Archive for the ‘press’ Category.

“So, like, SpyParty, WTF?” IndieCade 2014 Talk

I gave a talk yesterday at IndieCade 2014 about the state of SpyParty. It was titled “So, SpyParty, like, WTF?”  There have always been a fair number of questions about the length of time the game is taking to develop, and how that impacts the impression people (and by “people”, I mean me & John, […]

Your ideas are intriguing to me and I wish to subscribe to your newsletter.

I must face facts:  I am not very good at sending out update emails to the SpyParty beta testers.  When you sign up for the Early-Access Beta, you get put on the private “beta announcement” mailing list, which is where I’m supposed to send, well, announcements about the beta.  However, the last mail I sent to […]

SpyParty at Day of the Devs

Yesterday we did a fun thing in San Francisco: DoubleFine and iam8bit were kind enough to invite us to set up SpyParty at their Day of the Devs party, along with a bunch of other indie friends, including Supergiant and Capy. We shared a room with Hohokum and Destructomundo, and everybody had a great time! Some press came by to […]

The New SpyParty Environment Art Style

I am incredibly excited to introduce the new SpyParty environment art style! Okay, okay, so we officially revealed the new environment art style back in August, right before PAX, but I never actually posted here on the blog about it. Heck, it’s even running in the game now, so if you want to see it for yourself, […]

PAX West 2013 Report and Gallery

Another PAX, survived. This one was a little more nuts than usual, and that’s saying something.  Allow me to enumerate the additional levels of difficulty this year: FOUR DAYS LONG instead of three, for 33% more exhaustion! Getting the new artwork playable1 in the game. SpyParty was chosen as the secret final game for the […]