2012/08/27, 14:23 by checker
Update: the second batch of five characters have been revealed. I am incredibly excited to introduce the new SpyParty character art style! I am also incredibly excited to introduce the new SpyParty character artist, John Cimino! Full disclosure: John has actually been working full time on SpyParty since September of 2011, we’ve just kept it […]
2012/08/23, 04:34 by checker
My plan seemed like a good one at the time I made it: get the lobby server backend scalable, use the remaining 12595 uninvited people1 to test that scalability, and then open up the beta, all before PAX West 2012. Then, when people played SpyParty at little old booth #3002, instead of telling them they […]
2012/08/14, 19:35 by checker
I just posted this in the private Beta forums, but I figure folks not-yet-in-the-beta might have some thoughts. In preparation for opening the beta, I’m about to do chat rooms in the lobby. I’m going to do the simplest thing possible at first, and hope it gets us through the surge. Here is the current “design”, […]
2012/08/02, 16:51 by checker
I’ve been a bit quiet because I’ve been working on (hopefully) completely invisible stuff involving backend server scalability. What does that mean, you ask? In practical player-facing terms, it means I’m trying to get the lobby and registration system robust enough to first invite the rest of the waiting list in,1 and then to open […]
2012/07/13, 04:06 by checker
I’m back from Evo, and finally mostly rested. It was a lot of fun! I had no idea what to expect and so I went in with no expectations, and that’s good, because it turned out to be quite different from previous playtests. The show floor was a small part of the overall event, and […]