Archive for the ‘beta’ Category.
2013/06/21, 02:28 by checker
New build! This is a relatively quick update since the last one, but with one fairly small change with potentially large consequences on the Veranda map: I’ll write more about this change later, but the impetus for doubling up the statues at the front of Veranda was a series of player-designed and requested game modes. First, […]
2013/06/18, 18:40 by checker
When you’re making an online multiplayer game, you have to worry about the community that builds itself around your game. In the beginning the worry is, “Will there be a community at all?” If you’re lucky and don’t screw things up too badly, and people like your game, a community will start growing around it, […]
2013/06/17, 04:16 by checker
I just realized that since I finally opened the beta, I can now post the release notes for the new builds here publicly without getting a torrent of “Send me an invite!” blog and facebook comments and tweets! Yay, I am so happy to be out of the invites business! I’ll do a post with numbers from […]
2013/06/04, 18:12 by checker
I made a link for you: http://www.spyparty.com/beta Oh man am I tired.
2013/06/03, 16:13 by checker
Update: The loadtest was a success, thanks everybody! It was fun to hang out and chat, and a bunch of other indie game developers showed up as well, including Davey Wreden (Stanley Parable), Alexander Bruce (Antichamber), and David Rosen (Overgrowth), which made it in to a bit of an indie lovefest loadtest! Fun seemed to be […]