Archive for the ‘playtests’ Category.

GDC 2010: Developers Playtest SpyParty

As I mentioned before, I playtested the hell out of SpyParty at GDC this year.  I tried to take pictures of everybody playing, while simultaneously taking copious notes, as one should while people are playing your game.  Since I’m doing the depth first design methodology, the game required a fair bit of explaining to get […]

28 Comments Rescued, Bonus Anecdote

So, the wp-recaptcha plugin I use for spam protection in wordpress freaked out when I upgraded the blog to wordpress 2.9.2 the other day, and started marking all the incoming comments as spam automatically, which was very helpful, especially right before all the press coverage for SpyParty this week1.  I could not figure out why […]

SpyParty @ GDC 2010, Prelude

I am still barely functional after a long GDC, but I playtested the heck out of  SpyParty at the show, and I took a bunch of pictures of everybody playing, so I’ll be posting those soon.   In the meantime, here’s a teaser: PS.  WordPress is totally fired for not allowing links in image captions without […]

A New Decade, an Old Development Philosophy

Technically, even though this post is getting published in February, I started writing it in January, 2010, so I think saying “Happy New Year!” still counts for something… 2010 is going to be the first full year of development on SpyParty, and I’m pretty excited about the progress so far.  The official Goal for the […]