Archive for the ‘programming’ Category.

object.h is dead, long live object.h!

Ugh, sorry for the lack of updates, I feel like I’ve been clawing my way through a giant pile of manure and have barely gotten my head out into the air. If you recall, my current task on SpyParty has been to get the folks at the party to be able to pick things up, like […]

Game development is tedious, let’s go shopping!

Let’s be clear:  I love making games, and I hope to do it for a few more decades, fate willing. That said—like in other creative endeavors—the pursuit of awesomeness in game development is often mind-numbingly tedious and mundane.  Case in point:  my last week and a half. It all started when I decided the next […]

New SpyParty Gameplay Mode

I’ve decided the best way to go really mass market with SpyParty is to support a mashup of Big Head Mode and the hip retro vector graphics style of Tron and Geometry Wars…