Archive for the ‘beta’ Category.

Diversity and Inclusivity in SpyParty and the Beta Community

When you’re making an online multiplayer game, you have to worry about the community that builds itself around your game.  In the beginning the worry is, “Will there be a community at all?”  If you’re lucky and don’t screw things up too badly, and people like your game, a community will start growing around it, […]

Release notes v0.1.2758.0 – lobby stuff, mostly

I just realized that since I finally opened the beta, I can now post the release notes for the new builds here publicly without getting a torrent of “Send me an invite!” blog and facebook comments and tweets! Yay, I am so happy to be out of the invites business! I’ll do a post with numbers from […]

The Early-Access Beta is Open!

I made a link for you:  http://www.spyparty.com/beta Oh man am I tired.

Human Loadtest Tonight, Monday June 3, 10pm PDT!

Update:  The loadtest was a success, thanks everybody!  It was fun to hang out and chat, and a bunch of other indie game developers showed up as well, including Davey Wreden (Stanley Parable), Alexander Bruce (Antichamber), and David Rosen (Overgrowth), which made it in to a bit of an indie lovefest loadtest!  Fun seemed to be […]

Loadtesting for Open Beta, Part 4: Done optimizing the lobbyserver!

Check out Loadtesting for Open Beta, Part 1, Part 2, and Part 3 to read the previous installments of this epic tale! It’s been a while since the last update in this series, sorry about that!  At the end of Part 3, I mentioned the SimCity launch giving me pause about my goal of testing […]