2010/04/17, 07:50 by checker
Let’s be clear: I love making games, and I hope to do it for a few more decades, fate willing. That said—like in other creative endeavors—the pursuit of awesomeness in game development is often mind-numbingly tedious and mundane. Case in point: my last week and a half. It all started when I decided the next […]
2010/04/03, 07:52 by checker
Wow, so the week after the Game Developers Conference was kind of simultaneously crazy and great for SpyParty! As I posted previously, I did a ton of playtests at the conference with developers, and I got a lot of great feedback on the game. I also playtested it with a few folks from the game […]
2010/04/01, 06:37 by checker
I’ve decided the best way to go really mass market with SpyParty is to support a mashup of Big Head Mode and the hip retro vector graphics style of Tron and Geometry Wars…
2010/03/30, 22:11 by checker
As I mentioned before, I playtested the hell out of SpyParty at GDC this year. I tried to take pictures of everybody playing, while simultaneously taking copious notes, as one should while people are playing your game. Since I’m doing the depth first design methodology, the game required a fair bit of explaining to get […]
2010/03/25, 06:30 by checker
So, the wp-recaptcha plugin I use for spam protection in wordpress freaked out when I upgraded the blog to wordpress 2.9.2 the other day, and started marking all the incoming comments as spam automatically, which was very helpful, especially right before all the press coverage for SpyParty this week.1 I could not figure out why […]