Author Archive

SpyParty @ GDC 2010, Prelude

I am still barely functional after a long GDC, but I playtested the heck out of  SpyParty at the show, and I took a bunch of pictures of everybody playing, so I’ll be posting those soon.   In the meantime, here’s a teaser: PS.  WordPress is totally fired for not allowing links in image captions without […]

The Littlest Playtester

Jonathan Blow has finally started up the development blog for The Witness, his new game post-Braid, and he’s currently talking about the rendering technology and aesthetic he’s working towards.  Jonathan and I often do “Indie Game Work Days” together (which we steadfastly refuse to call “coworking days”), where I’ll work on SpyParty and he’ll work […]

A New Decade, an Old Development Philosophy

Technically, even though this post is getting published in February, I started writing it in January, 2010, so I think saying “Happy New Year!” still counts for something… 2010 is going to be the first full year of development on SpyParty, and I’m pretty excited about the progress so far.  The official Goal for the […]

A Real-Life Spy Party

Will sent me a funny article the other day that is somewhat literally related to SpyParty.  Here are some choice snippets: Britain’s Spies Plan to Party Like 007 When MI-6 Turns 1-0-0 Guest List and Menu for Its Black-Tie Fete Are Hush-Hush, but Spooks Must Go Dutch By STEPHEN FIDLER LONDON — In the Hollywood […]

Spies Are Cool

Spies—at least, fictional spies—are unquestionably cool. Even spies who aren’t quite at the pinnacle of awesomeness, where our friend James here hangs out, are still pretty cool and interesting. Over the development of SpyParty I’ve gathered some visual references for various spies, detectives, and similar mysterious characters. It’s neat to see the diverse range of […]