Archive for the ‘programming’ Category.
2012/08/23, 04:34 by checker
My plan seemed like a good one at the time I made it: get the lobby server backend scalable, use the remaining 12595 uninvited people1 to test that scalability, and then open up the beta, all before PAX West 2012. Then, when people played SpyParty at little old booth #3002, instead of telling them they […]
2012/08/14, 19:35 by checker
I just posted this in the private Beta forums, but I figure folks not-yet-in-the-beta might have some thoughts. In preparation for opening the beta, I’m about to do chat rooms in the lobby. I’m going to do the simplest thing possible at first, and hope it gets us through the surge. Here is the current “design”, […]
2012/08/02, 16:51 by checker
I’ve been a bit quiet because I’ve been working on (hopefully) completely invisible stuff involving backend server scalability. What does that mean, you ask? In practical player-facing terms, it means I’m trying to get the lobby and registration system robust enough to first invite the rest of the waiting list in,1 and then to open […]
2012/06/23, 01:46 by checker
A dispatch from the private beta forums regarding the “megabuild”… Author Message checker Post subject: Release notes v0.1.2056.0 – THE MEGABUILD Posted: 2012/06/22 23:25 OnlineJoined: 2011/06/22 17:00Posts: 724 I didn’t get to everything I wanted to before I start spectation, so there will be a Daughter of Megabuild at some point soon. add crlf to whole chat log ctrl-c copy so notepad.exe works […]
2012/06/05, 03:58 by checker
Wow, I have been busy, and the Early-Access Beta todo items are piling up! I will just get right to talking about stuff, no introduction necessary! The Depth Jam and Deduction Recently, a small group of us did an intensive game design retreat we called the Depth Jam, during which I dug into the deductivity […]