Archive for the ‘art’ Category.
2010/08/25, 03:09 by checker
A few more teaser shots for the new cocktail stuff. Soon, drinks will be served by this nice gentleman, rather than teleporting directly into the hands of the partygoers. Of course, eventually you could choose to be the waiter or waitress, and that would certainly make poisoning the Generalissimo’s drink pretty easy, however you might […]
2010/08/24, 01:17 by checker
I’m too swamped with PAX prep to do a real detailed post, but I figured I’d tease with this: I’m adding drinks to the party, which while always welcome at real parties, are a real pain in the butt at virtual ones. For starters, holding a drink “cross-cuts” just about every other behavior and animation, […]
2010/07/14, 04:36 by checker
I’m not an economist, so I could be completely wrong here, but I don’t think games (or works in any art and entertainment form, whether film, music, books, whatever) really compete against each other in the usual sense of the term “compete”. Yes, if you ship on the exact same day as a big hit, […]
2010/06/08, 19:49 by checker
I am finally nearing the end of the list I made almost two months ago to get picking up and interacting with objects working in SpyParty. Here is is again: Add an event track to the animation system so the animations can tell the AI when the object should be attached. Make an animation for […]
2010/04/17, 07:50 by checker
Let’s be clear: I love making games, and I hope to do it for a few more decades, fate willing. That said—like in other creative endeavors—the pursuit of awesomeness in game development is often mind-numbingly tedious and mundane. Case in point: my last week and a half. It all started when I decided the next […]