I’m back from Evo, and finally mostly rested. It was a lot of fun! I had no idea what to expect and so I went in with no expectations, and that’s good, because it turned out to be quite different from previous playtests. The show floor was a small part of the overall event, and the main focus was obviously on the competition, so attendees were able to enjoy the Indie Showcase titles without the long lines that always happen at PAX. For SpyParty, this meant people could play for longer, come back more often, and explore more of the game’s depth. I had the same booth setup as PAX West 2011, with the three stations, and it worked out pretty well. People seemed to enjoy the game and the stations were almost always full, and as our voices gave out,1 we had attendees train other attendees, which I particularly like because it starts to get to some of my future goals for mentoring modes.
I have to admit, I was slightly worried we’d get beat up or something, but actually my first experience with the Fighting Game Community was really positive, and they really seemed to appreciate the depth of the game and what I’m going for.
I want to thank Tom and Tony Cannon, and Seth Killian for making this possible, it was a really great time.
Below are a ton of pics.
And, speaking of mentoring, here’s a video recorded by some hilarious Soul Calibur folks who became big fans and who played for hours on the last day, and then invited two more from their crew over and dropped them right into a game, even though I tried to make them practice first! Warning: there’s some mature language in the vid!
I did a few interviews at the show, so I’ll update this post when they show up.
I particularly like this first picture…zoom in until you see the wall of people down the hall.
- The show floor hours were 8am to 12am!!! Holy cow that’s exhausting…PAX hours are like 10am to 6pm! [↩]