Archive for the ‘programming’ Category.

PAX Countdown, Day 4 – Animal Welfare

This is one of the continuing PAX Coundown series, if you want all the gory details from the start, you can begin your journey here. I thought I would update these daily…hahahahaha*cry*. When people found out we were putting an animated dog in Ms. J’s purse, they were rightly concerned about its welfare in the […]

PAX Countdown, Day 12 – Wrestling with Maya

This is one of the continuing PAX Coundown series, if you want all the gory details from the start, you can begin your journey here. Yesterday was all about fighting with Maya, and mostly losing. Maya is the main 3D modeling and animation tool we use,1 and modern characters and the tools to create and […]

PAX Countdown, Day 13 – Drink Events and Animation Offsets

This is the first PAX Countdown post. I am going to try to do a brief post on our progress daily, or thereabouts. I meant to post this in the morning, but then more animation stuff blew up and we had to figure out a workaround.  Whee!!! I leave for PAX West/Prime/Seattle on August 27th. […]

Mockups for the new Game Setup UI, and a small but sticky problem.

This post is a bit of an experiment. I want to show you some mockups of the new game setup user interface (UI), but I also want to try to figure out a bit of the UI I’m stuck on, and I figure explaining it clearly here in this post might either help me figure […]

In-game Replays Update and Preview

One of the things I want to do going forward is to talk about what I’m working on and what my near-term priorities and plans are…basically I want to put my todo list up on the blog somehow so you all can see what’s coming down the pike for SpyParty. Some indies, like Klei, actually […]