Archive for the ‘art’ Category.

New FAQ Page

Just a quick note in the feed that I added a new FAQ page to the site.  Enjoy!  Oh, and comment there if you have comments on the FAQ.  If you have comments on this post about the FAQ, I suppose you should comment here then!

A Deathtrap and a Walk in the Park

One of the new things I’m doing for the GDC build is adding two additional maps.  Up until now, everybody who’s played SpyParty has played in the Ballroom, a box with 12 or so characters in it and windows on two sides.  The Ballroom is carefully tuned to be fair for both Sniper and Spy […]

How I Celebrated the IGF Nomination

You may have heard SpyParty was nominated for the Seumas McNally 1 Grand Prize at the 2011 Independent Games Festival.  This is really exciting, even though I probably have no chance of winning!  Still, I celebrated in the best way possible:  I worked on the game. The feature I’m working on right now I call […]

The Last Public Playtest for a While

My crazily hectic summer & fall continues…  I’m back from a great time at GameCity in Nottingham, UK (here are some pics, and I’ll post the lecture audio shortly), and now I’m preparing to go to NYU’s GameCenter in a couple weeks. On November 18th, on the lower level of NYU’s 721 Broadway building, we […]

Have an alpha masked Xbox 360 Controller, on me.

I’m busy writing the documentation booklet that I’m going to give to people wanting to play SpyParty at PAX1, and I needed an Xbox 360 Controller image to put in there so I can point to the buttons and say what they each do, just like real games do.  Well, it turns out there isn’t […]