Archive for the ‘beta’ Category.
2013/05/21, 01:13 by checker
Check out Loadtesting for Open Beta, Part 1, Part 2, and Part 3 to read the previous installments of this epic tale! It’s been a while since the last update in this series, sorry about that! At the end of Part 3, I mentioned the SimCity launch giving me pause about my goal of testing […]
2013/04/17, 23:40 by checker
Wow, SpyParty has the best beta testers in the world! Not only are they really patient while they’re waiting for invites, then they’re patient while finding good repros for bugs, then more patient while waiting for fixes for all the bugs they find, and they’re patient and super helpful mentoring new players…but they’re also hilarious […]
2013/03/18, 01:37 by checker
Read Loadtesting for Open Beta, Part 1 and Part 2 to catch up on the spine-tingling story so far! When we last left our hero, our differential state update change was a resounding success and reduced the network bandwidth utilization from 98% to 3%, and it looked like we could move on to optimizing the […]
2013/03/03, 18:28 by checker
In our last exciting episode of Loadtesting for Open Beta, we did some initial profiling to see how the lobbyserver held up under attack by a phalanx of loadtesting robots spawned in the cloud. It didn’t hold up, obviously, or the beta would already be open. Specifically, it failed by saturating the server’s 100Mbps network […]
2013/02/27, 22:21 by checker
Way back in 2011, right before I opened up Early-Access Beta signups, I loadtested and optimized the signup page to make sure it wouldn’t crash if lots of people were trying to submit their name and email and confirm their signup. I always intended to write up a technical post or two about that optimization […]