Archive for the ‘programming’ Category.

One Bug’s Story, or, Assume it’s a bug!

This is the story of a bug in SpyParty.  This story has a happy ending, because the SpyParty beta testers are amazing, and they are constantly helping find bugs, of course, but they are also constantly helping me reproduce bugs, and narrow down the potential causes of bugs, and triage them, and are generally providing […]

That Yoda Quote About Opening Betas and the PAX West 2012 Guest Indie

My plan seemed like a good one at the time I made it:  get the lobby server backend scalable, use the remaining 12595 uninvited people1 to test that scalability, and then open up the beta, all before PAX West 2012.  Then, when people played SpyParty at little old booth #3002, instead of telling them they […]

Chat Room “Design”

I just posted this in the private Beta forums, but I figure folks not-yet-in-the-beta might have some thoughts. In preparation for opening the beta, I’m about to do chat rooms in the lobby. I’m going to do the simplest thing possible at first, and hope it gets us through the surge. Here is the current “design”, […]

Scalability and Asserts I’m Not Yet Fixing

I’ve been a bit quiet because I’ve been working on (hopefully) completely invisible stuff involving backend server scalability.  What does that mean, you ask?  In practical player-facing terms, it means I’m trying to get the lobby and registration system robust enough to first invite the rest of the waiting list in,1 and then to open […]

Release notes v0.1.2056.0 – THE MEGABUILD

A dispatch from the private beta forums regarding the “megabuild”… Author Message checker Post subject: Release notes v0.1.2056.0 – THE MEGABUILD Posted: 2012/06/22 23:25  OnlineJoined: 2011/06/22 17:00Posts: 724 I didn’t get to everything I wanted to before I start spectation, so there will be a Daughter of Megabuild at some point soon. add crlf to whole chat log ctrl-c copy so notepad.exe works […]