Archive for the ‘programming’ Category.
2013/05/21, 01:13 by checker
Check out Loadtesting for Open Beta, Part 1, Part 2, and Part 3 to read the previous installments of this epic tale! It’s been a while since the last update in this series, sorry about that! At the end of Part 3, I mentioned the SimCity launch giving me pause about my goal of testing […]
2013/03/18, 01:37 by checker
Read Loadtesting for Open Beta, Part 1 and Part 2 to catch up on the spine-tingling story so far! When we last left our hero, our differential state update change was a resounding success and reduced the network bandwidth utilization from 98% to 3%, and it looked like we could move on to optimizing the […]
2013/03/03, 18:28 by checker
In our last exciting episode of Loadtesting for Open Beta, we did some initial profiling to see how the lobbyserver held up under attack by a phalanx of loadtesting robots spawned in the cloud. It didn’t hold up, obviously, or the beta would already be open. Specifically, it failed by saturating the server’s 100Mbps network […]
2013/02/27, 22:21 by checker
Way back in 2011, right before I opened up Early-Access Beta signups, I loadtested and optimized the signup page to make sure it wouldn’t crash if lots of people were trying to submit their name and email and confirm their signup. I always intended to write up a technical post or two about that optimization […]
2013/02/09, 22:07 by checker
This is the story of a bug in SpyParty. This story has a happy ending, because the SpyParty beta testers are amazing, and they are constantly helping find bugs, of course, but they are also constantly helping me reproduce bugs, and narrow down the potential causes of bugs, and triage them, and are generally providing […]