We lived through Evo 2013. At times, it was iffy. You see, a “normal” show, like PAX, lasts from 9 or 10am to about 6pm. At that point, the guards kick everybody out and you can close up the booth and go to bed or fix the bugs your found that day, or maybe even […]