Archive for the ‘programming’ Category.

My SF IGDA Talk on SpyParty Networking Infrastructure

Here is my talk from last night’s SF IGDA meeting, all marked up and flashified.  Apparently MyPlick finally died, so you can download the raw ppt and mp3. I talked about my goals for the network infrastructure for the SpyParty Early-Access Beta, both at a high level in terms of polish, security, scalability, and flexibility, […]

IGF Feedback and Beta Status

I am deep deep deep in server stuff for the Early-Access Beta, so this post is mostly to take a short break from that, tell you folks I’m still alive, and post the collection of feedback I got today from the IGF submission last year. I think it’s great the IGF gives submitters feedback, and, […]

Content Package Subsystem Working

Hallelujah, task #354 of 13,8771 for the Early-Access Beta seems to be working! The past few days I’ve been working on a package system, so I can bundle up all the content files for SpyParty into a single compressed blob, rather than having a zillion files in a directory hierarchy.  This is good for load […]

New FAQ Page

Just a quick note in the feed that I added a new FAQ page to the site.  Enjoy!  Oh, and comment there if you have comments on the FAQ.  If you have comments on this post about the FAQ, I suppose you should comment here then!

UC Berkeley Lecture Posted

Just a quick note:  I posted Wednesday’s UC Berkeley Lecture, Design, Games, & Game Design (feat. SpyParty). Update: I also just posted a related lecture about SpyParty‘s AI system and AI programming and design in general, titled, SpyParty, A Game About AI…plus some ranting. Update: Arthur Mason posted some pictures of the event to flickr.