2012/06/23, 01:46 by checker
			
				A dispatch from the private beta forums regarding the “megabuild”…
| Author | Message | 
| checker | Post subject: Release notes v0.1.2056.0 – THE MEGABUILD Posted: 2012/06/22 23:25  | 
| OnlineJoined: 2011/06/22 17:00
 Posts: 724
 | I didn’t get to everything I wanted to before I start spectation, so there will be a Daughter of Megabuild at some point soon. 
add crlf to whole chat log ctrl-c copy so notepad.exe worksstrip x says: or x whispers: if it’s at the beginning of a single line ctrl-c copy, yay urls!add gameid confirm message to avoid junking game bug due to canceled startsswap statue bad test – wait until action test is over, flicker longerswap statue good test – don’t timeout during pending, go to OT, closest available npc comes over, statue swaps instantly when they bring it to looking idleswap statue preview modes for these changesprevent npcs and spy from picking up ghost statuesin practice: ctrl-m resets missions, shift-m adds time, ctrl-shift-m does bothfix multiple characters picking up statues at the same timestop keyboard beep on alt keyschange add time to 45 secondstreat book holding as one handed when not readinghandle case where ambassador/scientist picks something up while handing briefcase overretry briefcase putdown on path failure as welldon’t crash on non-text data in clipboardtry to get unstuck if we’re failing to path because our start point is blockeddon’t read a book you’re not holding if you’re failing to get to the bookshelfdon’t freeze if you can’t put the briefcase down, just move a bit to a new spotwait before picking up the statueadd /win x y w h maximized borderless commandoh man, actually tick situations in scored order, yikes! will this change things?display highlit and lowlit characters on results screendisplay waiting text on waiting for results screenseparate y invert setting for mouse and gamepadhandle case where sniper shoots too late given the time syncwrite game result to logdon’t show mouse cursor when waiting for resultsdon’t sample keyboard when chat is up in results screendon’t let mouse down state affect spy camera movement/ping command for testing peer-to-peer network connection – hopefully will help with “greeting” and “sniper accept” bugsmore handling of briefcase put down and then started movingsample spy keys async instead of doing up/down processing to avoid losing ups on focus changemore explicit duplicate login promptallow briefcase pickup with just right handfixing spy walking away with briefcase while putting downbetter phrasing of game results everywheredisable attachment lerp on detach so statues don’t erroneously end up on the floorprevent focus changing mouse presses from interacting with gamefix drinks.cpp crash, animation was getting freed out from under the eventsmore play id checking to avoid issues with old packets coming in when starting gamesdon’t pick up briefcase for a while if you’ve given upinitialize the statues before game startuse ConnectTime to register player since LoginTime not available yet, fixing beta homepage displaylisten pausesdon’t prompt to escape from practice menufix problem with shift key not working after sniping somebody with gamepadtells for bailing on banana bread okay and bad action testfake banana bread available when mission selected but not enabledadd escape confirmation to results screenremove escape confirmation from practice screendon’t hide mouse cursor on sniper game start waiting screens so you can adjust your windowwait a bit after disposing of book as welllog some more connection infopause at bookshelf before picking up book…enough time to seduce?add CancelInteraction everwhere there’s an action test and it’s bailed onbe clear that the first whisper was deliveredbetter newline handling in lobbyclient assert logsverify overtime on sniper machine before beepingflash window when in background and beeps happenfix spy missions in practice sniperthink I fixed the levitating characters by the briefcase bugadd SpyWatchID to holding_right to block animations (especially bug) while checking watchexpiring actions to avoid accidental banana bread triggersctrl/shoulder slam all the way to highlight/lowlightsingle level highlight and lowlightnew inspect statues with inspecting neighboring statuespedestal works with disposable holding, drinks, briefcase, like bookshelvesplay clank sound when teleporting statue backadd layer attribute for hittest ignore and don’t hittest muntin bars with laserhittest columns with laser on both spy and sniper viewwait a bit after putting book awaymake briefcase non-infinite and fix spiral search to deal with max open valuemake pathTestOpen take rectangle for anisotropic queries and fix bookcase pileupdon’t crash or delete krb5 files on duplicate logingl and cpuid info to log and journalsometimes interrupted people finish talking completely I really should not have shoved so much stuff into a single build, but it feels pretty good. I’m sure there are some bugs, as well, but I think this build is a subtle but significant step forward in continuing to increase the depth of the game. Chris | 
							 
	
			
		 
	
	
	
Wrist slap for so many changes in one build. Bad Checker. But I understand the accomplished feeling from getting so much done, so good on ya. That’s what a Beta’s for anyways, right?
Can’t wait to get into the beta myself! I signed up 5pm on the day of release meaning I’m technically very close but I get the feeling I’m going to be waiting a lot longer.
Are you going to go into detail for why you beefed up the Good statue-swap action test? I like the sound of it, since I think hard tell missions will get a lot harder to pull off the higher up the skill ladder you climb.
Yeah, I’m going to do a whole blog post about the swap statue changes, but I figure I’ll wait to see how this works for a bit first.
Hey checker are you planning on adding a mode which involves multiple snipers and spys? IMO this would shake thins up a bit like teamwork and deception
Yep! http://www.spyparty.com/faq/#Will+there+be+other+modes+besides+just+two-player+Spy+vs.+Sniper%3F
Awesome LOL i just thought i got the invite finally because i checked my email it said spyparty i started wildly clicking >_< but for sure i cant wait. I haz moar questions will spyparty eventually be available on steam or compatible to add it as a non-steam game?
Yep, I’m almost sure it’ll be on Steam and the beta testers will get a steam key when it becomes available. You can already add it as a non-steam game, in fact, there’s a steam group: http://steamcommunity.com/groups/SpyParty
accidental banana bread triggers
GOTY
You really don’t want that kind of thing to happen prematurely.
This is kinda off-topic, but i´ve came to know about your game just yesterday, and i think i have an idea you may use, for a coop mode or something like that. It´s inspired from the bank scene in the movie “Assassins”, with Antonio Banderas and Sylvester Stallone. You could have a mansion with 2 or more rooms, where no guns are allowed, and some building outside, where the sniper must hide his sniper rifle to get inside the mansion, since you can´t watch all the rooms in the house from this building, so the sniper must get inside the mansion without weapons to see what´s going on in the other rooms. Once he finds out who the spy is, he must get back to his weapon to do the shooting. On the other hand, there are two spies inside the mansion, one for doing the missions and the other one to find out who the sniper is, and when he gets into the house, go to the other build to find the sniper rifle. Well, i know it´s a crude idea, but i felt like writing and so it is. I hope you can make good use of it. Keep up the very nice work on your game – I´m sure it´ll be a hit!
Thanks, I’ll have to check out that movie! I can’t wait to experiment with all kinds of wacky multiplayer modes once I’ve got the core game where I want it.