Archive for the ‘indie games’ Category.

Diversity and Inclusivity in SpyParty and the Beta Community

When you’re making an online multiplayer game, you have to worry about the community that builds itself around your game.  In the beginning the worry is, “Will there be a community at all?”  If you’re lucky and don’t screw things up too badly, and people like your game, a community will start growing around it, […]

Loadtesting for Open Beta, Part 4: Done optimizing the lobbyserver!

Check out Loadtesting for Open Beta, Part 1, Part 2, and Part 3 to read the previous installments of this epic tale! It’s been a while since the last update in this series, sorry about that!  At the end of Part 3, I mentioned the SimCity launch giving me pause about my goal of testing […]

Come ask questions of me and Jonathan Blow in San Francisco on Wednesday!

Update:  Okay, the video is up from this talk, it’s a mix of general indie game stuff, some SpyParty and The Witness stuff, and miscellaneous stuff: Jonathan Blow and I will be answering—or trying to answer—questions from the audience on Wednesday, May 8th, at 7pm PDT in San Francisco as guests of the SF IGDA. […]

Loadtesting for Open Beta, Part 3

Read Loadtesting for Open Beta, Part 1 and Part 2 to catch up on the spine-tingling story so far! When we last left our hero, our differential state update change was a resounding success and reduced the network bandwidth utilization from 98% to 3%, and it looked like we could move on to optimizing the […]

Loadtesting for Open Beta, Part 2

In our last exciting episode of Loadtesting for Open Beta, we did some initial profiling to see how the lobbyserver held up under attack by a phalanx of loadtesting robots spawned in the cloud. It didn’t hold up, obviously, or the beta would already be open. Specifically, it failed by saturating the server’s 100Mbps network […]