Archive for August 2014

We’re selling SpyParty at PAX, with a discount for two copies, and cool collectible cards!!!

Hi, I’m very tired and have to go to PAX in an hour and I’m still fixing bugs.  Wheee! However, I did something cool instead of sleep last night. I finally implemented the back-end part of this nifty plan I’ve been working on for a while.  I’ve been thinking about how to offset some of the […]

PAX Countdown, Day 4 – Animal Welfare

This is one of the continuing PAX Coundown series, if you want all the gory details from the start, you can begin your journey here. I thought I would update these daily…hahahahaha*cry*. When people found out we were putting an animated dog in Ms. J’s purse, they were rightly concerned about its welfare in the […]

PAX Countdown, Day 12 – Wrestling with Maya

This is one of the continuing PAX Coundown series, if you want all the gory details from the start, you can begin your journey here. Yesterday was all about fighting with Maya, and mostly losing. Maya is the main 3D modeling and animation tool we use,1 and modern characters and the tools to create and […]

PAX Countdown, Day 13 – Drink Events and Animation Offsets

This is the first PAX Countdown post. I am going to try to do a brief post on our progress daily, or thereabouts. I meant to post this in the morning, but then more animation stuff blew up and we had to figure out a workaround.  Whee!!! I leave for PAX West/Prime/Seattle on August 27th. […]

Check Out The New Characters Animating!

We recently revealed the latest five SpyParty characters in the new art style, and now you can see a video of them talking and hanging out in conversations! ZeroTKA did the video in Maya, but with plain old hardware rendering like the game uses, so they’re not quite in the game yet, but you can see […]