Archive for the ‘programming’ Category.

How to Report Bugs the SpyParty Way

I just wrote this post for the Bugs subforum on the Early-Access Beta site.  I figured you all would be interested in reading it, since you’re all going to be invited into the beta soon.1 Finding and reporting bugs is a learnable skill, and you don’t have to be a programmer or even a particularly […]

Beta Bug Fixing Meets Game Design

  Update:  If you ended up here looking for the open beta, I have no idea why wordpress is sending you here when it should be sending you here. Sorry, and I’m trying to figure it out!   So, I’m motoring along through my beta todo lists,1 and I start to investigate a bug Rachel […]

More Playtests, More Tasks

Last Thursday we did a small playtest, the second so far in the Early-Access Beta!  This time it was Rachel, Lauren, Ian, and me, and we played and chatted (and restarted after crashes) for a little over 3 hours. As it should, the playtest generated a ton of tasks, but this time I actually fixed […]

The Remaining Early-Access Beta Todo List

Sorry I haven’t updated in a while, but the good news is I’ve been totally cranking on the Early-Access Beta!  I really appreciate everybody’s patience, especially since I’m so behind schedule on inviting people,1 but it’s getting close, it really is! I have a zillion blog posts queued up in draft or idea form, but […]

My SF IGDA Talk on SpyParty Networking Infrastructure

Here is my talk from last night’s SF IGDA meeting, all marked up and flashified. 1  I talked about my goals for the network infrastructure for the SpyParty Early-Access Beta, both at a high level in terms of polish, security, scalability, and flexibility, and then also a bit at the low level, in terms of specific […]