If you’re not yet in the SpyParty beta or if you are but don’t check the (awesome) private beta forums,1 you may not know there was a tournament going on for the past few months. As usual, since I’m too discombobulated to do much of anything, it was a beta-tester organized tourney. This time around, bloom put it together, and decided it’d be the first ever “New Art Tournament”, so it was played entirely on the two maps in the new art style, New High-rise, and Modern. Two maps is not a lot, but there are two different competition-worthy game modes on these maps, “Any 4 of 7” and “Any 3 of 5” on New High-rise, and “Any 2 of 3” on Modern and “Any 3 of 5” on Double Modern.2 These modes play completely differently, so there’s a fair bit of variety even give the limited number of maps.
We’re putting the final touches on a new new-art map that will be released imminently, but that’s for another post.
There were some awesome matches played during the whole tournament, and I’m sorry I didn’t have spectation implemented yet. Some of the matches were streamed by the players, but spectation, which I will hopefully do Soon™ will allow casters to stream the matches with play-by-play and color commentary, which is always more fun. For the final match between kcmmmm and scientist, though, we came up with a cockamamie hack to work around this using the replay system and DropBox’s directory watching, so toboshi and warningtrack could live-cast the whole thing, and it worked pretty well! It was an amazing match, especially since scientist fought his was back from the losers bracket, and kcmmmmm was the one who put him in the losers bracket earlier in the tournament!
Here’s the video from the cast. It’s long, at about 2 hours, with a pre-game show and everything. Some amazing elite-level SpyParty games and great analysis here:
Here’s the whole bracket if you want to see scientist‘s long voyage…
which I plan to make read-only-public at some point soon since they’re such a great information resource for the game [↩]
which is just Modern with another conversation circle, 10 guests, and a known Double Agent [↩]
I’m a big fan of the French term l’esprit d’escalier and its German counterpart, treppenwitz. A while back, Matthew RF Balousek posted a joke response to one of those “how do you spell esports?” threads with the most excellent l’esports d’escalier, which delighted me.1
Last week on the weekly Tuesdays at Ten on Twitch stream, I was playing wodar and I realized after a game where I failed to realize a good play right at the end that I’d had a real-life l’esports d’escalier moment:
A fun time was had a Day of the Devs this weekend, courtesy of Double Fine, iam8bit, and a whole lot of cool people from the Bay Area playing games!
As you can see in the pics below, we were in a vault in the basement of The Old Mint in San Francisco. It was basically a metal box with a tiny armored door, with the acoustics and ventilation you’d expect from that description. To combat the accoustics and visual problem, we scavenged for furniture, adjusted the lighting with spare cloth and plastic bags, and John (who lives a couple blocks away) went and got a lamp, and we managed to turn the place into a bit of a cocktail lounge, which is fitting. The touch I’m most proud of is cutting a hole in the plastic light shade I put on the back light so there was a spot on the poster on the back wall. Indie game development is all about making it work! For the ventilation problem, I brought an industrial shop fan, and it helped, but you still hit a wall of moist when you walked in the door.
Like last year, slappydavis came to town and helped out in the booth, and was awesome.
We also had child labor! Day of the Devs was all-ages this year, so my daughter and a friend came and helped out with training people to play. They did a great job. Of course, they only wanted to train adults; as soon as another kid came up in line, they scrambled to take a break, because bossing adults around the map is fine, but training another kid? NO WAY TOO WEIRD!
We sold copies of the game again with the awesome code cards, and did pretty well. Which reminds me, I need to write up the full report on the sales at PAX and mix in DotD as well.
More pics from the rest of the event are here, and then there was this:
It’s that time of year again, when friends at Double Fine and iam8bit throw a big game party in San Francisco and everybody is invited! And this time, it’s all ages, so I mean everybody!
It’s on November 1st, at the Old Mint building in SF, from 4pm to 11pm. Lots of cool indies will be there, like the Firewatch folks, Miegakure, Escape Goat 2, and like 20 more (including SpyParty, of course), so click the flyer below and check them out. There’s also an RSVP link so they can get a feel for how many folks are coming.
It got a little crowded last year, but this year the venue is WAY BIGGER…
We had a great time last year, and I will be bringing more of the awesome codecards to sell with the special in-person discount of 2-for-$20.
The list of games was too long, I had to fade it out.
I hope to see you there!
Category: events, indie games, playtests |
Comments Off on SpyParty at Day of the Devs in San Francisco, Nov 1!
I gave a talk yesterday at IndieCade 2014 about the state of SpyParty. It was titled “So, SpyParty, like, WTF?” There have always been a fair number of questions about the length of time the game is taking to develop, and how that impacts the impression people (and by “people”, I mean me & John, current and prospective players, and the press) have of the game, how I’m funding a game that takes this long to make, etc. I wanted to talk about these topics and how I see them.
Topics include:
the various types of fatigue experienced by us developing the game, players hearing about and playing the game, and the press covering the game’s development
financials, including some estimates of how much the game has cost to make so far1
how much longer, what’s left to do, etc.
It was wide ranging, and I could have talked for hours about the past 5 years of my life, but I think it turned out okay and has some hopefully-useful information it.
SpyParty is a spy game about human behavior, performance, perception, and deception. While most espionage games have you spend your time shooting stuff, blowing stuff up, and driving fast, SpyParty has you hide in plain sight, deceive your opponent, and detect subtle behavioral tells to achieve your objectives. Unlike the suave and confident spies you might find in films or books, most spies in spy games are more like super powered commandos--more Rambo than James Bond. By contrast, SpyParty is a new and quite different game about the more interesting and deeper aspects of being a spy.
Can I play it?
Yes, at least in beta form! Head over to the Early-Access Beta Page for details!
SpyParty is currently in active development, but there is no ship date yet, and there won't be for a while, because I want to make it perfect! All of the art you see on this website is placeholder art for the gameplay prototype! This blog documents the game's progress. Feel free to leave questions and comments, and I'll try to reply.
Also please tell your friends about the game, and follow the game on Twitter or Facebook. Indie games like SpyParty depend on fans to spread the word. Thanks!